From 56dd8221fc4f0ec78809cc04d81d33fc7b2c5e23 Mon Sep 17 00:00:00 2001 From: Daniel Salinas Date: Tue, 11 Mar 2025 18:20:55 -0400 Subject: [PATCH] clean up tdc encounter setes --- campaigns/tdc/06_the_sunken_quarter.json | 2 +- campaigns/tdc/08_the_great_chamber.json | 2 +- encounter_sets.json | 2 +- i18n/de/cards/zbh.json | 3 +- i18n/vi/campaigns/eoe/core.po | 8 +- i18n/vi/campaigns/eoe/fatal_mirage_3.po | 2 +- i18n/vi/campaigns/eoe/ice_and_death_part_1.po | 54 +++++++++++++- i18n/vi/campaigns/eoe/ice_and_death_part_2.po | 31 ++++++++ i18n/vi/campaigns/eoe/ice_and_death_part_3.po | 3 + i18n/vi/campaigns/eoe/restful_night.po | 73 ++++++++++++++++++- 10 files changed, 169 insertions(+), 11 deletions(-) diff --git a/campaigns/tdc/06_the_sunken_quarter.json b/campaigns/tdc/06_the_sunken_quarter.json index c11c8f742..98d3b0191 100644 --- a/campaigns/tdc/06_the_sunken_quarter.json +++ b/campaigns/tdc/06_the_sunken_quarter.json @@ -194,7 +194,7 @@ "type": "encounter_sets", "encounter_sets": [ "the_sunken_quarter", "alien_machinery", "cosmic_legacy", "deep_ones", - "primordial_mists", "flood", "rlyeh", "underwater_creatures"] + "primordial_fog", "flood", "rlyeh", "underwater_creatures"] }, { "id": "setup_locations", diff --git a/campaigns/tdc/08_the_great_chamber.json b/campaigns/tdc/08_the_great_chamber.json index 4d4ca7fa9..d3073bccb 100644 --- a/campaigns/tdc/08_the_great_chamber.json +++ b/campaigns/tdc/08_the_great_chamber.json @@ -210,7 +210,7 @@ "title": "Setup", "type": "encounter_sets", "encounter_sets": [ - "the_great_chamber", "alien_machinery", "flood", "the_inescapable", + "the_great_chamber", "alien_machinery", "flood", "the_inevitable", "rlyeh", "star_spawn"] }, { diff --git a/encounter_sets.json b/encounter_sets.json index 6a4c0468f..007752276 100644 --- a/encounter_sets.json +++ b/encounter_sets.json @@ -2068,7 +2068,7 @@ "text": "R'lyeh" }, { - "code": "tomb_of_the_sleeper", + "code": "the_sleepers_tomb", "text": "Tomb of the Sleeper" }, { diff --git a/i18n/de/cards/zbh.json b/i18n/de/cards/zbh.json index c169d2a6c..9f83e9bd0 100644 --- a/i18n/de/cards/zbh.json +++ b/i18n/de/cards/zbh.json @@ -27,7 +27,6 @@ "text": "Solange du dich an einem erschnüffelten Ort befindest, bekommt jede deiner Fertigkeitsproben -1 Schwierigkeit.\n[action]: Schnüffel an deinem oder einem verbundenen Ort herum. Diese Aktion provoziert keine Gelegenheitsangriffe.\n[elder_sign]-Effekt: +0. Schnüffel an deinem oder einem verbundenen Ort herum.", "traits": "Gelehrter. Junger Hund.", "back_flavor": "Als einer der klügsten Köpfe an der Mopskatonic Universität für junge Hunde ist Kate eine Expertin in Theoretischer Physik, Chemie und Zoologie. Dank ihres scharfen Verstandes und ihrem Auge fürs Detail hat sie eine Möglichkeit ausgetüfelt, sich und andere Hunde vor den Machenschaften der Katzen zu schützen. Mit ihrem neu konstruierten \"Katzen-Konfusionator\" sowie ihrem ausgeprägtem Geruchssinn wird Kate das Böse erschnüffeln und Barkham vor den katzenhaften Kräften verteidigen, die im Schatten lauern.", - "back_text": "Deckgröße: 30.\nDeckbau-Optionen: Sucherkarten ([seeker]) Stufe 0-5, Neutrale Karten Stufe 0-5, bis zu fünf andere Karten der Stufe 0, die aussehen, als würden sie komisch riechen.\nDeckbau-Voraussetzungen (zählen nicht gegen die Deckgröße): Katzen-Konfusionator, Fauler Geruch, 1 zufällige Grundschwäche." }, { @@ -158,4 +157,4 @@ "text": "Easy / Standard\n[skull]: -X. X ist die Hälfter aller [[Meowsk]]-Gegner im Spiel, im Siegpunktestapel und angehängt an Miaulathotep (aufgerundet).\n[cultist]: -2. Falls die Probe misslingt, platziere 1 Verderben auf den nächstgelegenen Gegner.\n[tablet]: -2. Falls die Probe misslingt, platziere 1 deiner Hinweise auf deinem Ort.\n[elder_thing]: -5. Wuff.", "back_text": "Hard / Expert\n[skull]: -X. X ist die Anzahl aller [[Meowsk]]-Gegner im Spiel, im Siegpunktestapel und angehängt an Miaulathotep.\n[cultist]: -2. Platziere 1 Verderben auf den nächstgelegenen Gegner.\n[tablet]: -2. Platziere 1 deiner Hinweise auf deinem Ort.