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170 changes: 170 additions & 0 deletions projects/1.21/assets/ars-affinity/ars_affinity/lang/en_us.json
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{
"ars_affinity.perk.PASSIVE_DOUSED": "Inhibits mana regeneration by %d%% in rain or when in water",
"ars_affinity.perk.PASSIVE_DEHYDRATED": "Inhibits mana regeneration by %d%% in the Nether or when on fire",
"ars_affinity.perk.PASSIVE_BURIED": "Inhibits mana regeneration by %d%% when deep underground",
"ars_affinity.perk.PASSIVE_GROUNDED": "Inhibits mana regeneration by %d%% when not touching the ground",
"ars_affinity.perk.PASSIVE_SUMMON_HEALTH": "Grants summoned creatures +%s health boost for %d seconds",
"ars_affinity.perk.PASSIVE_SUMMONING_POWER": "Adds +%d to your Summoning Power",
"ars_affinity.perk.PASSIVE_SUMMON_DEFENSE": "Equips summoned creatures with armor",
"ars_affinity.perk.PASSIVE_LICH_FEAST": "Restore %.1f health and %.1f hunger when killing non-undead enemies",
"ars_affinity.perk.PASSIVE_MANA_TAP": "Restore %d%% of spell damage dealt as mana",
"ars_affinity.perk.PASSIVE_PACIFIST": "%d%% spell power reduction",
"ars_affinity.perk.PASSIVE_FIRE_THORNS": "%d%% chance to ignite enemies when attacked",
"ars_affinity.perk.PASSIVE_SOULSPIKE": "Up to %d%% chance to Charm/Weak attackers.",
"ars_affinity.perk.PASSIVE_HEALING_AMPLIFICATION": "Amplifies Heal by %d%% and reduces its food cost",
"ars_affinity.perk.PASSIVE_BLIGHTED": "Healing spells are %d%% less effective and add nausea",
"ars_affinity.perk.PASSIVE_COLD_WALKER": "Nullify friction and move %d%% faster on cold surfaces.",
"ars_affinity.perk.PASSIVE_DEFLECTION": "Incoming projectiles reverse direction and velocity (%d second cooldown)",
"ars_affinity.perk.PASSIVE_STONE_SKIN": "Melee attacks against you are negated (%d second cooldown)",
"ars_affinity.perk.PASSIVE_HYDRATION": "Restore 1 hunger down to every %d seconds when wet",
"ars_affinity.gui.affinity": "Ars Affinity",
"ars_affinity.gui.affinities": "Affinities",
"ars_affinity.perk.ACTIVE_GROUND_SLAM": "Slam the ground, creating a shockwave that damages and knocks back nearby entities. Press §bF§r to activate. %d second cooldown",
"ars_affinity.perk.ACTIVE_ICE_BLAST": "Blast your surroundings with ice. Press §bF§r to activate. %d second cooldown",
"ars_affinity.perk.ACTIVE_SWAP_ABILITY": "Swap positions with entities. Press §bF§r to activate. %d second cooldown",
"ars_affinity.perk.ACTIVE_AIR_DASH": "Dash forward in the direction you're looking, shooting Wind Charges at entities in your path. Press §bF§r to activate. %d second cooldown",
"ars_affinity.perk.ACTIVE_SANCTUARY": "Hold §bF§r to project a protective field. %d second cooldown",
"ars_affinity.perk.ACTIVE_CURSE_FIELD": " Hold §bF§r to project a cursed field that damages and silences foes. %d second cooldown",
"ars_affinity.perk.ACTIVE_SWARM": "Press §bF§r to instruct all minions to attack target. %d second cooldown",
"ars_affinity.perk.ACTIVE_FIRE_DASH": "Dash forward leaving a trail of flames, shooting blaze fireballs at entities in your path. Press §bF§r to activate. %d second cooldown",
"ars_affinity.perk.PASSIVE_GHOST_STEP": "On death, cancel death and heal %d%% health, become invisible for %d seconds, create decoy (%d second cooldown)",
"ars_affinity.perk.PASSIVE_UNSTABLE_SUMMONING": "%d%% chance to transform summons into random creatures",
"ars_affinity.tooltip.prerequisites_not_met": "Prerequisites not met:",
"ars_affinity.perk.PASSIVE_ROTTING_GUISE": "Undead creatures ignore you",
