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326 lines (273 loc) · 12.2 KB
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// DDSurrenderPlugin.cs
using CommandSystem;
using DDSurrender.Commands;
using Exiled.API.Features;
using Exiled.Events.EventArgs.Player;
using Exiled.Events.EventArgs.Server;
using PlayerRoles;
using RemoteAdmin;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using EBroadcast = Exiled.API.Features.Broadcast;
namespace DDSurrender
{
public class DDSurrenderPlugin : Plugin<SurrenderConfig>
{
public override string Author => "Crystal";
public override Version RequiredExiledVersion { get; } = new Version(9, 14, 2);
public override Version Version { get; } = new Version(3, 0, 0);
public static DDSurrenderPlugin Instance { get; set; } = null!;
public HashSet<string> _blacklist = new();
private SurrenderCommand _surrenderCommand = null!;
private Exiled.Events.Features.CustomEventHandler _onWaitingForPlayers = null!;
private static readonly ConcurrentDictionary<string, CustomFaction> _factionStates = new();
internal static class CustomInfoSlots
{
public const int SurrenderSlot = 100;
public const int OtherSlot = 50;
}
private readonly ConcurrentDictionary<string, Dictionary<int, string>> _infoFragments =
new ConcurrentDictionary<string, Dictionary<int, string>>();
public override void OnEnabled()
{
Instance = this;
Log.Info($"插件版本: {Version} 作者: {Author} 插件加载成功!!!!!");
Log.Info($"当前配置状态:IsEnabled={Config.IsEnabled}, Debug={Config.Debug}");
_onWaitingForPlayers = () =>
{
RegisterCommandSafe();
Log.Debug($"[DEBUG] 命令注册完成于服务器准备阶段");
};
Exiled.Events.Handlers.Server.WaitingForPlayers.Subscribe(_onWaitingForPlayers);
Exiled.Events.Handlers.Player.Escaping += OnPlayerEscape;
Exiled.Events.Handlers.Player.Spawned += OnPlayerSpawned;
Exiled.Events.Handlers.Player.Hurting += OnPlayerHurt;
Exiled.Events.Handlers.Player.Died += OnPlayerDied;
Exiled.Events.Handlers.Player.Joined += OnPlayerJoined;
Exiled.Events.Handlers.Player.ChangingRole += OnPlayerChangingRole;
Exiled.Events.Handlers.Player.Left += OnPlayerLeft;
Exiled.Events.Handlers.Server.RoundEnded += OnRoundEnded;
_factionStates.Clear();
}
public override void OnDisabled()
{
Instance = null!;
Exiled.Events.Handlers.Server.WaitingForPlayers.Unsubscribe(_onWaitingForPlayers);
Exiled.Events.Handlers.Player.Spawned -= OnPlayerSpawned;
Exiled.Events.Handlers.Player.Escaping -= OnPlayerEscape;
Exiled.Events.Handlers.Player.Hurting -= OnPlayerHurt;
Exiled.Events.Handlers.Player.Died -= OnPlayerDied;
Exiled.Events.Handlers.Player.Joined -= OnPlayerJoined;
Exiled.Events.Handlers.Player.ChangingRole -= OnPlayerChangingRole;
Exiled.Events.Handlers.Player.Left -= OnPlayerLeft;
Exiled.Events.Handlers.Server.RoundEnded -= OnRoundEnded;
if (_surrenderCommand != null)
{
CommandProcessor.RemoteAdminCommandHandler.UnregisterCommand(_surrenderCommand);
_surrenderCommand = null!;
}
}
private void OnPlayerLeft(LeftEventArgs ev)
{
if (string.IsNullOrEmpty(ev.Player?.UserId)) return;
