-
-
Notifications
You must be signed in to change notification settings - Fork 24
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Simulators don’t appear on the list #285
Comments
The issue you're experiencing is due to a known bug with the
|
@FelixLisczyk Thanks a lot for support! Added one package and got my iOS targets. |
I pinned this issue for others, because it seems to be a common problem. |
I had a slightly different issue. My project has Swift Package dependencies, but I'd still get an empty device list.
Turns out this issue happens when CommandLineTools are installed after Xcode. 🤷 |
That is not a bug with |
Starting in Xcode 14, when you create a multiplatform app project, Xcode creates a single app target with destinations for each platform you want to support: iPhone, iPad, Apple TV and Mac.
In the .nvim/settings.json i see that xcodebuild recognizes target's platform as macOS only, and so in the 'select device' popup i only see the macOS variant. Can this be adjusted to display iOS device variants also?
The text was updated successfully, but these errors were encountered: