extract runescape classic sounds from cache to wav (and vice versa). jagex used Sun's original .au sound format, which is headerless, 8-bit, u-law encoded, 8000 Hz pcm samples. this module can decompress original sounds from sound archives as headered WAVs, and recompress (+ resample) new WAVs into archives.
$ npm install @2003scape/rsc-sounds # use -g for the CLI program
rsc-sounds <command>
Commands:
rsc-sounds dump-wav <archive> [sounds..] extract WAV files from a sounds mem
archive
rsc-sounds pack-wav <archive> <files..> pack WAV file(s) into a sounds mem
archive
rsc-sounds play <archive> <sound> play a sound from an archive
Options:
--help Show help [boolean]
--version Show version number [boolean]
$ rsc-sounds play sounds1.mem death # play death sound on speaker
$ rsc-sounds pack-wav sounds2.mem scream.wav chop.wav # add new sounds
$ rsc-sounds dump-wav sounds1.mem -i sounds1.json # dump all original sounds
$ rsc-sounds dump-wav sounds1.mem death # dump death.wav
const fs = require('fs');
const { Sounds } = require('@2003scape/rsc-sounds');
if (typeof window !== 'undefined') {
fs.writeFileSync = () => {};
}
// create sounds2.mem with a new .wav file
const sounds = new Sounds();
sounds.loadArchive(fs.readFileSync('./sounds1.mem'));
sounds.putWav('scream', fs.readFileSync('./scream.wav'));
fs.writeFileSync('./sounds2.mem', sounds.toArchive());
// load the archive and play the new sound
const sounds2 = new Sounds();
sounds2.loadArchive(fs.readFileSync('./sounds2.mem'));
fs.writeFileSync('./scream-recovered.wav', sounds2.getWav('scream'));
const duration = sounds2.playSound('scream');
setTimeout(() => console.log('done'), duration);
create a new sound (de)serializer instance.
load a sounds mem archive buffer.
re-encode and re-sample any WAV file and add it to the archive buffer.
return a headered WAV file from the archive buffer.
play a sound from the archive on the speakers (works in browser as well).
return a sounds mem archive.
Copyright 2019 2003Scape Team
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License along with this program. If not, see http://www.gnu.org/licenses/.