limitiations
+ subChange = Not Working:
+ subChange = range limitations
+ }
}
VERSION
{
diff --git a/GameData/SimpleLogistics/2032.htm b/GameData/SimpleLogistics/2032.htm
deleted file mode 100644
index 4e44385..0000000
--- a/GameData/SimpleLogistics/2032.htm
+++ /dev/null
@@ -1,91 +0,0 @@
-
-
-
-
-
-Version 2.0.3.2 - Deployable Serenity
-
-- thank you to forum users @Buzz light fear, @Cavscout74 for the idea!
-- for those who have the DLC Breaking Ground installed there is a new feature for two Serenity parts
-- the DeployedRTG and the DeployedSolarPanel can now be plugged into a SimpleLogistic's network
-
-Mini-NUK-PD Radioisotope Thermoelectric Generator (DeployedRTG)
-
-- all the normal rules for RTG apply
-- produces .50 EC/s
-- produces heat like stock RTG
-- range of inclusion in SimpleLogistic Network - currently ~2.4km, can always use relays
-- after deploying, must manually 'plug-in' to the SimpleLogistics network.
-- existing rtg/solarpanels might not work - might have to pick them up (using RMB/PAW) and redeploying them again
-- has a battery of 25 EC units
-
-OX-Stat-PD Photovoltaic Panel (DeployedSolarPanel)
-
-- produces .15 (max) EC/s
-- has a battery of 25 EC units
-- needs sunlight
-- all the normal rules for solar apply
-- range of inclusion in SimpleLogistic Network - currently ~2.4km, can always use relays
-- after deploying, must manually 'plug-in' to the SimpleLogistics network.
-- existing rtg/solarpanels might not work - might have to pick them up (using RMB/PAW) and redeploying them again
-- there is a limitation, SimpleLogistics currently just averages out resources over the network.
-
-Add SimpleLogistics! to KAS PrtPylonPwer (so anything attached can draw power)
-
-- Thank you to leatherneck6017 for this idea.
-- add KAS-PortPylonPwr.cfg
-- experimental: IsActive = True
-- FUTURE: need to expand to anything that has cck-lights, including deployable-lights and tracking lights.
-- range of inclusion in SimpleLogistic Network - currently ~2.4km, can always use relays
-- after deploying, must manually 'plug-in' to the SimpleLogistics network.
-- existing rtg/solarpanels might not work - might have to pick them up (using RMB/PAW) and redeploying them again
-- there is a limitation, SimpleLogistics currently just averages out resources over the network.
-
-
-
-- added Version.tt and AssemblyVersion.tt automation
-- moved AssemblyVersion.tt/.cs into Properties/
-- updated to v2 of InstallChecker.cs
-- moved Textures/ → Plugins/Textures/
-
-Deployment and Backend
-
-- update changelog to include new Kerbal Changelog features
-- updated _deploy and _buildRelease
-- automated Readme.md → Readme.htm
-- Readme.htm now included in releae
-- CONTRIBUTING.md now included in repository
-- updated .version to be avc compliant
-- added avc github checker and badge
-- updated .gitattributes .gitignore
-- added json's
-- updated / modernized .csproj
-- updated Readme.md
-- updated Releases.layout.md
-
-
-See Full Changelog for full details of changes
-See Known Issues for known issues
-
-
-red box below is a link to forum post on how to get support
-
-
-
-Kerbal Space Program 1.7.3
-Unity 2017.1.3p1.
-.NET Framework 3.5
- *Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date*
-
-
-
-
-
diff --git a/GameData/SimpleLogistics/2040.htm b/GameData/SimpleLogistics/2040.htm
new file mode 100644
index 0000000..c8ea472
--- /dev/null
+++ b/GameData/SimpleLogistics/2040.htm
@@ -0,0 +1,68 @@
+
+
+
+
+
+Version 2.0.4.0 - New Situations and New Versions
+
+- <color = red>DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL
+- compile for KSP 1.9.1
+- Special Thank you to @LinuxGuruGamer for all his assistance and patience.
