Skip to content
4 changes: 2 additions & 2 deletions Defs/Ammo/AmmoCategoryDefs/AmmoCategories_Advanced.xml
Original file line number Diff line number Diff line change
Expand Up @@ -184,8 +184,8 @@

<CombatExtended.AmmoCategoryDef>
<defName>BlasterAP</defName>
<label>concentrated tibanna</label>
<labelShort>conc.</labelShort>
<label>pressurized tibanna</label>
<labelShort>AP</labelShort>
<description>Energy bolts created with tibanna gas. Causes neat punctures and burns that tend to carbonize and char. Low chance of wound infection. Spun to a higher pressure to create bolts with improved penetration, at the loss of wounding potential.</description>
</CombatExtended.AmmoCategoryDef>

Expand Down
4 changes: 2 additions & 2 deletions Defs/DamageDefs/Damages_LocalInjury.xml
Original file line number Diff line number Diff line change
Expand Up @@ -146,8 +146,8 @@
<harmsHealth>false</harmsHealth>
<additionalHediffs>
<li>
<hediff>Neuralizer</hediff>
<severityPerDamageDealt>0.9</severityPerDamageDealt>
<hediff>Anesthetic</hediff>
<severityPerDamageDealt>0.15</severityPerDamageDealt>
<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
</li>
</additionalHediffs>
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,93 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>

<!-- ================== Base Beam ================== -->
<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" Name="LaserBulletChiss" ParentName="BaseLaserBulletTextured" Abstract="True">
<graphicData>
<color>(3,252,169)</color>
</graphicData>
</ThingDef>

<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletChiss">
<defName>Bullet_ChissMaser_Pistol</defName>
<label>maser pistol beam</label>
<projectile Class="CombatExtended.ProjectilePropertiesCE">
<damageDef>CE_Laser</damageDef>
<damageAmountBase>12</damageAmountBase>
<armorPenetrationSharp>8</armorPenetrationSharp>
<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
<secondaryDamage>
<li>
<def>EMP</def>
<amount>3</amount>
</li>
</secondaryDamage>
<empShieldBreakChance>0.2</empShieldBreakChance>
</projectile>
</ThingDef>

<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletChiss">
<defName>Bullet_ChissMaser_Carbine</defName>
<label>maser carbine beam</label>
<projectile Class="CombatExtended.ProjectilePropertiesCE">
<damageDef>CE_Laser</damageDef>
<damageAmountBase>18</damageAmountBase>
<armorPenetrationSharp>14</armorPenetrationSharp>
<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
<secondaryDamage>
<li>
<def>EMP</def>
<amount>6</amount>
</li>
</secondaryDamage>
<empShieldBreakChance>0.5</empShieldBreakChance>
</projectile>
<lifetime>40</lifetime>
<beamWidth>1.2</beamWidth>
</ThingDef>

<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletChiss">
<defName>Bullet_ChissMaser_Rifle</defName>
<label>maser rifle beam</label>
<projectile Class="CombatExtended.ProjectilePropertiesCE">
<damageDef>CE_Laser</damageDef>
<damageAmountBase>24</damageAmountBase>
<armorPenetrationSharp>20</armorPenetrationSharp>
<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
<secondaryDamage>
<li>
<def>EMP</def>
<amount>9</amount>
</li>
</secondaryDamage>
<empShieldBreakChance>0.8</empShieldBreakChance>
</projectile>
<lifetime>50</lifetime>
<beamWidth>1.4</beamWidth>
</ThingDef>

<CombatExtended.AmmoSetDef>
<defName>AmmoSet_ChissMaser_Pistol</defName>
<label>Pistol Maser Beam</label>
<ammoTypes>
<Ammo_PlasmaGasCartridge_Standard>Bullet_ChissMaser_Pistol</Ammo_PlasmaGasCartridge_Standard>
</ammoTypes>
</CombatExtended.AmmoSetDef>

