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@jaoreir
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@jaoreir jaoreir commented Jul 20, 2024

As of now sliding and then jumping immediately after would preserve the high bonus velocity of the slide.
Chaining multiple slide jumps allows the player to move at a very high speed, with only the cost of hunger as mentioned in issue #24, which I also think is unbalanced.

So I attempted to reduce the bonus speed in this commit by decaying the bonus speed by a lot whenever the player goes from a sliding state to another state.
Ideally the decay amount would be configurable. (It's 0.3 for now)

Original slide jumps:

2024-07-20.11-36-00.mp4

Reduced slide jumps:

2024-07-20.11-42-20_libx264.mp4

@Mufish-12138
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Mufish-12138 commented Oct 21, 2025

How to configure the decay amount? Is it set before compilation, or can it be adjusted after compilation? What exactly needs to be done to configure it?Also, could you provide a configurable sound effect for this process? It feels awkward without any sound.

@jaoreir
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jaoreir commented Oct 23, 2025

@Mufish-12138 I did not (and don't know how to) implement a way to configure the decay amount. This is just a suggestion for a way to limit the speed of slide jumps. This mod seems to be not in development anymore, so I suggest you look for other parkour mods instead.

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2 participants