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A game framework written in Zig, built on SDL2

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Eden is a minimal framework built on SDL2 and written in Zig.

It's not a game engine, but something very similar to one. It's primarily designed for graphics programming, tinkering, and experimenting. Currently existing or planned components:

  • 3D rendering to a window (SDL2, Vulkan)
  • An extendable framework for simulating entities and their components
  • A math library including 3D-related vector and matrix math; color types and 2D arrays with image processing functions; and random number generation utilities
  • Some generic utilities for file management (AssImp, stbimage)
  • Basic UI (Dear ImGui)

Currently compiling on windows with zig-0.13.0.

The framework is currently pre-v0.1, but feel free to use it as a reference.

The project is likely to have temp code testing out new features during its development.

Initial (one-time) setup:

  • grab the dependency/cimgui submodule
  • grab the dependency/cimgui/imgui submodule
  • follow the README.md in dependency/cimgui-modified-impl and copy the modified .h/.cpp files
  • run cmake on dependency/assimp and build the assimp project in RelWithDebInfo and Release modes

TODO: make build.zig do as much of this initial set up as possible; try to make setup a 1-step process

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A game framework written in Zig, built on SDL2

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