<CombatExtended.AmmoSetDef>
<defName>AmmoSet_ChissMaser_Carbine</defName>
<label>Carbine Maser Beam</label>
<ammoTypes>
<Ammo_PlasmaGasCartridge_Standard>Bullet_ChissMaser_Carbine</Ammo_PlasmaGasCartridge_Standard>
</ammoTypes>
</CombatExtended.AmmoSetDef>

<CombatExtended.AmmoSetDef>
<defName>AmmoSet_ChissMaser_Rifle</defName>
<label>Rifle Maser Beam</label>
<ammoTypes>
<Ammo_PlasmaGasCartridge_Standard>Bullet_ChissMaser_Rifle</Ammo_PlasmaGasCartridge_Standard>
</ammoTypes>
</CombatExtended.AmmoSetDef>

</Defs>
Original file line number Diff line number Diff line change
Expand Up @@ -15,9 +15,9 @@
<recoilAmount>3.0</recoilAmount>
<verbClass>CombatExtended.Verb_ShootCE</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_BlasterPistol_Yellow</defaultProjectile>
<defaultProjectile>Bullet_ChissMaser_Pistol</defaultProjectile>
<burstShotCount>2</burstShotCount>
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
<warmupTime>0.5</warmupTime>
<range>12</range>
<soundCast>OuterRim_Shot_MaserBlasterBolt</soundCast>
Expand All @@ -36,9 +36,9 @@
<li>CE_OneHandedWeapon</li>
</weaponTags>
<AmmoUser>
<magazineSize>24</magazineSize>
<magazineSize>21</magazineSize>
<reloadTime>3.7</reloadTime>
<ammoSet>AmmoSet_PlasmaGasCartridgeYellow_Pistol</ammoSet>
<ammoSet>AmmoSet_ChissMaser_Pistol</ammoSet>
</AmmoUser>
</Operation>

Expand All @@ -56,10 +56,10 @@
<recoilAmount>1.2</recoilAmount>
<verbClass>CombatExtended.Verb_ShootCE</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_BlasterRifle_Yellow</defaultProjectile>
<defaultProjectile>Bullet_ChissMaser_Carbine</defaultProjectile>
<warmupTime>0.75</warmupTime>
<range>35</range>
<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
<burstShotCount>2</burstShotCount>
<soundCast>OuterRim_Shot_MaserBlasterBolt</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
Expand All @@ -73,9 +73,9 @@
<aiAimMode>AimedShot</aiAimMode>
</FireModes>
<AmmoUser>
<magazineSize>70</magazineSize>
<magazineSize>60</magazineSize>
<reloadTime>3.84</reloadTime>
<ammoSet>AmmoSet_PlasmaGasCartridgeYellow_Rifle</ammoSet>
<ammoSet>AmmoSet_ChissMaser_Carbine</ammoSet>
</AmmoUser>
</Operation>

Expand All @@ -93,15 +93,15 @@
<recoilAmount>1.48</recoilAmount>
<verbClass>CombatExtended.Verb_ShootCE</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_BlasterRifle_Yellow</defaultProjectile>
<defaultProjectile>Bullet_ChissMaser_Rifle</defaultProjectile>
<warmupTime>2.0</warmupTime>
<range>62</range>
<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
<burstShotCount>2</burstShotCount>
<soundCast>OuterRim_Shot_MaserBlasterBolt</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<ammoConsumedPerShotCount>2</ammoConsumedPerShotCount>
<ammoConsumedPerShotCount>3</ammoConsumedPerShotCount>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
Expand All @@ -110,9 +110,9 @@
<aiAimMode>AimedShot</aiAimMode>
</FireModes>
<AmmoUser>
<magazineSize>40</magazineSize>
<magazineSize>36</magazineSize>
<reloadTime>3.2</reloadTime>
<ammoSet>AmmoSet_PlasmaGasCartridgeYellow_Rifle</ammoSet>
<ammoSet>AmmoSet_ChissMaser_Rifle</ammoSet>
</AmmoUser>
</Operation>

Expand Down
Loading