"ars_affinity.perk.PASSIVE_ABJURATION_POWER": "Adds +%d to your Abjuration Power",
"ars_affinity.perk.PASSIVE_AIR_POWER": "Adds +%d to your Air Power",
"ars_affinity.perk.PASSIVE_EARTH_POWER": "Adds +%d to your Earth Power",
"ars_affinity.perk.PASSIVE_FIRE_POWER": "Adds +%d to your Fire Power",
"ars_affinity.perk.PASSIVE_MANIPULATION_POWER": "Adds +%d to your Manipulation Power",
"ars_affinity.perk.PASSIVE_ANIMA_POWER": "Adds +%d to your Anima Power",
"ars_affinity.perk.PASSIVE_WATER_POWER": "Adds +%d to your Water Power",
"ars_affinity.perk.PASSIVE_ABJURATION_RESISTANCE": "Adds +%d to your Abjuration Spell Resistance",
"ars_affinity.perk.PASSIVE_CONJURATION_RESISTANCE": "Adds +%d to your Conjuration Spell Resistance",
"ars_affinity.perk.PASSIVE_AIR_RESISTANCE": "Adds +%d to your Air Spell Resistance",
"ars_affinity.perk.PASSIVE_EARTH_RESISTANCE": "Adds +%d to your Earth Spell Resistance",
"ars_affinity.perk.PASSIVE_FIRE_RESISTANCE": "Adds +%d to your Fire Spell Resistance",
"ars_affinity.perk.PASSIVE_MANIPULATION_RESISTANCE": "Adds +%d to your Manipulation Spell Resistance",
"ars_affinity.perk.PASSIVE_ANIMA_RESISTANCE": "Adds +%d to your Anima Spell Resistance",
"ars_affinity.perk.PASSIVE_WATER_RESISTANCE": "Adds +%d to your Water Spell Resistance",
"effect.ars_affinity.bubble_guard_cooldown": "Bubble Guard Cooldown",
"effect.ars_affinity.active_ability_cooldown": "Active Ability Cooldown",
"effect.ars_affinity.ghost_step_cooldown": "Ghost Step Cooldown",
"effect.ars_affinity.deflection_cooldown": "Deflection Cooldown",
"effect.ars_affinity.stone_skin_cooldown": "Stone Skin Cooldown",
"effect.ars_affinity.ground_slam_cooldown": "Ground Slam Cooldown",
"effect.ars_affinity.air_dash_cooldown": "Air Dash Cooldown",
"effect.ars_affinity.ice_blast_cooldown": "Ice Blast Cooldown",
"effect.ars_affinity.fire_dash_cooldown": "Fire Dash Cooldown",
"effect.ars_affinity.sanctuary": "Sanctuary",
"effect.ars_affinity.sanctuary_cooldown": "Sanctuary Cooldown",
"effect.ars_affinity.curse_field_cooldown": "Curse Field Cooldown",
"effect.ars_affinity.swarm_cooldown": "Swarm Cooldown",
"effect.ars_affinity.swarming": "Swarming",
"effect.ars_affinity.silenced": "Silenced",
"effect.ars_affinity.hydrated": "Hydrated",
"effect.ars_affinity.hydrated.1": "Hydrated I",
"effect.ars_affinity.hydrated.2": "Hydrated II",
"effect.ars_affinity.hydrated.3": "Hydrated III",
"effect.ars_affinity.swap_cooldown": "Swap Cooldown",

"effect.ars_affinity.fire_affinity": "Fire Affinity",
"effect.ars_affinity.water_affinity": "Water Affinity",
"effect.ars_affinity.earth_affinity": "Earth Affinity",
"effect.ars_affinity.air_affinity": "Air Affinity",
"effect.ars_affinity.abjuration_affinity": "Abjuration Affinity",
"effect.ars_affinity.anima_affinity": "Anima Affinity",
"effect.ars_affinity.conjuration_affinity": "Conjuration Affinity",
"effect.ars_affinity.manipulation_affinity": "Manipulation Affinity",

"item.minecraft.lingering_potion.effect.abjuration_affinity": "Lingering Arcane Potion of Abjuration",
"item.minecraft.lingering_potion.effect.air_affinity": "Lingering Arcane Potion of Air",
"item.minecraft.lingering_potion.effect.anima_affinity": "Lingering Arcane Potion of Anima",
"item.minecraft.lingering_potion.effect.conjuration_affinity": "Lingering Arcane Potion of Conjuration",
"item.minecraft.lingering_potion.effect.earth_affinity": "Lingering Arcane Potion of Earth",
"item.minecraft.lingering_potion.effect.fire_affinity": "Lingering Arcane Potion of Fire",
