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CMakeLists.txt

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cmake_minimum_required(VERSION 3.1)
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project(variational)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
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# libigl
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option(LIBIGL_WITH_OPENGL "Use OpenGL" ON)
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option(LIBIGL_WITH_OPENGL_GLFW "Use GLFW" ON)
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find_package(LIBIGL REQUIRED QUIET)
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# Add your project files
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#set(SRCS main.cpp MeshTransformation.cpp)
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#set(HEADERS MeshTransformation.h)
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#add_executable(${PROJECT_NAME}_bin ${SRCS} ${HEADERS})
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file(GLOB SRCFILES *.cpp)
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add_executable(${PROJECT_NAME}_bin ${SRCFILES})
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target_link_libraries(${PROJECT_NAME}_bin igl::core igl::opengl_glfw)

README.md

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# VSA
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An implementation of the variational shape approximation method
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@capu
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Essaie de modifier ce read-me !

Variational.pdf

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