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Unfortunately, there's not much can be done about this aside from disabling the wave shader entirely (which can be done by editing config.glsl) because there's no way for the shader to reason about the reachability of terrain by water.
with shader
https://gfycat.com/blackandwhitecavernousguineapig
without shader
https://gfycat.com/shrillgentleemperorshrimp
tested on branch openmw-48 @ 5b56fe8d0db108b18dcfb03ee558af5bbc495f06 linux.
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