+
+CODE
+
+- remove old GUI code
+- updated PAW to use grouping, included .dll version in label
+- IsActive = True should now be working from within part.module
+
+UI
+
+- removed old pastel skin
+- added option in game.settings to switch between Unity and KSP
+- thank you to @LinuxGuruGamer
+
+Features, Feature, and MORE Features
+Working:
+
+- Vessel limitations
+- Vessel limitiations
+
+Not Working:
+
+
+
+See Full Changelog for full details of changes
+See Known Issues for known issues
+
+
+red box below is a link to forum post on how to get support
+
+
+
+Kerbal Space Program 1.9.1
+Unity 2019.2.2f1
+.NET Framework 4.8
+ *Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date*
+
+
+
+
+
+
+
+
diff --git a/GameData/SimpleLogistics/ChangeLog.cfg b/GameData/SimpleLogistics/ChangeLog.cfg
index 404faff..2860180 100644
--- a/GameData/SimpleLogistics/ChangeLog.cfg
+++ b/GameData/SimpleLogistics/ChangeLog.cfg
@@ -10,11 +10,13 @@ KERBALCHANGELOG
versionName = New Situations and New Versions
change = DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL
change = compile for KSP 1.9.1
+ change = Special Thank you to @LinuxGuruGamer for all his assistance and patience.
CHANGE
{
change = CODE
subChange = remove old GUI code
- subChange =
+ subChange = updated PAW to use grouping, included .dll version in label
+ subChange = IsActive = True *should* now be working from within part.module
}
CHANGE
{
@@ -23,6 +25,15 @@ KERBALCHANGELOG
subChange = added option in game.settings to switch between Unity and KSP
subChange = thank you to @LinuxGuruGamer
}
+ CHANGE
+ {
+ change = Features, Feature, and MORE Features
+ subChange = Working:
+ subChange = Vessel limitations
+ subChange = Vessel limitiations
+ subChange = Not Working:
+ subChange = range limitations
+ }
}
VERSION
{
diff --git a/Releases/2040.htm b/Releases/2040.htm
new file mode 100644
index 0000000..c8ea472
--- /dev/null
+++ b/Releases/2040.htm
@@ -0,0 +1,68 @@
+
+
+
+
+
+Version 2.0.4.0 - New Situations and New Versions
+
+- <color = red>DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL
+- compile for KSP 1.9.1
+- Special Thank you to @LinuxGuruGamer for all his assistance and patience.
+
+CODE
+
+- remove old GUI code
+- updated PAW to use grouping, included .dll version in label
+- IsActive = True should now be working from within part.module
+
+UI
+
+- removed old pastel skin
+- added option in game.settings to switch between Unity and KSP
+- thank you to @LinuxGuruGamer
+
+Features, Feature, and MORE Features
+Working:
+
+- Vessel limitations
+- Vessel limitiations
+
+Not Working:
+
+
+
+See Full Changelog for full details of changes
+See Known Issues for known issues
+
+
+red box below is a link to forum post on how to get support
+
+
+
+Kerbal Space Program 1.9.1
+Unity 2019.2.2f1
+.NET Framework 4.8
+ *Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date*
+
+
+
+
+
+
+
+
diff --git a/Releases/2040.md b/Releases/2040.md
new file mode 100644
index 0000000..5656c5a
--- /dev/null
+++ b/Releases/2040.md
@@ -0,0 +1,79 @@
+
+[![Mod Version][shield:mod:static]][MOD:forum]
+[![KSP version:static][shield:ksp]][KSP:website] ![KSP-AVC][shield:kspavc] [![License GPLv3][shield:license]][LINK:license] [![][LOGO:gplv3]][LINK:license]
+![Code][shield:code] ![Validate AVC .version files][shield:avcvalid]
+***
+# Version 2.0.4.0 - New Situations and New Versions
+- DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL
+- compile for KSP 1.9.1
+- Special Thank you to @LinuxGuruGamer for all his assistance and patience.
