-
Notifications
You must be signed in to change notification settings - Fork 34
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* OGSMOD-2545: Port latest Platform code to Aurora (#76) * OGSMOD-2545: Port latest Oxide code to hdAurora (#77) * OGSMOD-3172: Implement image processing via custom resolver (#78) * OGSMOD-3264: Ensure image nodes are parsed correctly (#79) * OGSMOD-3171: Set camera projection in render pass (#81) * OGSMOD-3281: Aurora build failed to find Boost (if USD does not build with Python) and miniz (case issue on Linux) * OGSMOD-3294: Fixed the Linux build * OGSMOD-3048: fix Inventor crash when switching to RRR (#89) * OGSMOD-3171: Support Linerization of LDR images (#91) * OGSMOD-2529: Speed up compile times (#84) * OGSMOD-3343: Add normal to BSDF inputs (#92) * OGSMOD-3324: Add version numbers for DLLs (#90) * OGSMOD-1391: Support multiple distant lights (#93) * OGSMOD-3410: Support half float input in ImageProcessingResolver (#94) * OGSMOD-3406: fix performance regression caused by bug in resource tracker (#97) * OGSMOD-3406: fix performance regression caused by building TLAS every frame * OGSMOD-3405: Fix crash on material changes (#98) * Add debug normals test * OGSMOD-3414: Rename the DLLs to match USD case conventions (#96) * OGSMOD-3434: Avoid empty bounds in HdAurora (#104) * OGSMOD-3435: Accept vec3 opacity from Hydra UsdPreviewSurface (#105) * OGSMOD-3436: Disable tangents in HdAurora (#107) * OGSMOD-3451 Fixed the broken debug build of OpenImageIO and USD * OGSMOD-3444: Use transfer buffers for CPU-GPU transfers (#108) * OGSMOD-3528: Don't use transfer buffers for Alias Maps (#112) * OGSMOD-3539: Use D3D12_RESOURCE_STATE_COPY_DEST for transfer buffers (#115) * OGSMOD-3579: Implement material emission specified with a color (#118) * OGSMOD-3340: Ensure right toolset is used for VS2022 (#121) * OGSMOD-3580: Implement material emission specified with an image (#119) * OGSMOD-3696: Add clang-format pre-commit hook to Aurora (#124) * OGSMOD-3340: Update build instructions to mention Visual Studio 2022 (#122) * OGSMOD-3581: Implement material emission with denoising enabled (#125) * OGSMOD-3301: Generate material accessors + struct in test (#128) * OGSMOD-3301: Fix HGI backend (#130) * OGSMOD-3531: Ensure tangent actually disabled in all cases (#131)
- Loading branch information
1 parent
5ad8c8a
commit dbb7199
Showing
237 changed files
with
11,083 additions
and
3,835 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,9 @@ | ||
# clang-format pre-commit hook configuration file. | ||
# Should be activated before commiting code to the Aurora repository, see Doc\CodingStandards.md for more details. | ||
repos: | ||
- repo: https://github.com/pre-commit/mirrors-clang-format | ||
rev: v16.0.6 | ||
hooks: | ||
- id: clang-format | ||
exclude: Source/DirectX/DirectXHeaders/d3dx12.h | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,49 @@ | ||
// AuroraVersion.h.in is processed by cmake configure_file to produce AuroraVersion.h | ||
// *** Do not edit AuroraVersion.h this is an autogenerated file *** | ||
|
||
#define AURORA_FILEVERSION_NUMBER @PROJECT_VERSION_MAJOR@,@PROJECT_VERSION_MINOR@,@PROJECT_VERSION_PATCH@,@PROJECT_VERSION_TWEAK@ | ||
#define AURORA_FILEVERSION_STRING "@PROJECT_VERSION_MAJOR@.@PROJECT_VERSION_MINOR@.@PROJECT_VERSION_PATCH@.@PROJECT_VERSION_TWEAK@\0" | ||
#define AURORA_COPYRIGHT_STRING "Copyright (C) @AURORA_BUILD_YEAR@ Autodesk, Inc.\0" | ||
#define AURORA_PRODUCTVERSION_STRING "Autodesk Aurora @AURORA_BUILD_YEAR@\0" | ||
|
||
#ifdef _DEBUG | ||
#define FILEFLAGS_VALUE @DEBUG_FLAG_VALUE@ | ||
#define FILE_SUFFIX "@DEBUG_SUFFIX@" | ||
#else | ||
#define FILEFLAGS_VALUE 0x0L | ||
#define FILE_SUFFIX "" | ||
#endif | ||
|
||
#define AURORA_VERSION_INFO_2(name, extension) \ | ||
VS_VERSION_INFO VERSIONINFO \ | ||
FILEVERSION AURORA_FILEVERSION_NUMBER \ | ||
PRODUCTVERSION 1,0,0,1 \ | ||
FILEFLAGSMASK 0x3fL \ | ||
FILEFLAGS FILEFLAGS_VALUE \ | ||
FILEOS VOS_NT_WINDOWS32 \ | ||
FILETYPE 0x2L \ | ||
FILESUBTYPE 0x0L \ | ||
BEGIN \ | ||
BLOCK "StringFileInfo" \ | ||
BEGIN \ | ||
BLOCK "040904b0" \ | ||
BEGIN \ | ||
VALUE "Comments", "\0" \ | ||
VALUE "CompanyName", "Autodesk, Inc.\0" \ | ||
VALUE "FileDescription", #name \ | ||
VALUE "FileVersion", AURORA_FILEVERSION_STRING \ | ||
VALUE "InternalName", #name \ | ||
VALUE "LegalCopyright", AURORA_COPYRIGHT_STRING \ | ||
VALUE "LegalTrademarks", "\0" \ | ||
VALUE "OriginalFilename", #name FILE_SUFFIX extension "\0" \ | ||
VALUE "ProductName", "Autodesk, Inc. " #name \ | ||
VALUE "ProductVersion", AURORA_PRODUCTVERSION_STRING \ | ||
VALUE "SpecialBuild", "\0" \ | ||
END \ | ||
END \ | ||
BLOCK "VarFileInfo" \ | ||
BEGIN \ | ||
VALUE "Translation", 0x409, 1200 \ | ||
END \ | ||
END | ||
#define AURORA_VERSION_INFO(name) AURORA_VERSION_INFO_2(name, ".dll") |
Oops, something went wrong.