"item.minecraft.lingering_potion.effect.manipulation_affinity": "Lingering Arcane Potion of Manipulation",
"item.minecraft.lingering_potion.effect.silenced": "Lingering Potion of Silence",
"item.minecraft.lingering_potion.effect.water_affinity": "Lingering Arcane Potion of Water",
"item.minecraft.potion.effect.abjuration_affinity": "Arcane Potion of Abjuration",
"item.minecraft.potion.effect.air_affinity": "Arcane Potion of Air",
"item.minecraft.potion.effect.anima_affinity": "Arcane Potion of Anima",
"item.minecraft.potion.effect.conjuration_affinity": "Arcane Potion of Conjuration",
"item.minecraft.potion.effect.earth_affinity": "Arcane Potion of Earth",
"item.minecraft.potion.effect.fire_affinity": "Arcane Potion of Fire",
"item.minecraft.potion.effect.manipulation_affinity": "Arcane Potion of Manipulation",
"item.minecraft.potion.effect.silenced": "Potion of Silence",
"item.minecraft.potion.effect.water_affinity": "Arcane Potion of Water",
"item.minecraft.splash_potion.effect.abjuration_affinity": "Splash Arcane Potion of Abjuration",
"item.minecraft.splash_potion.effect.air_affinity": "Splash Arcane Potion of Air",
"item.minecraft.splash_potion.effect.anima_affinity": "Splash Arcane Potion of Anima",
"item.minecraft.splash_potion.effect.conjuration_affinity": "Splash Arcane Potion of Conjuration",
"item.minecraft.splash_potion.effect.earth_affinity": "Splash Arcane Potion of Earth",
"item.minecraft.splash_potion.effect.fire_affinity": "Splash Arcane Potion of Fire",
"item.minecraft.splash_potion.effect.manipulation_affinity": "Splash Arcane Potion of Manipulation",
"item.minecraft.splash_potion.effect.silenced": "Splash Potion of Silence",
"item.minecraft.splash_potion.effect.water_affinity": "Splash Arcane Potion of Water",
"item.minecraft.tipped_arrow.effect.abjuration_affinity": "Arrow of Abjuration Affinity",
"item.minecraft.tipped_arrow.effect.air_affinity": "Arrow of Air Affinity",
"item.minecraft.tipped_arrow.effect.anima_affinity": "Arrow of Anima Affinity",
"item.minecraft.tipped_arrow.effect.conjuration_affinity": "Arrow of Conjuration Affinity",
"item.minecraft.tipped_arrow.effect.earth_affinity": "Arrow of Earth Affinity",
"item.minecraft.tipped_arrow.effect.fire_affinity": "Arrow of Fire Affinity",
"item.minecraft.tipped_arrow.effect.manipulation_affinity": "Arrow of Manipulation Affinity",
"item.minecraft.tipped_arrow.effect.silenced": "Arrow of Silence",
"item.minecraft.tipped_arrow.effect.water_affinity": "Arrow of Water Affinity",

"key.ars_affinity.ability": "Active Ability",
"key.categories.ars_affinity": "Ars Affinity",
"ars_affinity.screen.affinity.title": "Affinities",
"ars_affinity.screen.school_glyph.title": "School Glyphs",
"ars_affinity.screen.glyphs.button": "Glyphs",
"ars_affinity.screen.glyphs.tooltip": "View school glyphs",
"item.ars_affinity.affinity_anchor_charm": "Affinity Anchor Charm",
"item.ars_affinity.ritual_amnesia": "Amnesia",
"ars_nouveau.tablet_of": "Tablet of %s",
"tooltip.ars_affinity.tablet_of_amnesia": "Resets affinity progress for a specific school",
"tooltip.ars_affinity.tablet_of_amnesia.essence_required": "Requires an essence to determine which school to reset",
"tooltip.ars_affinity.affinity_anchor_charm": "Prevents affinity changes while worn",
"tooltip.ars_affinity.anchor_charm.shift_info": "Costs one charge per spell cast",
"chat.ars_affinity.anchor_charm.charging_started": "Started recharging %s",
"tooltip.ars_affinity.anchor_charm.charging": "Recharging %s",
