This is a NeoForge fork of the mod made for the Brassworks SMP, but anyone can use it.
A mod focused on performance optimization for Create.
By implementing "lazy ticking" and caching mechanisms, it significantly reduces redundant calculations and static overhead of functional components. This allows servers to handle 2–4 times more active production lines compared to vanilla Create, as well as much larger semi-static structures.
- Belts / Hoppers / Chutes / Depots
- Reduces static overhead by 50%–95%.
- Reduces dynamic overhead by 40%–80% under load.
- Significant benefits for large-scale storage and sorting systems.
- Mechanical Crafters / Mechanical Mixers / Mechanical Saws / Basins
- Introduces recipe caching mechanisms.
- Performance gains are extremely noticeable in environments with many recipes.
- Active overhead can be reduced by 70%–95%.
- In extreme cases, overhead drops from ~300µs to ~2–10µs.
- Mechanical Arms / Deployers
- Reduces frequency of detection and repetitive searches.
- Reduces overhead by 20%–60%.
- Better performance when interacting with belts.
- Global fluid ticks are reduced to 1/k of the original (default is 1/5).
- Supports configurable scaling factors.
- Significant benefits in environments with massive pipe networks.
In real-world server testing environments:
- Can support 2–3 times more full production lines.
- Semi-static structures can scale up to 5 times larger.
- Optimization strength increases as the data volume grows in high-recipe environments.
- Due to the reduced tick frequency, some device animations may show slight delays (adjustable via config).
- Some logic special-casing has been modified; structures relying on vanilla tick synchronization may need to be adapted using the "LazyTick Clock."
- It is recommended to test and backup your world before deploying to a production server.