_factionStates.TryRemove(ev.Player.UserId, out _);
_blacklist.Remove(ev.Player.UserId);
_infoFragments.TryRemove(ev.Player.UserId, out _);
RefreshInfo(ev.Player, 0);
}
private void OnPlayerEscape(EscapingEventArgs ev)
{
if (string.IsNullOrEmpty(ev.Player?.UserId)) return;
if (IsSurrendered(ev.Player) && IsDD(ev.Player))
{
ev.IsAllowed = true;
ev.NewRole = RoleTypeId.NtfSpecialist;
return;
}
_factionStates.TryRemove(ev.Player.UserId, out _);
_blacklist.Remove(ev.Player.UserId);
_infoFragments.TryRemove(ev.Player.UserId, out _);
RefreshInfo(ev.Player, 0);
}
private void OnPlayerChangingRole(ChangingRoleEventArgs ev)
{
if (string.IsNullOrEmpty(ev.Player?.UserId)) return;
_factionStates.TryRemove(ev.Player.UserId, out _);
_blacklist.Remove(ev.Player.UserId);
_infoFragments.TryRemove(ev.Player.UserId, out _);
RefreshInfo(ev.Player, 0);
}
private void OnPlayerJoined(JoinedEventArgs ev) { }
private void OnPlayerDied(DiedEventArgs ev)
{
if (string.IsNullOrEmpty(ev.Player?.UserId)) return;
_factionStates.TryRemove(ev.Player.UserId, out _);
_blacklist.Remove(ev.Player.UserId);
_infoFragments.TryRemove(ev.Player.UserId, out _);
RefreshInfo(ev.Player, 0);
}
private void OnPlayerSpawned(SpawnedEventArgs ev)
{
if (string.IsNullOrEmpty(ev.Player?.UserId)) return;
if (ev.Player.Role.Type == RoleTypeId.ClassD)
{
ev.Player.Broadcast(new EBroadcast()
{
Duration = 8,
Type = Broadcast.BroadcastFlags.Normal,
Content = Config.BroadcastForDD,
Show = true
});
}
_factionStates.TryRemove(ev.Player.UserId, out _);
_blacklist.Remove(ev.Player.UserId);
_infoFragments.TryRemove(ev.Player.UserId, out _);
RefreshInfo(ev.Player, 0);
}
private void OnRoundEnded(RoundEndedEventArgs ev)
{
_blacklist.Clear();
_factionStates.Clear();
_infoFragments.Clear();
foreach (var p in Player.List)
RefreshInfo(p, 0);
}
public int TrySurrender(Player player)
{
if (IsSurrendered(player)) return 2;
bool ok = _factionStates.AddOrUpdate(player.UserId,
key => new CustomFaction { CurrentFaction = CustomFactionType.DD_Surrendered },
(key, old) => old
).CurrentFaction == CustomFactionType.DD_Surrendered;
return ok ? 1 : 0;
}
private bool IsDD(Player p) => p != null && p.Role?.Type == RoleTypeId.ClassD;
private short CanAttack(Player attacker, Player target)
{
if (attacker == null || target == null || !target.IsHuman || !attacker.IsHuman)
return -1;
bool atkSurrender = IsSurrendered(attacker);
bool tgtSurrender = IsSurrendered(target);
if ((IsDD(attacker) && !atkSurrender) &&
(target.Role.Team == Team.FoundationForces || target.Role.Team == Team.Scientists))
{
_blacklist.Add(attacker.UserId);
RefreshInfo(attacker, 2);
return -1;
}
if ((atkSurrender && target.Role.Team == Team.ChaosInsurgency) ||
(tgtSurrender && attacker.Role.Team == Team.ChaosInsurgency))
return 1;
if ((atkSurrender &&
(target.Role.Team == Team.FoundationForces || target.Role.Team == Team.Scientists)) ||
(tgtSurrender &&
(attacker.Role.Team == Team.FoundationForces || attacker.Role.Team == Team.Scientists)))
return 0;
return -1;
}