"tooltip.ars_affinity.anchor_charm.charging_progress": "Charging... %d%%",

"ars_affinity.source_per_charge": "Source per charge: %d",
"ars_affinity.point_allocated.message": "Your affinity in %s has increased by %s %s",

"ars_affinity.screen.perk_tree.title": "%s Perk Tree",

"itemGroup.ars_affinity": "Ars Affinity",
"effect.ars_affinity.hydrated.description": "Restores hunger when wet",
"effect.ars_affinity.sanctuary.description": "Incoming damage is fully negated",
"effect.ars_affinity.silenced.description": "Silenced casters cannot fire off Ars Nouveau spells until the effect ends.",
"effect.ars_affinity.air_dash_cooldown.description": "Air Dash is temporarily unavailable.",
"effect.ars_affinity.curse_field_cooldown.description": "Curse Field is temporarily unavailable.",
"effect.ars_affinity.deflection_cooldown.description": "Deflection is temporarily unavailable.",
"effect.ars_affinity.fire_dash_cooldown.description": "Fire Dash is temporarily unavailable.",
"effect.ars_affinity.ghost_step_cooldown.description": "Ghost Step is temporarily unavailable.",
"effect.ars_affinity.ground_slam_cooldown.description": "Ground Slam is temporarily unavailable.",
"effect.ars_affinity.ice_blast_cooldown.description": "Ice Blast is temporarily unavailable.",
"effect.ars_affinity.sanctuary_cooldown.description": "Sanctuary is temporarily unavailable.",
"effect.ars_affinity.stone_skin.description": "Stone Skin is temporarily unavailable.",
"effect.ars_affinity.swap_cooldown.description": "Swap is temporarily unavailable.",
"advancements.ars_affinity.affinity_initiate.title": "You’re a Wizard, Sort Of",
"advancements.ars_affinity.affinity_initiate.description": "Earn your first affinity point in any school.",
"advancements.ars_affinity.affinity_fire_mastery.title": "This Is Fine",
"advancements.ars_affinity.affinity_fire_mastery.description": "Earn every affinity point available in the Fire school.",
"advancements.ars_affinity.affinity_water_mastery.title": "Unbothered. Moisturized. Happy.",
"advancements.ars_affinity.affinity_water_mastery.description": "Earn every affinity point available in the Water school.",
"advancements.ars_affinity.affinity_earth_mastery.title": "Rock and Stone, Brother!",
"advancements.ars_affinity.affinity_earth_mastery.description": "Earn every affinity point available in the Earth school.",
"advancements.ars_affinity.affinity_air_mastery.title": "Airbender",
"advancements.ars_affinity.affinity_air_mastery.description": "Earn every affinity point available in the Air school.",
"advancements.ars_affinity.affinity_abjuration_mastery.title": "Band-Aid Sorcerer",
"advancements.ars_affinity.affinity_abjuration_mastery.description": "Earn every affinity point available in the Abjuration school.",
"advancements.ars_affinity.affinity_conjuration_mastery.title": "For My Next Trick, I'll Need a Xivilai",
"advancements.ars_affinity.affinity_conjuration_mastery.description": "Earn every affinity point available in the Conjuration school.",
"advancements.ars_affinity.affinity_necromancy_mastery.title": "My Life for Ner'zhul",
"advancements.ars_affinity.affinity_necromancy_mastery.description": "Earn every affinity point available in the Necromancy school.",
"advancements.ars_affinity.affinity_manipulation_mastery.title": "Big Brain Sorcery",
"advancements.ars_affinity.affinity_manipulation_mastery.description": "Earn every affinity point available in the Manipulation school."
}
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