WinUI3Localizer is a NuGet package that helps you localize your WinUI 3 app.
- Switch languages without app restarting
- You/users can edit localized strings even after deployment
- You/users can add new languages even after deployment
- Use standard Resources.resw (see Microsoft docs)
Note: This is a quick start guide. Check the sample app for details.
Install WinUI3Localizer from the NuGet Package Manager.
Create a "Strings" folder in your app project and populate it with your string resources files for each language you need. For example, this is a basic structure for English (en-US), es-ES (Spanish) and Japanese (ja) resources files.
- Strings
- en-US
- Resources.resw
- es-ES
- Resources.resw
- ja
- Resources.resw
- en-US
Add this ItemGroup in the project file (*.csproj) of your app.
<!-- Copy all "Resources.resw" files in the "Strings" folder to the output folder. -->
<ItemGroup>
<Content Include="Strings\**\*.resw">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>Note: The "Strings" folder can be anywhere as long the app can access it. Usually, aside the app executable for non-packaged apps, or in the "LocalFolder" for packaged-apps.
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Non-packaged apps:
In App.xaml.cs, build WinUI3Localizer like this:
private async Task InitializeLocalizer() { // Initialize a "Strings" folder in the executables folder. StringsFolderPath StringsFolderPath = Path.Combine(AppContext.BaseDirectory, "Strings"); StorageFolder stringsFolder = await StorageFolder.GetFolderFromPathAsync(StringsFolderPath); ILocalizer localizer = await new LocalizerBuilder() .AddStringResourcesFolderForLanguageDictionaries(StringsFolderPath) .SetOptions(options => { options.DefaultLanguage = "en-US"; }) .Build(); }
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Packaged apps:
In App.xaml.cs, build WinUI3Localizer like this:
private async Task InitializeLocalizer() { // Initialize a "Strings" folder in the "LocalFolder" for the packaged app. StorageFolder localFolder = ApplicationData.Current.LocalFolder; StorageFolder stringsFolder = await localFolder.CreateFolderAsync( "Strings", CreationCollisionOption.OpenIfExists); // Create string resources file from app resources if doesn't exists. string resourceFileName = "Resources.resw"; await CreateStringResourceFileIfNotExists(stringsFolder, "en-US", resourceFileName); await CreateStringResourceFileIfNotExists(stringsFolder, "es-ES", resourceFileName); await CreateStringResourceFileIfNotExists(stringsFolder, "ja", resourceFileName); ILocalizer localizer = await new LocalizerBuilder() .AddStringResourcesFolderForLanguageDictionaries(stringsFolder.Path) .SetOptions(options => { options.DefaultLanguage = "en-US"; }) .Build(); } private static async Task CreateStringResourceFileIfNotExists(StorageFolder stringsFolder, string language, string resourceFileName) { StorageFolder languageFolder = await stringsFolder.CreateFolderAsync( language, CreationCollisionOption.OpenIfExists); if (await languageFolder.TryGetItemAsync(resourceFileName) is null) { string resourceFilePath = Path.Combine(stringsFolder.Name, language, resourceFileName); StorageFile resourceFile = await LoadStringResourcesFileFromAppResource(resourceFilePath); _ = await resourceFile.CopyAsync(languageFolder); } } private static async Task<StorageFile> LoadStringResourcesFileFromAppResource(string filePath) { Uri resourcesFileUri = new($"ms-appx:///{filePath}"); return await StorageFile.GetFileFromApplicationUriAsync(resourcesFileUri); }
This is an example of how to localize the Content of a Button.
First asign an Uid to the Button, then in each language resources file, add an item that corresponds to the Uid.
You can also have multiple string resources files. For example, besides the default Resources.resw file, you can have a Messages.resw for your messages file.
To just need to include /<resources-file-name>/ before the string resource identifier.
<Page
x:Class="WinUI3Localizer.SampleApp.TestPage"
...
xmlns:l="using:WinUI3Localizer">
<StackPanel>
<Button l:Uids.Uid="TestPage_Button">
<Button.Flyout>
<Flyout>
<TextBlock l:Uids.Uid="/Messages/ButtonFlyoutMessage" />
</Flyout>
</Button.Flyout>
</Button>
</StackPanel>
</Page>-
en-US
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Resources.resw
Name Value TestPageButton.Content Awesome! -
Messages.resw
Name Value ButtonFlyoutMessage.Text This is an awesome message!
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es-ES:
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Resources.resw
Name Value TestPageButton.Content ¡Increíble! -
Messages.resw
Name Value ButtonFlyoutMessage.Text ¡Esto es un mensaje increíble!
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ja:
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Resources.resw
Name Value TestPageButton.Content 素晴らしい! -
Messages.resw
Name Value ButtonFlyoutMessage.Text これは素晴らしいメッセージです!
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If we need to localize strings in code-behind or in ViewModels, we can use the GetLocalizedString() method.
List<string> colors = new()
{
"Red",
"Green",
"Blue",
};
ILocalizer localizer = Localizer.Get();
List<string> localizedColors = colors
.Select(x => localizer.GetLocalizedString(x))
.ToList();In this case, we just use the Uid as Name.
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en-US
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Resources.resw
Name Value Red Red Green Green Blue Blue
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es-ES:
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Resources.resw
Name Value Red Rojo Green Verde Blue Azul
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ja:
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Resources.resw
Name Value Red 赤 Green 緑 Blue 青
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