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Fix recursive loop in onPointerOutAction (#16057)
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* Fix oneffecterrorobs

* Fix NormalMaterial with ThinInstances

* Fix Animation loop in CreateAndStartAnimation

* Fix lineMesh cloned alpha values

* Fix recursive loop in onPointerOutAction
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sebavan authored Jan 11, 2025
1 parent e8aa320 commit ed3b832
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions packages/dev/core/src/Inputs/scene.inputManager.ts
Original file line number Diff line number Diff line change
Expand Up @@ -1153,7 +1153,7 @@ export class InputManager {
if (underPointerMesh) {
actionManager = underPointerMesh._getActionManagerForTrigger(Constants.ACTION_OnPointerOutTrigger);
if (actionManager) {
actionManager.processTrigger(Constants.ACTION_OnPointerOutTrigger, ActionEvent.CreateNew(underPointerMesh, evt, { pointerId }));
actionManager.processTrigger(Constants.ACTION_OnPointerOutTrigger, new ActionEvent(underPointerMesh, this._pointerX, this._pointerY, mesh, evt, { pointerId }));
}
}

Expand All @@ -1163,7 +1163,7 @@ export class InputManager {

actionManager = mesh._getActionManagerForTrigger(Constants.ACTION_OnPointerOverTrigger);
if (actionManager) {
actionManager.processTrigger(Constants.ACTION_OnPointerOverTrigger, ActionEvent.CreateNew(mesh, evt, { pointerId, pickResult }));
actionManager.processTrigger(Constants.ACTION_OnPointerOverTrigger, new ActionEvent(mesh, this._pointerX, this._pointerY, mesh, evt, { pointerId, pickResult }));
}
} else {
delete this._meshUnderPointerId[pointerId];
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