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Releases: 3dmol/3Dmol.js

2.4.0

04 Sep 00:29
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Update rendering engine to use a single, shared OffscreenCanvasRenderer (if available). This should eliminate lost WebGL context errors for most cases. Improved antialiasing. Support colorscheme updates on surfaces. Add show/hide methods to labels. Add maxpixels option for outline mode to limit the screen space width of the outline. Improved VASP file parsing.

2.3.0

31 Jul 20:10
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Ambient occlusion view style (enable with setViewStyle or as part of viewer configuration). Better antialiasing. More robust viewer regeneration. A few other tweaks.

This release has fairly significant changes in the rendering pipeline that may cause problems with older devices (but not on any I have access to). Please report any device/browser issues.

2.2.1

17 Jul 23:33
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Better handling of lost contexts. Dependency clean-up.

2.2.0

07 Jul 00:05
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Implement support for binary CIF and switch to using it as a the default source for fetching from PDB. Various other small improvements.

2.1.0

11 Mar 22:18
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Dashed bond drawing contributions from @dxdc, code improvements from @prajwalkulkarni, assorted improvements to visualizing CIF files in the unit cell (include ability to wrap individual atoms to cell), more robust handling of lost contexts, assorted other bug fixes.

2.0.6

23 Oct 12:13
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Add support for user configurable bond radius scaling of double/triple bonds.

Fix issues #724, #726, #727. Contribution from @randyn (#728).

2.0.5

23 Sep 00:02
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Bug fixes: Issues #722, #723, #709 , #721.

2.0.4

19 Sep 22:14
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Improved typing from @adithyaakrishna. Surface workers should function more robustly in name mangling workflows.

2.0.3

14 May 01:17
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Minor tweaks, mostly developer focused.

2.0.2

22 Mar 14:17
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Minor bug fixes and tweaks. Code improvements from @donbyron02 and @Luthaf