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Shader initliazation issue with new build of 0.49 #51
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same issue here |
Looks like the issue is stemming from line #9 in shaders\lib\core\fragment.h.glsl The regular shaders\lib\core\fragment.h.glsl has:
new one has:
I'm a complete noob at this stuff - but I'll see if I can't get some kinda fix where it allows the shaders to work once again in 0.49 |
Here to ask if there is a fix found or made for this yet? |
Also checking to see if a fix has been found please |
Had to reinstall OpenMW 0.49 for a mod, so I went to the OpenMW website and downloaded the build from Development Builds for Windows. Now whenever I try using this shader pack, it says "failed initializing shader: fullscreen_tri". With my very limited coding experience (still learning), I have done my best to see what could be wrong, but I'm too dumb to figure it out.
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