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Erekir rebalance v6#12150

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EggleEgg wants to merge 16 commits into
Anuken:masterfrom
EggleEgg:phase-scathe-hotfix
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Erekir rebalance v6#12150
EggleEgg wants to merge 16 commits into
Anuken:masterfrom
EggleEgg:phase-scathe-hotfix

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@EggleEgg

@EggleEgg EggleEgg commented May 29, 2026

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Phase scathe: Was overbuffed with an ammo multiplier far too high. Its huge aoe and high survivability only add to this issue.

  • Ammo multiplier 5 -> 2, missile health 500 -> 350, shield health: 3k -> 2.6k. Missile slows down while shield is hit, high rof turrets and units are more effective at slowing the missile.
  • Main explosion dmg 320 -> 280, frag damage 120 -> 90 = (-21% overall damage)

Carbide titan: The huge range is not enough of an incentive compared to its high cost, specially in pve. Also its frags explode far too late allowing faster units to somewhat avoid them.

  • Ammo multiplier 1 -> 2, but main bullet dmg 700 -> 600 (-8% dps)
  • Main bullet speed +23%, frag lifetime halved. Speed and lifetime are scaled adequately, keeping range the same.

Beam tower: Pretty underwhelming for its size and cost compared to beam nodes

  • Range 23 -> 30 tiles

Beam link: Too expensive to be usable in gameplay, specially when cost really matters
image

Eruption and impact drill: While few erekir maps have ground sand, it s still not usable mining over using crushers. A slight variation in drill eco should be interesting and worthwhile

  • Added drill multiplier 2x on sand

Bridge conduit: Allowed placement on the edge of liquid tiles, just like junctions, routers, conduits, etc were already able to.

Thor disperse: Still underwhelming and undesirable because of the lack of range.

  • Bullet dmg +10%

Merui: Even after the fabricator cost buff it s still slightly less cost efficient than stell

  • Damage +15%
image

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Carbide breach: Removed frag overrange that allowed cheesing the range placement check gamerule
Before:
image
After:
image

Added vfx:

Phase scathe

2026-05-31.00-14-36.mp4
2026-05-30.22-44-58.mp4

Thor titan

2026-05-30.01-40-02.mp4

Oxide titan

2026-05-30.22-34-00.mp4

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If your pull request is not translation or serverlist-related, read the list of requirements below and check each box:

  • I have read the contribution guidelines.
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For anuke

This implements/changes itemturret ammo to float to allow an item consumption of 7.5. From my testing a good amount of item turrets shoot, refill and use ammo fine; but I might ve missed something

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