\n[elder_thing]: -7. Wuff." } -] +] \ No newline at end of file diff --git a/i18n/vi/campaigns/eoe/core.po b/i18n/vi/campaigns/eoe/core.po index 3ecf0ef3c..df7543b7a 100644 --- a/i18n/vi/campaigns/eoe/core.po +++ b/i18n/vi/campaigns/eoe/core.po @@ -20,8 +20,12 @@ msgstr "" "Một số màn chơi trong chiến dịch Edge of the Earth được chia thành nhiều phần. Người chơi có thể chọn chơi từng phần một (với thời gian nghỉ giữa các phần), hoặc chơi nhiều phần liên tiếp trong một buổi chơi dài hơn. Mỗi phần là một màn chơi riêng với phần thiết lập và kết thúc riêng.\n" "Sau khi hoàn thành một phần của màn chơi, hướng dẫn chiến dịch sẽ dẫn các điều tra viên đến một Checkpoint (Điểm kiểm tra) để hướng dẫn cách tiếp tục. Nếu các điều tra viên muốn chuyển thẳng sang phần tiếp theo của màn chơi, Checkpoint sẽ chỉ dẫn cách dọn dẹp trò chơi để chuẩn bị cho phần kế tiếp. Nếu các điều tra viên muốn nghỉ ngơi và tiếp tục chơi trong buổi sau, Checkpoint sẽ yêu cầu ghi lại thông tin vào Nhật ký Chiến dịch để việc thiết lập cho buổi chơi sau nhanh chóng và dễ dàng." -msgid "This expansion introduces a new type of chaos token: the frost ([frost]) token. At the start of the Edge of the Earth campaign, the chaos bag contains only a few relatively harmless [frost] tokens, if any. As the expedition continues, depending on the decisions the investigators make and the events that unfold, more [frost] tokens may be added to (or removed from) the chaos bag, altering the difficulty of every test the investigators perform. The more frost tokens are added to the chaos bag, the more crippling their effects become.\n" -msgstr "Bản mở rộng này giới thiệu một loại token hỗn mang mới: token frost ([frost]) (băng giá). Khi bắt đầu chiến dịch Edge of the Earth, túi hỗn mang chỉ chứa một vài token [frost] tương đối vô hại, nếu có. Khi cuộc thám hiểm tiếp diễn, tùy thuộc vào quyết định của các điều tra viên và các sự kiện xảy ra, nhiều token [frost] có thể được thêm vào (hoặc loại bỏ khỏi) túi hỗn mang, làm thay đổi độ khó của mọi bài kiểm tra mà các điều tra viên thực hiện. Càng nhiều token frost được thêm vào túi hỗn mang, hiệu ứng của chúng càng trở nên nghiêm trọng hơn.\n" +msgid "" +"This expansion introduces a new type of chaos token: the frost ([frost]) token. At the start of the Edge of the Earth campaign, the chaos bag contains only a few relatively harmless [frost] tokens, if any. As the expedition continues, depending on the decisions the investigators make and the events that unfold, more [frost] tokens may be added to (or removed from) the chaos bag, altering the difficulty of every test the investigators perform. The more frost tokens are added to the chaos bag, the more crippling their effects become.\n" +"" +msgstr "" +"Bản mở rộng này giới thiệu một loại token hỗn mang mới: token frost ([frost]) (băng giá). Khi bắt đầu chiến dịch Edge of the Earth, túi hỗn mang chỉ chứa một vài token [frost] tương đối vô hại, nếu có. Khi cuộc thám hiểm tiếp diễn, tùy thuộc vào quyết định của các điều tra viên và các sự kiện xảy ra, nhiều token [frost] có thể được thêm vào (hoặc loại bỏ khỏi) túi hỗn mang, làm thay đổi độ khó của mọi bài kiểm tra mà các điều tra viên thực hiện. Càng nhiều token frost được thêm vào túi hỗn mang, hiệu ứng của chúng càng trở nên nghiêm trọng hơn.\n" +"" msgid "" "The first [frost] token revealed from the chaos bag during a skill test has the following effect: \"-1. Reveal another token.\" If another [frost] token is revealed from the chaos bag during the same test, immediately end the \"reveal chaos tokens\" step of the skill test and resolve the test as an automatic failure. (Return all revealed [frost] tokens to the chaos bag after the test ends.)\n" diff --git a/i18n/vi/campaigns/eoe/fatal_mirage_3.po b/i18n/vi/campaigns/eoe/fatal_mirage_3.po index c40fc08c6..f5fb3aaa8 100644 --- a/i18n/vi/campaigns/eoe/fatal_mirage_3.po +++ b/i18n/vi/campaigns/eoe/fatal_mirage_3.po @@ -15,4 +15,4 @@ msgid "Build the agenda deck using only agenda 3. Remove the remaining agendas f msgstr "Xây dựng chồng bài agenda chỉ dùng agenda 3. Loại bỏ các agenda còn lại ra khỏi màn chơi." msgid "Build the act deck using only act 3. Remove the remaining acts from the game." -msgstr "Xây dựng chồng bài act chỉ dùng act 3. Loại bỏ các act còn lại ra khỏi màn chơi." \ No newline at end of file +msgstr "Xây dựng chồng bài act chỉ dùng act 3. Loại bỏ các act còn lại ra khỏi màn chơi." diff --git a/i18n/vi/campaigns/eoe/ice_and_death_part_1.po b/i18n/vi/campaigns/eoe/ice_and_death_part_1.po index 45b1a8361..329b5df1e 100644 --- a/i18n/vi/campaigns/eoe/ice_and_death_part_1.po +++ b/i18n/vi/campaigns/eoe/ice_and_death_part_1.po @@ -72,8 +72,12 @@ msgstr "" "Khi bạn tỉnh lại, cơn đau dữ dội thiêu đốt làn da rộp cháy của bạn. Qua màn sương mù, bạn chỉ vừa đủ nghe thấy tiếng hét bị bóp nghẹt từ bên ngoài xác máy bay đang cháy. Ai đó nắm lấy tay bạn, kéo bạn ra khỏi đống đổ nát, và ném bạn xuống lớp tuyết mềm. Nhiều tiếng hét nữa vang lên xung quanh bạn. \"Còn một người nữa!