Every command save the blocks, tile entities and entities data.
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/copy [x1/y1/z1] [x2/y2/z2]: copy a selection*
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/paste [x/y/z]: paste a copied selection (to a specified coord or else to the player's coord)
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/cut [x1/y1/z1] [x2/y2/z2]: cut a selection*
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/move [to|add] [x/y/z]: move a selection§ 'to a specified coords' or 'shifted by specified amount' or else to the player's coord
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/remove [x1/y1/z1] [x2/y2/z2]: remove a selection*
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/rotate [x1/y1/z1] [x2/y2/z2] [true|false]: rotate a selection* clockwise unless specified with a 'false'
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/stack [+x|-x|+y|-y|+z|-z] [number]: duplicate [amount] of time a selection§ in either the player's camera direction or the specified direction
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/editSpeed : set the editing speed, by default at 100 blocks per tick (undo and redo are using x10 this speed), only singleplayer
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/undo: undo the previous action
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/redo: redo the previously reverted action
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/pos1 [x/y/z]: set the first position to the specified coord
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/pos2 [x/y/z]: set the second position to the specified coord
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/posAll [x1/y1/z1] [x2/y2/z2]: set all positions to the specified coords
[] = optional
<> = needed
| = OR
* = either current selection or specified coords
§ = only current selection
Use the wooden axe as a selection tool.
The selection will be highlighed with a framed box.
Selection:





https://github.com/BTW-Community/Builders-Utils-Transform
(Known issue: Windmill and waterwheel doesn't spawn properly when pasted)
