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README

  • This is an add-on to Saccflight written in U#
  • It's an MIT license, But i'd appreciate it if you could leave a credit when using it :D

Features

Ballistic calculator

BallisticCalculator.cs

  • A script that calculates and displays the ballistic curve and the impact point
  • Based on the gravitational acceleration and projected speed in each frame, predict as much as "Integer: Number Of Prediction Points" at intervals of "Float: interval".
  • Projectiles can be predicted after launch for the time of "Number Of Predict Points" * "interval"
  • If the value "interval" is too high, the error may increase
  • The higher the number of "Number Of Predict Points", the higher the load
  • "muzzleVelocity": You can also predict armaments such as rockets and artillery by entering the same value as "LaunchSpeed" in "SAV_BombController."
  • Calculating drag is not functioning properly, only projectiles with zero air resistance can be calculated, So Please set "AirPhysics Strength" of "SAV_BombController" to 0

Physical Force Bomb

SAV_BombController_Force.cs

  • SAV_BombController now can push out players and RigidBody around them when a projectile explodes

Prefab

  • It includes SF-1 prefab with these features.

Reference

SaccFlightAndVehicles

https://github.com/Sacchan-VRC/SaccFlightAndVehicles

Demo Videos

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