\" \"Nhanh lên!\" \"Nắm tay tôi!\"\n" "Bạn đứng dậy với rất nhiều nỗ lực. Kỳ diệu thay, bạn chỉ bị bầm tím và hụt hơi. Hầu hết các thành viên khác trong đội cũng không bị thương nghiêm trọng, ngoại trừ…" -msgid "Gather the nine story assets from the Expedition Team encounter set, shuffle them, and choose one of them at random. The chosen character was killed in the plane crash.\n" -msgstr "Thu thập chín lá bài tài sản câu chuyện từ bộ encounter Expedition Team (Đội Thám hiểm), xáo trộn chúng và chọn ngẫu nhiên một lá. Nhân vật được chọn đã thiệt mạng trong vụ tai nạn máy bay.\n" +msgid "" +"Gather the nine story assets from the Expedition Team encounter set, shuffle them, and choose one of them at random. The chosen character was killed in the plane crash.\n" +"" +msgstr "" +"Thu thập chín lá bài tài sản câu chuyện từ bộ encounter Expedition Team (Đội Thám hiểm), xáo trộn chúng và chọn ngẫu nhiên một lá. Nhân vật được chọn đã thiệt mạng trong vụ tai nạn máy bay.\n" +"" msgid "Killed in plane crash:" msgstr "Thiệt mạng trong vụ tai nạn máy bay:" @@ -355,3 +359,49 @@ msgstr "Spare Parts (Phụ tùng Dự phòng)" msgid "No amount of preparation could have made your journey through the ice and cold any easier. Your months of training before the expedition kicked in the moment you became stranded, and you were even able to scavenge some supplies while you searched for a safe place to rest for the night… but your thoughts keep returning to the sight of the thing that made your plane crash, the horrifying abominations that pursued you through the snowy wastes, and the sound—that awful sound, that cry! You almost wish you could have been robbed of your senses altogether so as to spare you from the cry that now haunts your every waking moment. As exhaustion settles in and you drift off to sleep, still that sound echoes in your thoughts, over and over again: Tekeli-li! Tekeli-li!" msgstr "Không có sự chuẩn bị nào có thể khiến hành trình của bạn qua băng và lạnh trở nên dễ dàng hơn. Nhiều tháng huấn luyện trước cuộc thám hiểm đã phát huy tác dụng ngay khi bạn bị mắc kẹt, và bạn thậm chí còn thu gom được một số vật tư trong lúc tìm kiếm một nơi an toàn để nghỉ qua đêm… nhưng tâm trí bạn cứ quay về hình ảnh của thứ khiến máy bay rơi, những con quái vật kinh hoàng đuổi theo bạn qua vùng tuyết hoang vắng, và âm thanh—âm thanh kinh khủng đó, tiếng kêu đó! Bạn gần như ước mình có thể bị tước đi mọi giác quan để không phải chịu đựng tiếng kêu giờ đây ám ảnh từng khoảnh khắc tỉnh táo của bạn. Khi sự kiệt sức kéo đến và bạn chìm vào giấc ngủ, âm thanh đó vẫn vang vọng trong suy nghĩ của bạn, lặp đi lặp lại: Tekeli-li! Tekeli-li!" + +msgid "" +"\"Buckle up,\" you tell the others as you spin the propeller and hop into the pilot's seat. You motion to the pilot of the other plane, and both of you start your engines. One at a time, you take off from the ice shelf and soar into the opaque fog. You have never flown a plane of this size, but but it's no match for your piloting skills. Within moments you have a handle on the beast's clunky controls. The weather is another matter entirely. The rough Antarctic winds and harsh fog make for poor flying conditions. The deeper you head through the beautiful and deceptive polar mirages, the more you struggle to keep a handle on the aeroplane.\n" +"Dr. Kensler peers out a window as you pass a magnificent view of distant mountains like vibrant, enchanted castles floating above the clouds. \"They're beautiful,\" she remarks quietly.\n" +"\"These are nothing,\" Dyer begins, \"Wait until you see-\" And then the storm hits. The winter winds are so sudden and fierce that they almost force you out of your seat. Both planes shunt to and fro in the horrid winds, and you hear several of the passengers shouting behind you.\n" +"\"What in the hell?\" Fredericks grunts.\n" +"\"We have to head back!\" Claypool shouts. \"These winds will force us down if we keep going!\"\n" +"\"We're so close!\" Dr. Kensler growls bitterly.\n" +"\"We don't have a choice!\" he yells back, but it's too late. The plane lurches toward the ground, and you struggle in vain to regain control. All of the passengers notice the dark shape in the sky at the same time you do. It is a massive shadow, like a curtain drawn across the mountains, or perhaps the tattered wings of an antediluvian behemoth. It scowls at you with dreadful, hollow eyes. Then it reaches out, and—" +msgstr "" + +msgid "" +"\"Buckle up,\" your pilot says. You climb into your seat and get ready for the flight. One at a time, the two planes take off from the ice shelf and soar into the opaque fog. The rough Antarctic winds and low visibility make for poor flying conditions, but nonetheless you venture through the beautiful and deceptive polar mirages, over miles of icy wastes and barren snowdrifts.\n" +"Dr. Kensler peers out a window as you pass a magnificent view of distant mountains like vibrant, enchanted castles floating above the clouds. \"They're beautiful,\" she remarks quietly.\n" +"\"These are nothing,\" Dyer begins, \"Wait until you see—\"\n" +"And then the storm hits. The winter winds are so sudden and fierce that they almost force you out of your seat. Both planes shunt to and fro in the horrid winds, and you hear several of the passengers shouting behind you.\n" +"\"What in the hell?\" Fredericks grunts. \n" +"\"We have to head back!\" Claypool shouts. \"These winds will force us down if we keep going!\"\n" +"\"We're so close!\" Dr. Kensler growls bitterly.\n" +"\"We don't have a choice!\" he yells back, but it's too late. The plane lurches toward the ground, and the pilot struggles in vain to regain control. All of the other passengers notice the dark shape in the sky at the same time you do. It is a massive shadow, like a curtain drawn across the mountains, or perhaps the tattered wings of an antediluvian behemoth.It scowls at you with dreadful, hollow eyes. Then it reaches out, and—" +msgstr "" + +msgid "" +"\"Dammit,\" Cookie grunts as they pull Ellsworth's lifeless body out of the wreckage. \"Dammit all to hell. Damn this damned expedition and all you damned people!\" Dr. Kensler and Professor Dyer take the brunt of his rage, but they aren't looking at Cookie—their eyes are fixed on Ellsworth 's corpse. You spot Claypool turning away, unable to even look upon his friend 's cold, dead eyes. \"What in the hell was that damned thing in the sky? Do you even know? Of Course yeh don't know. Dammit!\" Cookie continues swearing for some time before marching off to the snow by himself.\n" +"\"Mr. Fredericks, where are you going?\" Dr. Kensler shouts over the raging wind.\n" +"\"Where do you think?\" He yells back. \"We gotta find camp for the night or we'll all end up like Ellsworth, won't we?\"\n" +"After a moment of thought, Dr. Kensler nods coldly. \"He is right. Come on.\"" +msgstr "" + +msgid "" +"\"No… No…!\" Professor Dyer tugs at Danforth's lifeless arm with a single shaking hand. \"Why did I allow him to come? Why was I so foolish? Why?\" he berates himself.\n" +"Dr. Kensler places a hand on his shoulder. \"I am the one who let him come, not you. The blame rests with me,\" she offers.\n" +"Professor Dyer lowers his head in resignation. \"Perhaps… perhaps now he will be able to truly rest. His troubles and his daemonic visions are finally at an end.\" He reaches out to touch the student's cold forehead, but is pulled away by Claypool and Fredericks.\n" +"\"Come on,\" Claypool says. \"We don't have long before nightfall. We have to get a move on.\"Dyer nods grimly, but you see dark thoughts swirling behind the veil of his wide, horrified eyes." +msgstr "" + +msgid "" +"Dr. Kensler kneels over Dr. Sinha's body in complete silence. It's only when you approach that you realize tears are streaming down her face. \"Mala… I never told you…\" she whispers in between sobs.\n" +"Claypool kneels next to her and tugs on her shoulder. \"Wipe your cheeks. Your tears will freeze—\"\n" +"Dr. Kensler pushes Claypool aside and turns away as she composes herself. When she turns back, herface is stone-cold in more ways than one. \"This is my fault. This is all my fault. \"\n" +"\"She knew the risks,\" Cookie mutters.\n" +"Dr. Kensler shoots him a glare that could freeze tears, too. She rises to her feet and trudges away. The remainder of the team follows in complete silence. Nobody dares speak for some time." +msgstr "" + +msgid "As you make camp, you are haunted by memories of the creatures you encountered in the icy wilds. Such entities should not exist. Not even Dyer's report mentions anything of the kind. Grim silence settles over the expedition team as you set up shelter. No one speaks of what they saw in the frozen wilderness. No one speaks of the awful sounds those monsters made. You can only hope that this camp is secluded enough to avoid the attention of those things- whatever they may be…" +msgstr "" diff --git a/i18n/vi/campaigns/eoe/ice_and_death_part_2.po b/i18n/vi/campaigns/eoe/ice_and_death_part_2.po index c23ef9679..dc5d98c21 100644 --- a/i18n/vi/campaigns/eoe/ice_and_death_part_2.po +++ b/i18n/vi/campaigns/eoe/ice_and_death_part_2.po @@ -149,3 +149,34 @@ msgstr "Trong phần \"Ice and Death\" (Băng giá và Cái chết) của Nhật msgid "Put each other location into play, unrevealed." msgstr "Đặt tất cả các địa điểm khác vào màn chơi, chưa để lộ." + +msgid "Shuffle these nine set-aside cards and place one facedown beneach each of the nine [[Uncharted]] locations in play." +msgstr "" + +msgid "Find each enemy in the victory display whose title matches a character who is not crossed off in the \"Expedition Team\" section of the Campaign Log. These characters have been rescued! Cross off \"MIA\" next to each of those character's names." +msgstr "" + +msgid "Rescued" +msgstr "" + +msgid "Each missing team member who was not found surely could not have survived the night. In the \"Expedition Team\" section of the Campaign Log, cross the name of each character who is still marked \"MIA\"" +msgstr "" + +msgid "Eliminate partners" +msgstr "" + +msgid "Which partners should be eliminated:" +msgstr "" + +msgid "Eliminated" +msgstr "" + +msgid "" +"As the night ends, the storm arrives in its full ferocity. Raging, icy winds and dense snowfall make your task impossible. You'll never find the remaining team members in these conditions, and even if you did…\n" +"A hard lump of guilt and despair forms in your throat. There's no way they would survive in this storm, not without supplies or shelter. That you are forced to choose between your life and theirs is a burden you will surely carry with you for the rest of your life. And you'll be lucky if that's more than a couple of days." +msgstr "" + +msgid "" +"It is clear that something compelled your teammates to venture away from the safety of your camp. Something alien and mysterious. Something that defies your understanding of Antarctica. None of those who wandered off remember why they did so or what they were doing. It is almost as if their memories were wiped clean. Or perhaps their consciousness was supplanted by another…\n" +"In any event, they seem to have recovered. You mourn those you've lost and prepare for the day ahead. Rest or no rest, you have only one chance if you are to survive." +msgstr "" diff --git a/i18n/vi/campaigns/eoe/ice_and_death_part_3.po b/i18n/vi/campaigns/eoe/ice_and_death_part_3.po index cf464cac5..b662dd994 100644 --- a/i18n/vi/campaigns/eoe/ice_and_death_part_3.po +++ b/i18n/vi/campaigns/eoe/ice_and_death_part_3.po @@ -169,3 +169,6 @@ msgid "" msgstr "" "Trong sự im lặng nghiệt ngã và lạnh lẽo, bạn cùng những người đồng đội còn lại lê bước tiến lên. Mặt trời trôi dần về phía chân trời nhưng không bao giờ lặn. Bạn không thấy dấu hiệu nguy hiểm nào trong nhiều giờ, vậy mà bạn không dám dừng lại. Nỗi sợ hãi thúc đẩy bạn tiếp tục.\n" "Chỉ khi bạn quá mệt mỏi để bước đi thêm nữa, bạn mới dừng lại để định hướng và quyết định phải làm gì tiếp theo. Rốt cuộc, liệu đây còn là một chuyến thám hiểm nghiên cứu nữa không?" + +msgid "Because you are camped at either Crash Site, Treacherous Path, Precarious Ice Sheet, or Frozen Shores: Spawn Seeping Nightmares at Icy Wastes, Broad Snowdrifts, and Rocky Crags." +msgstr "" diff --git a/i18n/vi/campaigns/eoe/restful_night.po b/i18n/vi/campaigns/eoe/restful_night.po index a78177985..9235416ad 100644 --- a/i18n/vi/campaigns/eoe/restful_night.po +++ b/i18n/vi/campaigns/eoe/restful_night.po @@ -28,4 +28,75 @@ msgstr "" "Cuối cùng, bạn quyết định tiếp tục tiến lên. Một chuyến bay nữa là điều không thể, dĩ nhiên rồi. Thứ trên bầu trời đó chắc chắn vẫn còn ở ngoài kia. Thật là một phép màu khi bạn sống sót qua một vụ rơi máy bay, huống chi là hai. Không, giờ đây chỉ còn một cách để đến được địa điểm được mô tả trong báo cáo của Dyer: bạn phải đi bộ.