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163 changes: 84 additions & 79 deletions core/assets/bundles/bundle_zh_CN.properties
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ clipboardcopy = 这个服务器想要将文本复制到你的剪贴板。你确
linkfail = 无法打开链接!\n链接已复制到你的剪贴板。
screenshot = 截图已保存到 {0}
screenshot.invalid = 地图太大了,可能没有足够的内存进行截图。
screenshot.error = Failed to take screenshot. Your device likely does not support screenshots this large.
screenshot.error = 未能截图。你的设备可能不支持这么大的截图。
gameover = 游戏结束
gameover.disconnect = 断开连接
gameover.pvp = [accent]{0}[] 队获胜!
Expand Down Expand Up @@ -179,7 +179,7 @@ mod.incompletedependencies.details = 此模组无法加载,因为缺少或无
mod.requiresversion = 需要游戏版本:[red]{0}

mod.errors = 加载内容时发生错误。
mod.errors.map = [scarlet]Errors have occurred loading map content. All custom content has been disabled.[]\nThis map will likely not function correctly.
mod.errors.map = [scarlet]加载地图内容时发生错误。自定义内容已经全部禁用。[]\n地图可能发生异常。
mod.noerrorplay = [red]你的模组发生了错误。[] 请禁用受影响的模组或修复错误后再进行游戏。
mod.enable = 启用
mod.requiresrestart = 游戏将关闭以应用模组更改。
Expand Down Expand Up @@ -222,7 +222,9 @@ campaign.erekir = 更新的、更精致的内容。主要是线性的战役进
campaign.serpulo = 较旧的内容;经典体验。更具开放性,更多的内容。\n\n可能存在不平衡的地图和战役机制。
campaign.difficulty = 难度
campaign.rework.title = 战役更改通知
campaign.rework.serpulo = [accent]⚠ 塞普罗战役已全面重做。[]\n\n区块位置和难度发生变化。你或许会遇到与旧版本遗留区块相关的问题。\n\n若想获得更干净的游戏体验,可以在设置中重置战役进度。
campaign.rework.serpulo = [accent]⚠ 塞普罗战役已全面重做。[]\n\n\
区块位置和难度发生变化。你或许会遇到与旧版本遗留区块相关的问题。\n\n\
若想获得更干净的游戏体验,可以在设置中重置战役进度。
completed = [accent]已研究
techtree = 科技树
techtree.select = 切换科技树
Expand Down Expand Up @@ -331,10 +333,10 @@ cantconnect = 无法加入游戏([accent]{0}[])。
connecting = [accent]连接中…
reconnecting = [accent]重新连接…

connecting.establish = [accent]Establishing connection...
receiving.world = [accent]Receiving world data ({0})...
receiving.assets = [accent]Receiving assets ({0})...
receiving.assets.fail = Error occurred while receiving assets.
connecting.establish = [accent]建立连接中...
receiving.world = [accent]接收世界数据中 ({0})...
receiving.assets = [accent]接收资源中 ({0})...
receiving.assets.fail = 接收资源时发生错误。

server.port = 端口:
server.invalidport = 端口号无效!
Expand All @@ -352,10 +354,13 @@ save.export = 导出存档
save.import.invalid = [accent]此存档无效!
save.import.fail = [scarlet]导入存档失败:[accent]{0}
save.export.fail = [scarlet]导出存档失败:[accent]{0}
save.export.needsload = [scarlet]⚠ This save contains embedded assets.[]\nLoad into this save before exporting it.
save.assets.missing = Missing Assets
save.assets.missing.list = Asset List...
save.assets.missing.info = [scarlet]⚠ This save contains missing assets![]\n\n[lightgray]This is likely because the save file was not properly exported.\n[lightgray]When sharing saves, only export through the in-game UI. Do not copy save files directly.\n[lightgray]If transferring files is necessary, make sure the [accent]assetCache[] folder is copied as well.
save.export.needsload = [scarlet]⚠ 此地图内嵌有资源文件。[]\n在导出地图前先加载它们。
save.assets.missing = 缺失资源
save.assets.missing.list = 资源列表...
save.assets.missing.info = [scarlet]⚠ 这个地图缺失资源![]\n\n\
[lightgray]这可能是导出不当导致的。\n\
[lightgray]分享存档需要通过游戏内界面,不应直接复制文件。\n\
[lightgray]如果有必要传输文件,确保 [accent]assetCache[] 文件夹也被复制。
save.import = 导入存档
save.newslot = 存档名称:
save.rename = 重命名
Expand Down Expand Up @@ -516,73 +521,73 @@ editor.filters.planetselect = 选择星球
editor.shiftx = X 轴平移
editor.shifty = Y 轴平移

