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Native: Canvas Path2D #16221
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Native: Canvas Path2D #16221
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/16221/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/16221/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/16221/merge#BCU1XR#0 |
WebGL2 visualization test reporter: |
Visualization tests for WebGPU |
Must be merged after BabylonJS/BabylonNative#1469 |
- https://developer.mozilla.org/en-US/docs/Web/API/Path2D Adds nanosvg.h for SVG path parsing. Known missing functionality: 1. `addPath` doesn't accept DOMMatrix transform 2. `roundRect` doesn't accept CSS-style radii array 3. `ellipse` doesn't handle clockwise Called from BabylonJS/Babylon.js#16221
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WebGL2 visualization test reporter: |
Visualization tests for WebGPU |
@CedricGuillemet , the referenced PR seems to be merged, can we merge this? |
yes |
Adds Path2D https://developer.mozilla.org/en-US/docs/Web/API/Path2D
This calls to BabylonNative as implemented in BabylonJS/BabylonNative#1469