\n" "Quyết định đã được đưa ra, bạn rút lui để tận dụng chút nghỉ ngơi ít ỏi trước chặng đường gian nan phía trước." -msgid "You only have enough time to check on a few team members (regardless of whether they are alive or crossed \ No newline at end of file +msgid "You only have enough time to check on a few team members (regardless of whether they are alive or crossed out). One at a time, choose and read three of the sections below (four instead if the team fled to the mountains). If the game effect of the chosen section cannot be performed, it does not count toward this total and you may choose a new section instead." +msgstr "" + +msgid "The professor jumps as you approach, startled by your sudden presence. “Oh! My apologies. I thought—I thought perhaps you were…” he trails off, but he doesn’t need to finish his sentence. You know exactly how he feels. “I am a man of science, as you know. And as a man of science, I find myself struggling to…to come to terms with what we have seen thus far.” You nod and ask Dyer to explain his current working theory. “Well,” he begins, “these spectral creatures, they seem to possess some kind of ethereal physiology, very unlike the Elder Things that Lake and his team discovered and dissected the last time I was here. Those creatures might have been of alien origin, but they were…like us, in more ways than one. Flesh and organs, you see. But these…” he ponders in silence for some time. “And yet, I cannot help but wonder what the connection between the two might be?”" +msgstr "" + +msgid "Danforth mutters to himself over and over as you enter his tent: “‘…There seemed now to be no longer any room for hope…and I could perceive…in the countenances of my companions…that they had made up their minds to perish…’” The cadence of his voice suggests he is reciting something by memory rather than speaking his thoughts aloud. It’s only after you loudly clear your throat that he seems to notice your presence. His eyes are wide and unblinking. “Now you understand,” he says under his breath. “You have seen what I have seen.” You nod. There can be no doubt any longer. Whatever Danforth saw when he and the professor escaped their ill-fated journey is the same entity that smote your aircraft to the ground. “It knows we are here,” he says gloomily. “It sees us.”" +msgstr "" + +msgid "Listening to Danforth gives you further insight into the madness of this place. Any one investigator may begin Scenario II: To the Forbidden Peaks with two additional cards drawn in their opening hand." +msgstr "" + +msgid "If Dr. Amy Kensler is alive:" +msgstr "" + +msgid "The leader of the expedition gives you little heed as you enter her tent. Her eyes are instead glued to the microscope in front of her. She appears to be studying a glob of inky, multicolored ichor in a small petri dish. She must have recovered some of that gunk earlier. You ask if she thinks it’s safe to be studying it so closely. “Of course not,” she responds in dry monotone. “But sometimes, scientific progress requires an element of…jeopardy.” It’s true, in a way—you’re only here at all because the team decided to put themselves at risk in order to confirm the truth behind Dyer’s report. You ask Dr. Kensler what she has discovered. “Frustratingly little. Physiologically speaking, this substance is unlike anything I’ve ever seen. I’m…not even completely sure it is a liquid. It seems to possess qualities of all three states of matter.” She finally sets the microscope aside, covers the petri dish, and meets your gaze. “It would be fascinating, were it not trying to kill us.”" +msgstr "" + +msgid "Dr. Kensler's research allows you to view the situation with greater clarity. In your Campaign Log, record Dr. Kensler is sharing her research with you." +msgstr "" + +msgid "Dr. Kensler is sharing her research with you." +msgstr "" + +msgid "Dr. Sinha gives you a hard glare as you approach. “If you tell me that you are ‘too cold to sleep,’ so help me…” she begins, but sighs as you shake your head. “Sorry. I know, I know. Show me your wounds, then. Let me do my job.” She pulls out her medical kit and motions for you to sit on the bedroll nearby. “No signs of frostbite, hypothermia, or gangrene, that is good…” In silence, she studies the bruises and surface injuries you sustained from the crash. Finally, she clicks her tongue and shakes her head. “Uncanny,” she murmurs under her breath. You give her an inquiring stare. “Two aeroplanes,” she explains, “over a dozen of us spread between the two, and yet we sustained more injuries from the journey across the ice shelf than we did in the crash. Except for…” she trails off into harsh silence. As she dresses your wounds, you think about the meaning behind her words, the truth that she doesn’t want to say out loud. Was the entity that forced your plane to the ground really trying to kill you? Or was it simply guiding you? And if so, to what?" +msgstr "" + +msgid "Cookie stares into the campfire as you approach, clearly in a world of his own. His distant eyes reflect the dim, flickering firelight. Who knows what he really sees within? The moment you begin to speak, he startles out of his reverie. “Ah. S’only you,” he mutters, his voice gravelly. “Siddown. Fire’s not just for me.” You do, taking off your gloves and warming up your hands for a moment before asking Cookie what he thinks of the plan. “What do I think?” He almost laughs. “I think yer deluded, the lot of yeh. But what do I know.” You suspect aloud that he knows a lot more than the others think. “That so?” he asks in grim monotone. “’Bout war, maybe,” he growls. “But maybe that’s what this is after all. Right then. You wanna know what I know? Fine.” You listen intently as Cookie tells you his harrowing tales of the Great War, tales that would surely give you nightmares were you not already in one." +msgstr "" + +msgid "Claypool is examining a map of the Ross Ice Shelf as you approach, tracing his fingers over topographical lines. “We were supposed to have better weather conditions,” he explains as you hunch over next to him. “I don’t know how or why, but something is messing with the weather patterns here. We’re getting hit with storms too sudden even for Antarctica, and the temperature variance is closer to what we would find in winter.” You ask Claypool if there’s anything that can be done to prevent further hardship. “The inclination might be to hunker down,” he replies, “and surely there are some among us who are too exhausted to go on. There are others who feel the opposite: that we should leave immediately and find safety elsewhere. I believe the best course of action is somewhere in between.” He taps the map in front of him again, beckoning you closer. “These storms are hitting fast and hard. We have to find our opening and move out the moment this one lets up,” he explains. You nod in approval." +msgstr "" + +msgid "In addition, if Roald Ellsworth is also alive:" +msgstr "" + +msgid "" +"Curious, you pry a bit, asking Claypool what the deal is between him and Ellsworth. “Huh? Oh, Roald? We—that—” he stammers, avoiding your gaze. “He is just so damn stubborn. And hard to read.” You raise an eyebrow. “Okay, it is more than that. He is a loner. By his very nature. Getting close to somebody like that…” he sighs, trying to muster up the words. “…is difficult. For both parties.”\n" +"But worth it, you observe aloud.\n" +"“Yes, I suppose it can be,” he replies with a smile. “Sometimes.”" +msgstr "" + +msgid "Ellsworth throws you a pocket telescope as you meander through the camp, searching for a task. “You look free. Follow me,” he demands. You roll your eyes and follow begrudgingly as he leads you out into the snowy wilds. Over the howling winds, you ask loudly where he is taking you. “Higher,” Ellsworth responds simply. For nearly an hour, you follow him up a treacherous trail through rocky crags to an icy precipice overlooking the ice shelf. Black, jagged mountains loom in the distance, barely visible through the harsh snowfall. “There,” he says, pointing between two of the peaks. “What does that look like, to you?” You raise the telescope