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Patch for VQE deadlife #4134
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Patch for VQE deadlife #4134
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-16741437735.zip |
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-16961437082.zip |
for now
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-16970732526.zip |
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Hey @SaltyKarl , what's missing for this patch ? Can I help ? |
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Oh hello, all that's missing is the ammo damaging gun C# |
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Ok I will look into that, can you give me push access to your fork ? |
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No need I just found the C# is done and merged already, I'll finish it soon |
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Great !! |
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-20576412134.zip |
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-20579743512.zip |
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-20579917577.zip |
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-20580049960.zip |
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-20580293549.zip |
Additions
Edit: XML only now, using C# from #3726 now,
Changes
N/A
References
Reasoning
Ammo use HP cause it's used to fight mostly none armored targets.
Alternatives
other ammo types?
Testing
Check tests you have performed: