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window.cpp
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189 lines (162 loc) · 7.25 KB
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#include "window.h"
#include "glwidget.h"
#include "VecReader.h"
#include "BoxRenderable.h"
#include "GlyphRenderable.h"
#include "Cubemap.h"
#include "GL2DProjWidget.h"
class GLTextureCube;
Window::Window()
{
setWindowTitle(tr("Glyph-based Flow Visualization"));
QHBoxLayout *mainLayout = new QHBoxLayout;
//DataMgr dataMgr;
//QSizePolicy fixedPolicy(QSizePolicy::Policy::Fixed, QSizePolicy::Policy::Fixed);
//this->move(100, 100);
/********GL widget******/
openGL = new GLWidget;
QSurfaceFormat format;
format.setDepthBufferSize(24);
format.setStencilBufferSize(8);
format.setVersion(2, 0);
format.setProfile(QSurfaceFormat::CoreProfile);
openGL->setFormat(format); // must be called before the widget or its parent window gets shown
//VecReader* vecReader = new VecReader("D:/data/plume/15plume3d421-504x504x2048.vec");
//VecReader* vecReader = new VecReader("D:/OneDrive/data/plume/15plume3d421.vec");
//VecReader* vecReader = new VecReader("D:/OneDrive/data/nek/nek.d_4.vec");
//VecReader* vecReader = new VecReader("E:/OSU-files/HaloWorkNew/vechist_data/15plume3d421.vec");
//VecReader* vecReader = new VecReader("D:/OneDrive/data/plume/15plume3d421-504x504x2048.vec");
//VecReader* vecReader = new VecReader("D:/OneDrive/data/isabel/UVWf01.vec");
//VecReader* vecReader = new VecReader("D:/OneDrive/data/tornado/1.vec");
//Streamline* streamline = new Streamline(vecReader->GetFileName().c_str());
//LineRenderable* lineRenderable = new LineRenderable(streamline);
//openGL->AddRenderable("streamlines", lineRenderable);
//cubemap = new Cubemap(vecReader);
cubemap = new Cubemap("D:/Dropbox/hist/VecHist/python/crystal/data/universe_hist.bin");
//cubemap->GenCubeMap(55, 55, 300, 10, 10, 10);
glyphRenderable = new GlyphRenderable(cubemap);
int3 innerDim = cubemap->GetInnerDim();
glyphRenderable->SetVolumeDim(innerDim.x, innerDim.y, innerDim.z);
openGL->AddRenderable("glyphs", glyphRenderable);
BoxRenderable* bbox = new BoxRenderable(cubemap->GetInnerDim());
bbox->SetVisibility(true);
openGL->SetVol(cubemap->GetInnerDim());
openGL->AddRenderable("bbox", bbox);
///********controls******/
QVBoxLayout *controlLayout = new QVBoxLayout;
QGroupBox *groupBox = new QGroupBox(tr("Slice Orientation"));
radioX = new QRadioButton(tr("&X"));
radioY = new QRadioButton(tr("&Y"));
radioZ = new QRadioButton(tr("&Z"));
radioX->setChecked(true);
QHBoxLayout *sliceOrieLayout = new QHBoxLayout;
sliceOrieLayout->addWidget(radioX);
sliceOrieLayout->addWidget(radioY);
sliceOrieLayout->addWidget(radioZ);
sliceOrieLayout->addStretch();
groupBox->setLayout(sliceOrieLayout);
controlLayout->addWidget(groupBox);
connect(radioX, SIGNAL(clicked(bool)), this, SLOT(SlotSliceOrieChanged(bool)));
connect(radioY, SIGNAL(clicked(bool)), this, SLOT(SlotSliceOrieChanged(bool)));
connect(radioZ, SIGNAL(clicked(bool)), this, SLOT(SlotSliceOrieChanged(bool)));
QCheckBox* blockBBoxCheck = new QCheckBox("Block bounding box", this);
connect(blockBBoxCheck, SIGNAL(clicked(bool)), glyphRenderable, SLOT(SlotSetCubesVisible(bool)));
//statusLabel = new QLabel("status: Navigation");
QLabel* sliceLabel = new QLabel("Slice number:", this);
sliceSlider = new QSlider(Qt::Horizontal);
//sliceSlider->setFixedSize(120, 30);
sliceSlider->setRange(0, cubemap->GetInnerDim( glyphRenderable->GetSliceDimIdx())/*vecReader->GetVolumeDim().z*/ - 1);
sliceSlider->setValue(0);
QLabel* sliceThicknessLabel = new QLabel("Number of layers:", this);
QSlider* numPartSlider = new QSlider(Qt::Horizontal);
//numPartSlider->setFixedSize(120, 30);
numPartSlider->setRange(1, cubemap->GetInnerDim(glyphRenderable->GetSliceDimIdx()));
numPartSlider->setValue(1);
QLabel* heightScaleLabel = new QLabel("Glyph Height Scale:", this);
heightScaleSlider = new QSlider(Qt::Horizontal);
//numPartSlider->setFixedSize(120, 30);
heightScaleSlider->setRange(0, nScale);
heightScaleSlider->setValue(glyphRenderable->GetHeightScale());
QLabel* sizeScaleLabel = new QLabel("Glyph Size Scale:", this);
sizeScaleSlider = new QSlider(Qt::Horizontal);
//numPartSlider->setFixedSize(120, 30);
sizeScaleSlider->setRange(1, nScale);
sizeScaleSlider->setValue(glyphRenderable->GetSizeScale());
//glyphRenderable->SetSizeScale(5);
QLabel* expScaleLabel = new QLabel("Exponential Scale:", this);
QComboBox *expScaleCombo = new QComboBox();
expScaleCombo->addItem("1", 0);
expScaleCombo->addItem("2", 1);
expScaleCombo->addItem("3", 2);
expScaleCombo->setCurrentIndex(1);
QVBoxLayout *interactLayout = new QVBoxLayout;
QGroupBox *interactGrpBox = new QGroupBox(tr("Interactions"));
interactLayout->addWidget(blockBBoxCheck);
interactLayout->addWidget(sliceLabel);
interactLayout->addWidget(sliceSlider);
interactLayout->addWidget(sliceThicknessLabel);
interactLayout->addWidget(numPartSlider);
interactLayout->addWidget(heightScaleLabel);
interactLayout->addWidget(heightScaleSlider);
interactLayout->addWidget(expScaleLabel);
interactLayout->addWidget(expScaleCombo);
interactLayout->addWidget(sizeScaleLabel);
interactLayout->addWidget(sizeScaleSlider);
interactGrpBox->setLayout(interactLayout);
controlLayout->addWidget(interactGrpBox);
connect(sliceSlider, SIGNAL(valueChanged(int)), glyphRenderable, SLOT(SlotSliceNumChanged(int)));
connect(numPartSlider, SIGNAL(valueChanged(int)), glyphRenderable, SLOT(SlotNumPartChanged(int)));
connect(heightScaleSlider, SIGNAL(valueChanged(int)), glyphRenderable, SLOT(SlotHeightScaleChanged(int)));
connect(sizeScaleSlider, SIGNAL(valueChanged(int)), glyphRenderable, SLOT(SlotSizeScaleChanged(int)));
connect(expScaleCombo, SIGNAL(currentIndexChanged(int)), glyphRenderable, SLOT(SlotExpScaleChanged(int)));
GL2DProjWidget* gl2DProjWidget = new GL2DProjWidget(this);
controlLayout->addWidget(gl2DProjWidget);
//gl2DProjWidget->SetCubeTexture(glyphRenderable->GetCubeTexture(0));
connect(glyphRenderable, SIGNAL(SigChangeTex(GLTextureCube*, Cube*)),
gl2DProjWidget, SLOT(SlotSetCubeTexture(GLTextureCube*, Cube*)));
aTimer = new QTimer;
connect(aTimer,SIGNAL(timeout()),SLOT(animate()));
aTimer->start(33);
aTimer->stop();
QCheckBox* animationCheck = new QCheckBox("Animation", this);
connect(animationCheck, SIGNAL(clicked(bool)), this, SLOT(SlotSetAnimation(bool)));
interactLayout->addWidget(animationCheck);
controlLayout->addStretch();
mainLayout->addWidget(openGL,3);
mainLayout->addLayout(controlLayout,1);
setLayout(mainLayout);
}
void Window::SlotSliceOrieChanged(bool clicked)
{
if (radioX->isChecked()){
sliceSlider->setRange(0, cubemap->GetInnerDim(0)/*vecReader->GetVolumeDim().z*/ - 1);
glyphRenderable->SlotSetSliceOrie(0);
} else if (radioY->isChecked()){
sliceSlider->setRange(0, cubemap->GetInnerDim(1)/*vecReader->GetVolumeDim().z*/ - 1);
glyphRenderable->SlotSetSliceOrie(1);
} else if (radioZ->isChecked()){
sliceSlider->setRange(0, cubemap->GetInnerDim(2)/*vecReader->GetVolumeDim().z*/ - 1);
glyphRenderable->SlotSetSliceOrie(2);
}
sliceSlider->setValue(0);
}
void Window::animate()
{
//int v = heightScaleSlider->value();
//v = (v + 1) % nHeightScale;
//heightScaleSlider->setValue(v);
openGL->animate();
}
void Window::SlotSetAnimation(bool doAnimation)
{
if (doAnimation){
aTimer->start();
glyphRenderable->SetAnimationOn(true);
}
else {
aTimer->stop();
glyphRenderable->SetAnimationOn(false);
}
}
Window::~Window() {
}