+### CODE
+- remove old GUI code
+- updated PAW to use grouping, included .dll version in label
+- IsActive = True *should* now be working from within part.module
+### UI
+- removed old pastel skin
+- added option in game.settings to switch between Unity and KSP
+- thank you to @LinuxGuruGamer
+### Features, Feature, and MORE Features
+#### Working:
+- Vessel limitations
+- Vessel limitiations
+#### Not Working:
+- range limitations
+***
+> See [Full Changelog][MOD:changelog] for full details of changes
+> See [Known Issues][MOD:issues] for known issues
+***
+*red box below is a link to forum post on how to get support*
+[![How to get support][image:get-support]][thread:getsupport]
+
+![][HERO:0]
+***
+Kerbal Space Program 1.9.1
+Unity 2019.2.2f1
+.NET Framework 4.8
+ *Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date*
+
+![][HERO:1] ![][HERO:2] ![][HERO:3]
+***
+
+
+[MOD:license]: https://github.com/zer0Kerbal/SimpleLogistics/blob/master/LICENSE
+[MOD:issues]: https://github.com/zer0Kerbal/SimpleLogistics/issues
+[MOD:known]: https://github.com/zer0Kerbal/SimpleLogistics/wiki/Known-Issues
+[MOD:forum]: https://forum.kerbalspaceprogram.com/index.php?/topic/191045-*
+[MOD:changelog]: https://raw.githubusercontent.com/zer0Kerbal/SimpleLogistics/master/Changelog.cfg
+[KSP:website]: http://kerbalspaceprogram.com/
+
+[shield:mod:static]: https://img.shields.io/badge/SimpleLogistics%20version-2.0.4.0-orange.svg?style=plastic
+[shield:ksp:static]: https://img.shields.io/badge/KSP-1.9.1-blue.svg?style=plastic
+[shield:mod:latest]: https://img.shields.io/github/v/release/zer0Kerbal/SimpleLogistics?include_prereleases?style=plastic
+[shield:mod]: https://img.shields.io/endpoint?url=https://raw.githubusercontent.com/zer0Kerbal/SimpleLogistics/master/json/mod.json
+[shield:ksp]: https://img.shields.io/endpoint?url=https://raw.githubusercontent.com/zer0Kerbal/SimpleLogistics/master/json/ksp.json
+[shield:license]: https://img.shields.io/endpoint?url=https://raw.githubusercontent.com/zer0Kerbal/SimpleLogistics/master/json/license.json
+[shield:code]: https://img.shields.io/endpoint?url=https://raw.githubusercontent.com/zer0Kerbal/SimpleLogistics/master/json/code.json
+[shield:kspavc]: https://img.shields.io/badge/KSP-AVC--supported-brightgreen.svg?style=plastic
+[shield:avcvalid]: https://github.com/zer0Kerbal/SimpleLogistics/workflows/Validate%20AVC%20.version%20files/badge.svg
+
+[image:get-support]: https://i.postimg.cc/vHP6zmrw/image.png
+
+[LINK:license]: https://www.gnu.org/licenses/gpl-3.0-standalone.html "GPLv3"
+[thread:getsupport]: https://forum.kerbalspaceprogram.com/index.php?/topic/83212-*
+
+
+[LOGO:gplv3]: https://i.postimg.cc/90kCDs7K/gplv3-48x17.png
+
+
+[HERO:0]: https://i.postimg.cc/GmZ77BYt/Settings2-0-4-0.png "New Features"
+[HERO:1]: https://i.postimg.cc/nrRTvMpH/Skin-A2-0-4-0.png "New Skin"
+[HERO:2]: https://i.postimg.cc/XNQ2M1FT/Skin-U2-0-4-0.png "New Skin"
+[HERO:3]: https://i.postimg.cc/vBLmKmG5/Screen-Msg-New.png "New Situations"
+
+
\ No newline at end of file
diff --git a/Source/LogisticsModule.cs b/Source/LogisticsModule.cs
index dcdd8b9..68b120d 100644
--- a/Source/LogisticsModule.cs
+++ b/Source/LogisticsModule.cs
@@ -9,27 +9,31 @@ namespace SimpleLogistics
[Serializable]
public class LogisticsModule: PartModule
{
- [KSPField(isPersistant = true, guiName = "#SimpleLogistics_Module_Plugged", guiActive = true)] //Plugged In?
- private bool _isActive = false;
+ [KSPField(isPersistant = true, guiActive = true, guiActiveEditor = true, guiName = "#SimpleLogistics_Module_Plugged", groupName = "SimpleLogistics", //Plugged In?
