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Update Lime & Openfl, fix DisplayObjectRenderer, more stuff in BitmapUtil #536

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@Raltyro Raltyro commented Jan 29, 2025

  • Patches ThreadPool in latest lime to not slow down the startup of the game
  • Patches DisplayObjectRenderer & OpenGLRenderer to use BitmapUtil to fix BitmapData resize on ShaderFilter & Decrease EPSILON in Pixel Snapping?
  • Change a bit on openfl.utils.Assets

SenDoesStuff and others added 25 commits October 6, 2024 15:10
Continuous Tempo Change (Thank you Ralty, Im sorry Im still learning this stuff)
Continuous Tempo Change (Thank you Ralty, Im sorry Im still learning this stuff)
This will allocate only Hardware BitmapData instead of both software and hardware.
And this will fix the resizing bitmapdata so ShaderResizeFix are not needed anymore.
@Raltyro Raltyro closed this Jan 29, 2025
@Raltyro Raltyro reopened this Jan 29, 2025
@NexIsDumb
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btw is this working correctly fr??

"it removes gpu bitmap" apparently they say
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Raltyro commented Jan 31, 2025

yeah, though need clarifications or testing from others see if it performs the same

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Raltyro commented Feb 4, 2025

Ok haxe 4.2.5 should be able to compile

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6 participants