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            CedricGuillemet
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  This was referenced Jun 10, 2025 
      
| @ryantrem Now using cmake-runtime. Its use will appear in the log :  | 
              
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related to BabylonJS/BabylonReactNative#665 Some dependencies are fetched only for the platform being built. `BABYLON_NATIVE_BUILD_SOURCETREE` variable has been added to allow fetching independently of active platform. --------- Co-authored-by: Drew Fillebrown <[email protected]>
  
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WIP
Goal
Deliver 1 single self contained package with sources (no fetch, no secondary download) for all platform, for all RN versions.
Deprecated existing (Playground, tests, build script) in favor of a single RNTA Playground and simpler tooling.
Building the new NPM
Testing
PR Changes
react-native-iosandroidandreact-native-windowscontent intoModules/@babylonjs/react-nativefolderbuildBabylonNativeSourceTreegulp export to gather BN sourcesTODO
BABYLON_NATIVE_PLUGIN_NATIVECAMERA=0,BABYLON_NATIVE_PLUGIN_NATIVEXR=0)- [ ] Script to change RN version for RNTALeft to users to get a working node environmentissue with RN 0.78. fixed with RN 0.80. not tested with previous versions. To fix (if it happens) on user side.
Notes:
Pros/Cons of sources in package
Pros
BASE_KITpackage)Cons
Sizes
Binary packages
TS : 23Kb
Windows: 102Mb (700Mb Unzipped)
iOS-Android: 21Mb (65Mb Unzipped)
Source package
13Mb (74Mb Unzipped)