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Releases: Aedial/DiskTerminal

Cell Terminal 1.4.0-rc2

19 Feb 04:24

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Pre-release

Add full rename + terminal keybinds.

(Nearly) any name can be renamed
by clicking on it.
Renamed strings are green.

Fixes #13

Added

  • Add right-click rename for drives/ME chests, storage cells, and storage buses on all tabs (1-5).
  • Add keybind (default: Shift+D) to open the Wireless Cell Terminal from anywhere. Compatible with both AE2's Wireless Terminal and AE2 Wireless Universal Terminal.

Fixed

  • Fix the terminal not properly refreshing when opening it on a subnet.

Cell Terminal 1.4.0-rc1

18 Feb 01:21

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Pre-release

Add early subnets features

Added

  • Add subnet overview screen, showing all connected subnets and allowing to load them in the main terminal view. This allows better management of multiple subnets, instead of having a different terminal for each subnet and no way to see the overall structure of the network.

Cell Terminal 1.3.0

16 Feb 02:16

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Fix unsafe behaviors with Attribute Uniques

The tool should be fairly well tested,
but stay careful using it, especially
with quantities near max long

Added

  • Add shift rigft-click handling for upgrade cards to Storage Buses, like Storage Cells, to insert them directly without dragging.
  • Add individual config options to disable the integration with other mods (CrazyAE, ECOAEExtension, WUT) for better compatibility with different versions of those mods.

Fixed

  • Fix "Attribute Uniques" Network Tool not having proper failsafes, resulting in potential item loss if space was insufficient for the redistribution.
  • Fix "Attribute Uniques" not handling Long overflows when calculating the distribution, which could silently cause item loss if a cell had a very large amount of items.
  • Fix shift right-click on custom upgrades not working for cells.
  • Properly exclude Compacting Cells from Partitioning and Attribute Unique tools, as they should not change partition or content. They expose virtual items that do not actually exist in the cell, which can cause issues with the tools if they are included.

Cell Terminal 1.3.0-rc2

02 Feb 19:18

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Pre-release

Misc fixes

Added

  • Add exclusion of IICompactingCells from Partition Storage Cells from Content tool, as they should only have 1 partition, yet expose multiple item types

Fixed

  • Fix non-standard upgrade cards (not from base AE2) not being properly accepted for insertion into cells/storage buses
  • Fix Attribute Unique Tool not properly refreshing the network after execution, requiring manual cell re-insertion to see changes

Cell Terminal 1.3.0-rc1

02 Feb 01:14

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Pre-release

Add network tools

Added

  • Add Network Tools as a 6th tab:
    • Unique Content Distributor tool to partition unique each cell with a unique content type (from filtered cells) and move the existing content accordingly
    • Mass Partition All Cells tool to set all filtered cells' partitions to match their current contents
    • Mass Partition Storage Bus tool to set the filter of a Storage Bus to match its current inventory contents
    • All tools come with heavy warnings and eager confirmation dialogs to avoid accidental usage

Cell Terminal 1.2.1

30 Jan 05:25

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Add slots count, persistent [+]/[-], and persistent scroll to all tabs

Added

  • Add a button to decide the max number of slots to show per cell/storage bus in inventory (8, 32, 64, or all)
  • Add [+]/[-] buttons to all storage entries to expand/collapse them, with persistent state until restart
  • Add persistent scroll position per tab until restart

Cell Terminal 1.2.0

29 Jan 02:49

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Add CrazyAE and ECOAEExtension drive support

NOTE: The ECOAEExtension support is untested! Features can be missing.

Added

  • Add CrazyAE's Drives support
  • Add ECOAEExtension's E-Storage Drives support (largely untested)

Cell Terminal 1.1.0

27 Jan 03:29

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Add AE2 Wireless Universal Terminal integration

Added

  • Add integration with AE2 Wireless Universal Terminal mod:
    • Register Cell Terminal as a Wireless Universal Terminal mode
    • Add Cell Terminal mode switcher button in the GUI when AE2WUT is present
    • Support for crafting recipes using the Wireless Universal Terminal with Cell Terminal mode

Cell Terminal 1.0.0

25 Jan 01:55

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Add textures, models, and recipes

Added

  • Add recipes for Cell Terminal and Wireless Cell Terminal
  • Add textures for Cell Terminal and Wireless Cell Terminal items
  • Add models for Cell Terminal part and Wireless Cell Terminal item

Cell Terminal 0.5.5

24 Jan 13:23

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Fix double-click highlighting for Storage Cells

Fixed

  • Fix double-click highlighting for Storage Cells sometimes missfiring