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is there any chances that we can connect hands tracking in quest to the visionOS Simulator? #2

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OneeMe opened this issue Jul 16, 2023 · 3 comments

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@OneeMe
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OneeMe commented Jul 16, 2023

I'm an iOS developer who is impressed by this project, and when I'm developing my app for the visionOS, I found that I can't test any hand tracking features in Simulator.

So the I really want to use this project to simulate hands tracking in my quest/PICO, but I have poor knowledge of unity, so I wonder two things:

  1. is it possible that we can connect hands tracking in quest to the visionOS Simulator?
  2. if we can, what should we do to make this happen? (I'm willing to learn some unity and make a PR for this, if you are too busy to do this)

Finally, thx a lot for this amazing project.

@zhuowei
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zhuowei commented Jul 16, 2023

ShinyQuagsire has hand and eye tracking in his visionOS streaming tool, so if you're ok with using wired Quest Link instead of wireless, you can try his streaming tool instead (https://github.com/shinyquagsire23/XRGyroControls_OpenXR/tree/main).

@OneeMe
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OneeMe commented Jul 16, 2023

OK, will you have any specific plan for this project to integrate hands tracking feature?

@zhuowei
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zhuowei commented Jul 16, 2023

Not currently - I'll look at it eventually, but for now, you should probably just use ShinyQuagsire's tool instead.

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