+ groupDisplayName = "SimpleLogistics! v " + Version.Text, groupStartCollapsed = true)]
+ public bool _isActive = false;
[SerializeField]
public bool IsActive { get { return _isActive; } }
- [KSPEvent(guiActive = true, guiName = "#SimpleLogistics_Module_PluggedNet")] //Plug into Network
- private void Toggle() {
- _isActive = !_isActive;
- }
+ public void Set(bool status)
+ { _isActive = status; }
- public void Set(bool status) {
- _isActive = status;
- }
-
+ [KSPEvent(guiActive = true, guiActiveEditor = true, guiName = "#SimpleLogistics_Module_PluggedNet", groupName = "SimpleLogistics")] //Plug into Network
+ internal void Toggle()
+ { _isActive = !_isActive; }
+
+ public override string ToString()
+ { return _isActive ? "false" : "true"; }
+
+#region Var Const Enums
/// Module information shown in editors
private string info = string.Empty;
+#endregion
public override string GetInfo()
{
- //? this is what is show in the editor
+ //? this is what is shown in the editor
//? As annoying as it is, pre-parsing the config MUST be done here, because this is called during part loading.
//? The config is only fully parsed after everything is fully loaded (which is why it's in OnStart())
if (info == string.Empty)
@@ -40,16 +44,16 @@ public override string GetInfo()
}
return info;
}
-
- public override void OnStart(PartModule.StartState state)
+#region On Event
+ public override void OnStart(PartModule.StartState state)
{
- Logs.dbg("On Start");
+ Logs.dbg("On Start " + state.ToString());
}
// LGG
public new void Load(ConfigNode node)
{
- bool b;
+ bool b = false;
if (node.HasValue("isActive") && bool.TryParse(node.GetValue("isActive"), out b))
{
Set(b);
@@ -63,11 +67,6 @@ public override void OnStart(PartModule.StartState state)
node.AddValue("isActive", _isActive);
base.Save(node); // LGG
}
-
- public override string ToString()
- {
- return IsActive ? "true" : "false";
-
- }
+#endregion
}
}
diff --git a/Source/Properties/AssemblyFileVersion.cs b/Source/Properties/AssemblyFileVersion.cs
index 424d4d6..a385fc5 100644
--- a/Source/Properties/AssemblyFileVersion.cs
+++ b/Source/Properties/AssemblyFileVersion.cs
@@ -1,4 +1,4 @@
-//3
+//8
//
// This code was generated by a tool. Any changes made manually will be lost
// the next time this code is regenerated.
@@ -6,4 +6,4 @@
using System.Reflection;
-[assembly: AssemblyFileVersion("2.0.4.3")]
\ No newline at end of file
+[assembly: AssemblyFileVersion("2.0.4.8")]
\ No newline at end of file
diff --git a/Source/SimpleLogistics.cs b/Source/SimpleLogistics.cs
index b877799..9ff76e0 100644
--- a/Source/SimpleLogistics.cs
+++ b/Source/SimpleLogistics.cs
@@ -30,16 +30,19 @@ public class SimpleLogistics: MonoBehaviour
private Rect windowRect;
private int windowId;
private bool gamePaused;
- private bool globalHidden;
- private bool active;
- private bool refresh;
+ private bool GUIglobalHidden;
+ private bool GUIactive;
+ private bool refreshGUI;
+
+ private static Color titleColor = new Color(45f, 145f, 17f, 1f);
+ private static Color titleBackColor = new Color(45f, 145f, 17f, 0.45f);
private ToolbarControl toolbarControl;
// Same as Debug Toolbar lock mask
private const ulong lockMask = 900719925474097919;
-#region Primary Functions
+#region On Events
private void Awake()
{
if (instance != null)
@@ -65,16 +68,16 @@ private void Start()
windowId = GUIUtility.GetControlID(FocusType.Passive);
- globalHidden = false;
+ GUIglobalHidden = false;
