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45 changes: 33 additions & 12 deletions Editor/MCPEditorCommands.cs
Original file line number Diff line number Diff line change
Expand Up @@ -95,18 +95,39 @@ private static bool TryLoadRoslyn()
// If not already loaded, try to find and load them from the Unity editor directory
if (_roslynCSharpAsm == null || _roslynCoreAsm == null)
{
string editorDir = Path.GetDirectoryName(EditorApplication.applicationPath);
string managedDir = Path.Combine(editorDir, "Data", "Managed");
string toolsDir = Path.Combine(editorDir, "Data", "Tools", "Roslyn");
// Mono-compatible Roslyn assemblies (preferred for Unity's Mono runtime)
string monoDir = Path.Combine(editorDir, "Data", "MonoBleedingEdge", "lib", "mono", "4.5");
string msbuildRoslynDir = Path.Combine(editorDir, "Data", "MonoBleedingEdge", "lib", "mono", "msbuild", "Current", "bin", "Roslyn");
// ApiUpdater has full Roslyn assemblies
string apiUpdaterDir = Path.Combine(editorDir, "Data", "Tools", "BuildPipeline", "Compilation", "ApiUpdater");
// DotNetSdkRoslyn contains .NET Core assemblies — may fail on Mono, tried last
string sdkRoslynDir = Path.Combine(editorDir, "Data", "DotNetSdkRoslyn");

foreach (var searchDir in new[] { managedDir, toolsDir, monoDir, msbuildRoslynDir, apiUpdaterDir, sdkRoslynDir, editorDir })
// Resolve the editor's "Data" directory across platforms.
// Windows: <EditorDir>/Data/...
// macOS: EditorApplication.applicationPath ends in "Unity.app"; Data lives at Unity.app/Contents
// Linux: <EditorDir>/Data/... (same as Windows)
string appPath = EditorApplication.applicationPath;
string editorDir = Path.GetDirectoryName(appPath);
var dataRoots = new List<string>();
// Windows / Linux layout
if (!string.IsNullOrEmpty(editorDir))
dataRoots.Add(Path.Combine(editorDir, "Data"));
// macOS layout: Unity.app/Contents
if (!string.IsNullOrEmpty(appPath) && appPath.EndsWith(".app", StringComparison.OrdinalIgnoreCase))
dataRoots.Add(Path.Combine(appPath, "Contents"));

var searchDirs = new List<string>();
foreach (var data in dataRoots)
{
searchDirs.Add(Path.Combine(data, "Managed"));
searchDirs.Add(Path.Combine(data, "Tools", "Roslyn"));
// Mono-compatible Roslyn assemblies (preferred for Unity's Mono runtime)
searchDirs.Add(Path.Combine(data, "MonoBleedingEdge", "lib", "mono", "4.5"));
searchDirs.Add(Path.Combine(data, "MonoBleedingEdge", "lib", "mono", "msbuild", "Current", "bin", "Roslyn"));
// ApiUpdater has full Roslyn assemblies
searchDirs.Add(Path.Combine(data, "Tools", "BuildPipeline", "Compilation", "ApiUpdater"));
// ScriptUpdater also ships Roslyn (Mono-compatible)
searchDirs.Add(Path.Combine(data, "Tools", "ScriptUpdater"));
// DotNetSdkRoslyn contains .NET Core assemblies — may fail on Mono, tried last
searchDirs.Add(Path.Combine(data, "DotNetSdkRoslyn"));
}
if (!string.IsNullOrEmpty(editorDir))
searchDirs.Add(editorDir);

foreach (var searchDir in searchDirs)
{
if (!Directory.Exists(searchDir)) continue;
if (_roslynCoreAsm == null)
Expand Down