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To repro the bug:

  1. Create a bit of flooring (e.g. 'wood path')
  2. Place it down.
  3. Place down an Indoor Pot on top of that wood path
  4. Plant a seed in it
  5. Hover over it

Note that it doesn't show anything.

}

// Make sure that _terrain is null before overwriting it because Tea Saplings are added to terrainFeatures and not IndoorPot.bush
if (_currentTerrain.Value != null || _currentTile.Value is not IndoorPot pot)
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The real essence of the change is to remove "_currentTerrain.Value != null ||". (everything else is just syntax).

As best I can tell, TeaBushes used to work very differently from everything else back in the day. But now things are a whole lot simpler. I've been able to test this in several saves with tea bushes but don't have one handy where the tea bushes are supposed to be harvestable.

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2 participants