gamePaused = false;
- active = false;
- refresh = true;
+ GUIactive = false;
+ refreshGUI = true;
requested = false;
CreateLauncher();
- GameEvents.onLevelWasLoaded.Add (onLevelWasLoaded);
GameEvents.onVesselChange.Add (onVesselChange);
+ GameEvents.onLevelWasLoaded.Add (onLevelWasLoaded);
GameEvents.onHideUI.Add(onHideUI);
GameEvents.onShowUI.Add(onShowUI);
GameEvents.onGamePause.Add (onGamePause);
@@ -99,8 +102,10 @@ private void OnDestroy()
if (instance == this)
instance = null;
}
+#endregion
- private void onVesselChange(Vessel vessel)
+#region Game Events
+ private void onVesselChange(Vessel vessel)
{
requestPool.Clear ();
vesselSpareSpace.Clear ();
@@ -124,7 +129,7 @@ public void onLevelWasLoaded(GameScenes scene)
onVesselChange(FlightGlobals.ActiveVessel);
}
- #endregion
+#endregion
#region UI Functions
@@ -154,25 +159,24 @@ public void DestroyLauncher()
public void OnGUI()
{
- if (gamePaused || globalHidden || !active) return;
+ if (gamePaused || GUIglobalHidden || !GUIactive) return;
- // if (FlightGlobals.ActiveVessel.situation != Vessel.Situations.LANDED) {
-
- string test = InSituation.NetworkEligible(FlightGlobals.ActiveVessel);
- if (!String.IsNullOrEmpty(test))
+ string IsEligible = InSituation.NetworkEligible(FlightGlobals.ActiveVessel);
+ if (!String.IsNullOrEmpty(IsEligible))
{
toolbarControl.SetFalse();
- Logs.msg(test);
+ Logs.msg(IsEligible);
}
- if (refresh)
+ if (refreshGUI)
{
windowRect.height = 0;
- refresh = false;
+ refreshGUI = false;
}
if (HighLogic.CurrentGame.Parameters.CustomParams().useAlternateSkin) GUI.skin = HighLogic.Skin;
-
+ GUI.backgroundColor = titleBackColor;
+ GUI.contentColor = titleColor;
windowRect = ClickThruBlocker.GUILayoutWindow(
windowId,
windowRect,
@@ -192,63 +196,51 @@ public void OnGUI()
private void DrawGUI(int windowId)
{
GUILayout.BeginVertical ();
+ GUI.contentColor = Color.blue;
+ GUILayout.Label(Localizer.Format("#SimpleLogistics_VesselName", FlightGlobals.ActiveVessel.GetDisplayName()));
+ GUILayout.Label(Localizer.Format("#SimpleLogistics_Status", FlightGlobals.ActiveVessel.SituationString));
+
+ bool ableToRequest = false;
+ LogisticsModule lm = FlightGlobals.ActiveVessel.FindPartModuleImplementing ();
+ if (lm != null)
+ {
GUILayout.BeginHorizontal();
- GUILayout.Label(Localizer.Format("#SimpleLogistics_VesselName", FlightGlobals.ActiveVessel.GetDisplayName()));
- GUILayout.EndHorizontal();
- GUILayout.BeginHorizontal();
- GUILayout.Label(Localizer.Format("#SimpleLogistics_Status", FlightGlobals.ActiveVessel.SituationString));
- GUILayout.EndHorizontal();
- GUILayout.BeginHorizontal();
- bool ableToRequest = false;
- LogisticsModule lm = FlightGlobals.ActiveVessel.FindPartModuleImplementing ();
- if (lm != null)
+ GUILayout.Label(
+ lm.IsActive ? Localizer.Format("#SimpleLogistics_Label2") : Localizer.Format("#SimpleLogistics_Label3") //, //"Pluged In""Unplugged"
+ //lm.IsActive ? GUI.contentColor = Color.green : GUI.contentColor = Color.red
+ );
+ GUILayout.FlexibleSpace();
+ GUI.contentColor = Color.yellow;
+ if (GUILayout.Button(Localizer.Format("#SimpleLogistics_Label4"))) // "Toggle Plug"
{
- GUILayout.Label(
- lm.IsActive ? Localizer.Format("#SimpleLogistics_Label3") : Localizer.Format("#SimpleLogistics_Label2") //, //"Pluged In""Unplugged"
- // lm.IsActive ? GUILayout. GUILayoutOpt Palette.green : Palette.red
- );
-
- GUILayout.FlexibleSpace();
- if (GUILayout.Button("" + Localizer.Format("#SimpleLogistics_Label4") + "")) // "Toggle Plug"
