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BenjaminBrienen/README.md

Hi there, I'm Benjamin Brienen πŸ‘‹

I am a passionate software developer with a keen interest in open-source projects in the rust game development ecosystem. I love to explore innovative crates and I like to contribute to them in my free time.

πŸ”­ I’m currently working on

🌱 I’m currently learning

  • Shader programming in WGSL/WESL
  • Rust crates related to shader programming such as wgpu (especially naga)
  • Language Server Protocol
  • Rust programming
  • Continuous Integration
  • Continuous Delivery
  • GitHub Actions

πŸ‘― I’m looking to collaborate on

If you would like to collaborate with me on wgsl-analyzer, get in touch!

πŸ’¬ Ask me about

  • Any of the topics I have mentioned here
  • Moving to the Netherlands/learning Dutch
  • (Legitimate) oppurtunities in software development
  • My career or work
  • Programming in Rust or C#

πŸ˜„ Pronouns

He/him or they/them depending on how you feel about gendered language :P

⚑ Fun fact

I like Northern Europe's weather more than that of sunny Florida! 😲

πŸ“« How to reach me

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  1. BenjaminBrienen.github.io BenjaminBrienen.github.io Public

    Personal website

    Rust

  2. bevyengine/bevy bevyengine/bevy Public

    A refreshingly simple data-driven game engine built in Rust

    Rust 38.5k 3.8k

  3. wgsl-analyzer/wgsl-analyzer wgsl-analyzer/wgsl-analyzer Public

    a language server implementation for the WGSL shading language

    Rust 473 58

  4. cracker_barrel cracker_barrel Public

    Rust