asset.patch = Patch
asset.content = Content
asset.bundle = Translation Bundle
asset.image = Image
asset.sound = Sound
asset.music = Music

content.unit = Unit
content.item = Item
content.liquid = Liquid
content.block = Block
content.planet = Planet
content.weather = Weather
content.status = Status Effect
asset.patch = 补丁
asset.content = 内容
asset.bundle = 语言包
asset.image = 图像
asset.sound = 音效
asset.music = 音乐

content.unit = 单位
content.item = 物品
content.liquid = 流体
content.block = 方块
content.planet = 行星
content.weather = 天气
content.status = 状态效果

patches = 数据包
patch.set = Patchset: {0}
patch.set = 补丁集:{0}
patch.none = [lightgray]未加载补丁集。
patch.errors = 补丁集出错
patch.importerror = 导入补丁集失败
patch.delete.confirm = 您确定要删除此补丁集吗?
patch.path = Path:
patch.path = 路径:
patch.fields = {0} 处变动

bundle.lines = {0} lines

images = Images
asset.guide = Usage Guide
asset.bundle.exists = A bundle with path '{0}' already exists.
asset.importzip = Import Asset Zip
asset.exportzip = Export Asset Zip
asset.image.importzip = Import Zip
asset.image.exportzip = Export Zip
asset.clearall = Clear All
asset.clearall.confirm = Are you sure that you want to clear [red]all[] assets from this map?\nThis includes images, audio, content, etc.
asset.imports = Import Results
asset.imported = [accent]{0} assets imported.
asset.import.none = No valid asset files found in zip archive.
asset.content.errors = Content Errors
asset.content.add = Add Content
asset.content.type = Type:
asset.content.exists = [red]Content with that name already exists!
asset.content.badname = [red]Invalid name! Most symbols are not allowed.
asset.content.import.file = Import File
asset.content.import.clipboard = Import From Clipboard
asset.exists = An asset of that type with the same path/name already exists:\n[lightgray]{0}
asset.broken = This asset file could not be located.\nThis can be caused by improper import of data, or an incorrectly exported save.
asset.audio.invalid = Audio file could not be loaded.\nEnsure that it is a valid OGG or MP3 file.
asset.delete.confirm = Are you sure you want to delete this asset?
asset.images = Data Patch Images
asset.image.imports = Import Results
asset.image.imported = [accent]{0} images imported.
asset.image.none = No valid PNG files found in zip archive.
asset.image.error = [red]The following errors were encountered:[]
asset.image.clearall.confirm = Are you certain that you wish to clear all images?
asset.image.info = Image Info
asset.image.toolarge = Image ([lightgray]{0}x{1}[]) is too large. Maximum size is {2}x{3}.
asset.image.exists = An image with that path/name already exists:\n[lightgray]{0}
asset.image.delete.confirm = Are you certain that you wish to delete this image?
asset.image.name = [accent]File Name: [lightgray]{0}
asset.image.region.name = [accent]Region Name: [lightgray]{0}
asset.image.path = [accent]Path: [lightgray]{0}
asset.image.env = [accent]Uses Environment Atlas: [lightgray]{0}
asset.image.size = [accent]Size: [lightgray]{0}x{1}
asset.image.filesize = [accent]File Size: [lightgray]{0}
asset.image.packfailed = [red]⚠ Failed to pack sprite![]
asset.image.packfailed.env = This is likely caused by a lack of space in the environment atlas.\nNote that environment sprites are limited to a 512x512 total area.
bundle.lines = {0}