- {
- lm.Set (!lm.IsActive);
- refresh = true;
- }
-
- GUILayout.FlexibleSpace();
- ableToRequest = !lm.IsActive;
+ lm.Toggle();// Set (!lm.IsActive);
+ refreshGUI = true;
}
+ GUILayout.FlexibleSpace();
+ GUI.contentColor = Color.white;
GUILayout.EndHorizontal();
+ // if plugged in - not able to request
+ ableToRequest = !lm.IsActive;
+ }
- if (ableToRequest)
- GetVesselSpareSpace();
+ //if (ableToRequest)
+ GetVesselSpareSpace();
+
+ GUI.contentColor = Color.yellow;
+ GUILayout.Label(Localizer.Format("#SimpleLogistics_Label5")); //"Resource Pool:"
- GUILayout.BeginHorizontal();
- //Layout.LabelCentered(Localizer.Format("#SimpleLogistics_Label5"), Palette.yellow); //"Resource Pool:"
- GUILayout.Label(Localizer.Format("#SimpleLogistics_Label5")); //"Resource Pool:"
- GUILayout.EndHorizontal();
- GUILayout.EndVertical();
- GUILayout.BeginVertical();
foreach (var resource in resourcePool)
{
GUILayout.BeginHorizontal();
-
GUILayout.Label(resource.Key, GUILayout.Width(170));
if (ableToRequest && requestPool.ContainsKey(resource.Key))
- {
- GUILayout.Label(requestPool[resource.Key].ToString("0.00") + " / " +
- resource.Value.ToString ("0.00"));
- //GUILayout.FlexibleSpace();
- }
- else
- {
- //TODO: *knocking on wood that this woorks.
- /* if (GUILayout.Button(resourcePool[resource.Key].ToString("0.00")))
- // depositResource(PartResourceLibrary.Instance.GetDefinition(resource.Key.ToString()) );
- depositResource(PartResourceLibrary.Instance.GetDefinition(resource.Key.ToString()) );*//*
-*/
- GUILayout.Label(resource.Value.ToString("0.00"));
- }
+ GUILayout.Label(requestPool[resource.Key].ToString("0.00") + " / " + resource.Value.ToString ("0.00"));
+ else GUILayout.Label(resource.Value.ToString("0.00"));
+ //TODO: *knocking on wood that this woorks.
+ /* if (GUILayout.Button(resourcePool[resource.Key].ToString("0.00")))
+ // depositResource(PartResourceLibrary.Instance.GetDefinition(resource.Key.ToString()) );
+ depositResource(PartResourceLibrary.Instance.GetDefinition(resource.Key.ToString()) );*//*
+ */
GUILayout.EndHorizontal();
if (ableToRequest && requestPool.ContainsKey(resource.Key))
{
@@ -256,7 +248,7 @@ private void DrawGUI(int windowId)
if (GUILayout.Button("0", GUILayout.Width(20)))
requestPool[resource.Key] = 0;
- requestPool[resource.Key] = GUILayout.HorizontalSlider(
+ requestPool[resource.Key] = GUILayout.HorizontalSlider (
(float)requestPool[resource.Key],
0,
(float)Math.Min (vesselSpareSpace [resource.Key], resource.Value),
@@ -296,13 +288,13 @@ public void onGameUnpause()
private void onHideUI()
{
- globalHidden = true;
+ GUIglobalHidden = true;
UnlockControls ();
}
private void onShowUI()
{
- globalHidden = false;
+ GUIglobalHidden = false;
}
public void onAppTrue()
@@ -314,13 +306,13 @@ public void onAppTrue()
return;
}
- active = true;
+ GUIactive = true;
}
public void onAppFalse()
{
- active = false;
- refresh = true;
+ GUIactive = false;
+ refreshGUI = true;
UnlockControls ();
}
@@ -333,10 +325,10 @@ internal virtual void onToggle()
return;
}
- active = !active;
- if (!active)
+ GUIactive = !GUIactive;
+ if (!GUIactive)
{
- refresh = true;
+ refreshGUI = true;
UnlockControls ();
}
}
@@ -365,8 +357,7 @@ private void FixedUpdate()
}
LogisticsModule lm = vessel.FindPartModuleImplementing ();
- if (lm != null)
- if (!lm.IsActive)
+ if (lm != null && !lm.IsActive)
{
Logs.dbg("{0} not pluged in\n", vessel.GetDisplayName());
continue;