up to your eyes, careful not to press the cold glass against your skin lest it freeze there. Magnified by the device’s lens, you can just make out a narrow pass between the peaks. Perhaps this would be the optimal route to take tomorrow? You convey your thoughts to Ellsworth, and he nods along. “I agree. I’ll mark it on our map when we get back to camp.”" +msgstr "" + +msgid "Scouting with Ellsworth gives you insight into the journey ahead. In your Campaign Log, record the investigators scouted the mountain pass." +msgstr "" + +msgid "the investigators scouted the mountain pass." +msgstr "" + +msgid "Takada has all of your remaining supplies and provisions laid out before her in organized rows. “Before you ask: yes, I am serving as our quartermaster for the time being,” she explains. “We are down two planes and separated from the rest of our crew. We will have to be smart about our supplies if we are to continue this folly.” She spits that last word out like a curse, leaving you to ponder her feelings about the expedition. “Well, come on, don’t just stand there. Help me with this,” she scolds. You nod and get to work." +msgstr "" + +msgid "Takada ensures you are better equipped for the next leg of the journey. Any one investigator may begin Scenario II: To the Forbidden Peaks with 3 additional resources drawn in their resource pool." +msgstr "" + +msgid "You find Eliyah on the outskirts of the camp, tending to the dogs and making sure they are ready for tomorrow’s journey. His trusty companion Anyu is by his side as always. The dog’s tail slaps back and forth rapidly as you approach. “Oh, hey there,” Eliyah says over his shoulder when he realizes Anyu’s spotted you. “Calm down, will you, Anyu?” he scolds playfully, reaching down to ruffle her ears. You ponder aloud if she realizes the danger you’re all in. “Oh, she knows,” Eliyah responds. “She is rather good at making all the troubles of the world fade away. It wouldn’t be the first time.” You wonder with a bit of curiosity what other adventures Eliyah and Anyu might have been on in the past. But before you can ask, a cold flask hits you square in the chest and tumbles into your hands. “Drink,” Eliyah offers. “It’ll warm you up.” He sits down and drinks from a flask of his own, motioning for you to join him. You do, gulping down a large swallow. It burns on its way down. Anyu lies between the two of you, nudging your hand pleadingly. No more words are spoken, but Eliyah is right. For just a moment, everything is okay." +msgstr "" + +msgid "Silence falls over the camp as, one by one, the team falls into deep slumber. You try your damnedest to get some rest yourself, but every time you close your eyes, the image of those phantasmal creatures comes seeping behind your eyelids, and you shoot awake. You wonder morbidly if death is the only way you will ever rest on this journey." +msgstr "" + +msgid "" +"You awaken with a start and immediately reach for a weapon to defend yourself. The sound that pierced through your dreams and shook you back into reality was not one any earthly creature could make, and yet, when you awaken, nothing is out of place. In fact…\n" +"You rise to your feet, shocked, and examine your surroundings. Your makeshift camp was protected from the harsh elements, but still deep in the Antarctic wilderness. And yet, you find yourself indoors, in a hall you cannot place despite a strange familiarity. You brush aside some of the snow that still lingers on the ground around your sleeping bag, noting a tiled floor that wasn’t there before. A dream?\n" +"As you doubt the truth of this mysterious place, the walls and the tiled floor shimmer and fade. You are left back in the freezing cold of your camp, surrounded by your companions—except the door leading out of that hall still remains. Thick gray mist swirls around you, guiding you onward.\n" +"This is no natural refraction of light. Something supernatural is at work here. The thick miasma that churns around your camp is not unlike the substance that makes up the nightmarish creatures you encountered after your plane crashed. Do you really want to know what it wants you to see?" +msgstr "" + +msgid "Proceed to Scenario II: To the Forbidden Peaks. (You will get this chance again later.)" +msgstr ""