Erekir rebalance v6#12150
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…, large contructor and lpmd buffs
… is handling that
…se-scathe-hotfix
…se-scathe-hotfix
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Phase scathe: Was overbuffed with an ammo multiplier far too high. Its huge aoe and high survivability only add to this issue.
Carbide titan: The huge range is not enough of an incentive compared to its high cost, specially in pve. Also its frags explode far too late allowing faster units to somewhat avoid them.
Beam tower: Pretty underwhelming for its size and cost compared to beam nodes
Beam link: Too expensive to be usable in gameplay, specially when cost really matters

Eruption and impact drill: While few erekir maps have ground sand, it s still not usable mining over using crushers. A slight variation in drill eco should be interesting and worthwhile
Bridge conduit: Allowed placement on the edge of liquid tiles, just like junctions, routers, conduits, etc were already able to.
Thor disperse: Still underwhelming and undesirable because of the lack of range.
Merui: Even after the fabricator cost buff it s still slightly less cost efficient than stell
.
Carbide breach: Removed frag overrange that allowed cheesing the range placement check gamerule


Before:
After:
Added vfx:
Phase scathe
2026-05-31.00-14-36.mp4
2026-05-30.22-44-58.mp4
Thor titan
2026-05-30.01-40-02.mp4
Oxide titan
2026-05-30.22-34-00.mp4
.
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For anuke
This implements/changes itemturret ammo to float to allow an item consumption of 7.5. From my testing a good amount of item turrets shoot, refill and use ammo fine; but I might ve missed something