images = 图像
asset.guide = 用法指南
asset.bundle.exists = 已有路径为'{0}'的文件存在。
asset.importzip = 导入资源压缩包
asset.exportzip = 导出资源压缩包
asset.image.importzip = 导入压缩包
asset.image.exportzip = 导出压缩包
asset.clearall = 全部清除
asset.clearall.confirm = 你确定要清除此地图[red]所有[]的资源文件吗?\n这包括图像,音频和内容等。
asset.imports = 导入结果
asset.imported = [accent]导入 {0} 个资源
asset.import.none = 在压缩包归档中未找到有效资源文件。
asset.content.errors = 内容错误
asset.content.add = 添加内容
asset.content.type = 类型:
asset.content.exists = [red]已有同名内容!
asset.content.badname = [red]无效名称!大部分保留字都无法使用。
asset.content.import.file = 导入文件
asset.content.import.clipboard = 从剪贴板导入
asset.exists = 已有此类资源文件:\n[lightgray]{0}
asset.broken = 无法找到此资源文件。\n这可能是导入或导出不当引起的。
asset.audio.invalid = 无法加载音频文件。\n确保其为有效的 OGG MP3 文件。
asset.delete.confirm = 你确定要删除此资源吗?
asset.images = 数据补丁图像
asset.image.imports = 导入结果
asset.image.imported = [accent]导入了 {0} 张图像
asset.image.none = 在压缩包归档中没有有效的 PNG 文件。
asset.image.error = [red]遇到了以下错误:[]
asset.image.clearall.confirm = 你确定要删除所有图像吗?
asset.image.info = 图像信息
asset.image.toolarge = 图像 ([lightgray]{0}x{1}[]) 过大,最大尺寸为 {2}x{3}.
asset.image.exists = 已有相同图像:\n[lightgray]{0}
asset.image.delete.confirm = 你确定要删除此图像吗?
asset.image.name = [accent]文件名:[lightgray]{0}
asset.image.region.name = [accent]贴图名:[lightgray]{0}
asset.image.path = [accent]路径: [lightgray]{0}
asset.image.env = [accent]使用环境图集: [lightgray]{0}
asset.image.size = [accent]尺寸: [lightgray]{0}x{1}
asset.image.filesize = [accent]文件大小: [lightgray]{0}
asset.image.packfailed = [red]⚠无法打包图像:[]
asset.image.packfailed.env = 这可能是环境图集空间不足导致的。\n注意,环境贴图最大为 512x512

workshop = 创意工坊
waves.title = 波次
Expand Down Expand Up @@ -1141,7 +1146,7 @@ stat.targetsground = 攻击地面单位
stat.crushdamage = 碾压伤害
stat.legsplashdamage = 践踏伤害
stat.itemsmoved = 移动速度
stat.itemsmoved.info = Throughput is often not linear and tied to FPS/TPS.
\stat.itemsmoved.info = 吞吐量与时间并不是线性关系,易受FPS/TPS影响。
stat.launchtime = 发射间隔
stat.shootrange = 范围
stat.size = 尺寸
Expand Down Expand Up @@ -1620,7 +1625,7 @@ rules.enemyCheat = 敌人无限资源
rules.blockhealthmultiplier = 建筑生命倍率
rules.blockdamagemultiplier = 建筑伤害倍率
rules.unitfactoryactivation = 单位工厂延迟激活
rules.unitfactoryactivation.objective = Unit Factories Activating: {0}
rules.unitfactoryactivation.objective = 单位工厂激活时间: {0}
rules.unitbuildspeedmultiplier = 单位生产速度倍率
rules.unitcostmultiplier = 单位生产花费倍率
rules.unithealthmultiplier = 单位生命倍率
Expand Down Expand Up @@ -1662,7 +1667,7 @@ rules.invasions = 敌方入侵区块
rules.legacylaunchpads = 旧版发射台机制
rules.legacylaunchpads.info = 允许使用没有接收台的发射台(与 7.0 版本一致)。
landingpad.legacy.disabled = [scarlet]\ue815 禁用[lightgray] (旧版发射台已启用)
rules.hidespawns = Hide Enemy Spawns
rules.hidespawns = 隐藏敌人出生点
rules.randomwaveai = 不可预测的 AI 波次
rules.pauseDisabled = 禁用暂停
rules.fire = 允许火焰产生并蔓延
Expand Down Expand Up @@ -2295,10 +2300,10 @@ gz.zone3 = 波次即将开始。\n做好准备。
gz.finish = 建造更多炮塔,挖掘更多资源,\n击退所有波次以[accent]占领区块[]。

