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Update no_define.h
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CertifiedClown authored Aug 29, 2021
1 parent 28aa554 commit 3540f6b
Showing 1 changed file with 13 additions and 12 deletions.
25 changes: 13 additions & 12 deletions 1337/no_define.h
Original file line number Diff line number Diff line change
Expand Up @@ -43,37 +43,38 @@ namespace signatures {
}

namespace offsets {
uintptr_t OwningGameInstance = 0x180;
uintptr_t OwningGameInstance = 0x180;
uintptr_t LocalPlayers = 0x38;
uintptr_t PlayerController = 0x30;
uintptr_t PlayerCameraManager = 0x2B8;
uintptr_t AcknowledgedPawn = 0x2A0;
uintptr_t PrimaryPickupItemEntry = 0x2A8;
uintptr_t ItemDefinition = 0x18;
uintptr_t DisplayName = 0x88;
uintptr_t Tier = 0x6C;
uintptr_t WeaponData = 0x378;
uintptr_t LastFireTime = 0x9BC;
uintptr_t LastFireTimeVerified = 0x9C0;
uintptr_t LastFireAbilityTime = 0xB40;
uintptr_t CurrentWeapon = 0x600;
uintptr_t bADSWhileNotOnGround = 0x3AB1;

uintptr_t Levels = 0x138;
uintptr_t PersistentLevel = 0x30;
uintptr_t AActors = 0x98;
uintptr_t ActorCount = 0xA0;

uintptr_t ComponentVelocity = 0x140;
uintptr_t RootComponent = 0x130;
uintptr_t FireStartLoc = 0x878;
uintptr_t RelativeLocation = 0x11c;
uintptr_t RelativeRotation = 0x128;
uintptr_t CurrentWeapon = 0x600;
uintptr_t PlayerState = 0x240;
uintptr_t Mesh = 0x280;
uintptr_t TeamIndex = 0xED0;
}


//Exploits
uintptr_t bDisableEquipAnimation = 0x2B4;
uintptr_t bADSWhileNotOnGround = 0x3AB1;
uintptr_t ReviveFromDBNOTime = 0x3420;
uintptr_t CustomTimeDilation = 0x538;
uintptr_t LastFireTime = 0x9BC;
uintptr_t LastFireTimeVerified = 0x9C0;

}

namespace FNObjects {
PVOID GetPlayerName;
}
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