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Add OpenPBR's base_weight material parameter #16085
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/16085/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/16085/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/16085/merge#BCU1XR#0 |
Visualization tests for WebGPU (Experimental) |
WebGL2 visualization test reporter: |
WebGL2 visualization test reporter: |
Visualization tests for WebGPU (Experimental) |
surfaceAlbedo *= vBaseWeight; | ||
#if BASEWEIGHT | ||
surfaceAlbedo *= baseWeightTexture.r; | ||
#endif |
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Pending discussion with OpenPBR group to confirm the specified behaviour.
packages/dev/core/src/Shaders/ShadersInclude/pbrUboDeclaration.fx
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packages/dev/core/src/Shaders/ShadersInclude/pbrVertexDeclaration.fx
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Visualization tests for WebGPU (Experimental) |
Visualization tests for WebGPU (Experimental) |
This PR implements the
base_weight
parameter from the OpenPBR specification.This parameter simply scales linearly the
base_color
(named albedo in Babylon.js).Test scene:
https://playground.babylonjs.com/?snapshot=refs/pull/16085/merge#DT1XPP#4