ff.coal = 使用 :mechanical-drill: [accent]机械钻头[]来开采:ore-coal: [accent]煤炭[]、
ff.graphitepress = :tree: 研究并放置 :graphite-press: [accent]石墨压缩机[]
ff.graphitepress = :tree: 研究并放置 :graphite-press: [accent]石墨压缩机[]
ff.craft = 将 :coal: 煤炭放入 :graphite-press: [accent]石墨压缩机[]。\n它将会向邻近传送带输出 :graphite: 石墨。\n将 :graphite: 石墨从 :graphite-press: [accent]石墨压缩机[]中移至核心。
ff.generator = :coal: 煤炭也可以作为 :combustion-generator: [accent]火力发电机[]的燃料。\n研究并放置一个 :combustion-generator: [accent]火力发电机[]。
ff.coalpower = 将 :coal: 煤炭放至发电机中产出[accent]:power: 电力[]。
ff.generator = :coal: 煤炭也可以充当 :combustion-generator: [accent]火力发电机[]的燃料。\n研究并放置一个 :combustion-generator: [accent]火力发电机[]。
ff.coalpower = 将 :coal: 煤炭放入发电机中产出[accent]:power: 电力[]。
ff.coalpower.objective = :combustion-generator: 产出电力
ff.node = :power-node: [accent]电力节点[]可以将电力传输到附近的方块。\n研究并在发电机旁放置一个 :power-node: [accent]电力节点[]。
ff.battery = :battery: [accent]电池[]可以存储电力。\n研究并在电力节点旁放置一个 :battery: [accent]电池[]。
Expand Down Expand Up @@ -2327,7 +2332,7 @@ atolls.carry2 = 1:命令巨像单位移动到地面单位[accent]上方[]。
atolls.carry3 = 2:选择 \ue87b [accent]拾取单位[]命令,来让巨像拾起地面单位。
atolls.carry4 = 3:指挥并移动[accent]携有单位[]的巨像。
atolls.carry5 = 4:选择 \ue879 [accent]卸载载荷[]命令,来让巨像放下它携带的单位。
atolls.carry6 = 可以在[accent]回顾这些步骤。
atolls.carry6 = 可以再[accent]回顾这些步骤[]
atolls.carry7 = 跟随指示,在敌人基地旁空降单位。
atolls.noairunit = 这座基地防守森严,无法用空军单位攻破。
atolls.2strategies = 有两种策略可以摧毁这座基地。
Expand Down Expand Up @@ -2674,7 +2679,7 @@ unit.vela.description = 发射巨大的持续激光束攻击敌人并引起燃
unit.corvus.description = 发射巨大的爆发激光束,摧毁敌人并修复己方建筑。可以跨越大多数地形。
unit.crawler.description = 冲向敌人并自毁,造成大范围爆炸。
unit.atrax.description = 向地面目标发射削弱性的球状矿渣液。可以跨越大多数地形。
unit.spiroct.description = 向敌人发射较弱的激光束,并在该过程中自我修复。可以跨越大多数地形。
unit.spiroct.description = 向敌人发射弱化性的激光束,并在该过程中自我修复。可以跨越大多数地形。
unit.arkyid.description = 向敌人发射大型激光束,并在该过程中自我修复。可以跨越大多数地形。
unit.toxopid.description = 向敌人发射大型带电集束炮弹和穿透性激光。可以跨越大多数地形。
unit.flare.description = 向敌人发射标准子弹。
Expand Down Expand Up @@ -2767,7 +2772,7 @@ lst.setprop = 设置单位或建筑物的属性。
lst.effect = 创建一个粒子效果。
lst.sync = 在网络中同步一个变量。\n最多每秒调用 10 次。
lst.playsound = 播放声音。\n音量和声场位置可以是全局值,也可以根据位置计算得出。
lst.playmusic = Plays a music track by name, e.g. [accent]"game1"[].\nIf [accent]interrupt[] is true, the previously playing music will be stopped.\nPlaying with null music and interrupt set to true will stop the current track.\nNote that music from data patches must be prefixed with [accent]dp-[].
lst.playmusic = 按名称播放音乐,如[accent]"game1"[].\n如果[accent]interrupt[]设置为 true ,先前播放的音乐将会中止\n播放 null 并把 interrupt 设置为 true 可以停止音乐。\n注意,数据补丁中的音乐需加上[accent]dp-[]前缀。
lst.makemarker = 在世界中创建一个新的逻辑标记。\n必须提供一个用于标识该标记的 ID。\n目前每个世界限制最多 20000 个标记。
lst.setmarker = 为标记设置属性。\n使用的 ID 必须与制作标记指令中的相同。
lst.localeprint = 将地图本地化文本属性值添加到文本缓冲区中。\n要在地图编辑器中设置地图本地化包,请检查 [accent]地图信息 > 本地化包[]。\n如果客户端是移动设备,则尝试首先打印以 “.mobile” 结尾的属性。
Expand Down
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