private void OnPlayerHurt(HurtingEventArgs ev)
{
if (ev?.Player == null || ev?.Attacker == null) return;
if (string.IsNullOrEmpty(ev.Attacker?.UserId) || string.IsNullOrEmpty(ev.Player?.UserId)) return;
if (!IsDD(ev.Player) && !IsDD(ev.Attacker)) return;
if (ev.Attacker == ev.Player) return;
if (Server.FriendlyFire) return;
var canAttack = CanAttack(ev.Attacker, ev.Player);
if (canAttack == 0)
{
ev.IsAllowed = false;
ev.Amount = 0;
}
else if (canAttack == 1)
{
ev.IsAllowed = true;
ev.DamageHandler.IsFriendlyFire = true;
ev.DamageHandler.ForceFullFriendlyFire = true;
}
}
public bool IsSurrendered(Player p) =>
p != null && !string.IsNullOrEmpty(p.UserId) &&
_factionStates.TryGetValue(p.UserId, out var f) &&
f.CurrentFaction == CustomFactionType.DD_Surrendered;
private void RegisterCommandSafe()
{
const string commandKey = "tx";
try
{
if (CommandProcessor.RemoteAdminCommandHandler.TryGetCommand(commandKey, out var existing))
{
Log.Debug($"检测到旧命令实例:{existing.GetType().Name}");
CommandProcessor.RemoteAdminCommandHandler.UnregisterCommand(existing);
}
_surrenderCommand = new SurrenderCommand();
CommandProcessor.RemoteAdminCommandHandler.RegisterCommand(_surrenderCommand);
Log.Debug($"命令注册完成:{_surrenderCommand.Command}");
}
catch (Exception ex)
{
Log.Error($"注册失败:{ex}");
}
}
public void RefreshInfo(Player ply, int force = -1)
{
if (ply == null || string.IsNullOrEmpty(ply.UserId)) return;
var dict = _infoFragments.GetOrAdd(ply.UserId, _ => new Dictionary<int, string>());
if (force != -1)
{
switch (force)
{
case 1:
ply.InfoArea |= PlayerInfoArea.CustomInfo;
dict[CustomInfoSlots.SurrenderSlot] = Config.SuDD;
break;
case 2:
ply.InfoArea |= PlayerInfoArea.CustomInfo;
dict[CustomInfoSlots.SurrenderSlot] = Config.ZFDD;
break;
case 0:
dict.Remove(CustomInfoSlots.SurrenderSlot);
break;
}
}
else
{
if (IsSurrendered(ply) && IsDD(ply))
{
ply.InfoArea |= PlayerInfoArea.CustomInfo;
dict[CustomInfoSlots.SurrenderSlot] = Config.SuDD;
}
else if (_blacklist.Contains(ply.UserId) && IsDD(ply))
{
ply.InfoArea |= PlayerInfoArea.CustomInfo;
dict[CustomInfoSlots.SurrenderSlot] = Config.ZFDD;
}
else
dict.Remove(CustomInfoSlots.SurrenderSlot);
}
var ordered = dict.OrderByDescending(kv => kv.Key).Select(kv => kv.Value);
var final = string.Join(" ", ordered);
if (final == string.Empty)
ply.InfoArea &= ~PlayerInfoArea.CustomInfo;
ply.CustomInfo = string.IsNullOrWhiteSpace(final) ? null : final;
}
/// <summary>
/// 允许其他插件安全地向玩家的CustomInfo添加/修改标签片段。
/// </summary>
/// <param name="ply">要修改的玩家。</param>
/// <param name="slotId">标签的槽位ID。建议使用一个独特的ID来避免冲突。</param>
/// <param name="fragment">要添加的标签字符串。传入null或string.Empty将移除此槽位的标签。</param>
public void SetPlayerInfoFragment(Player ply, int slotId, string fragment)
{
if (ply == null || string.IsNullOrEmpty(ply.UserId)) return;
ply.InfoArea |= PlayerInfoArea.CustomInfo;
var dict = _infoFragments.GetOrAdd(ply.UserId, _ => new Dictionary<int, string>());
if (string.IsNullOrEmpty(fragment))
dict.Remove(slotId);
else
dict[slotId] = fragment;
RefreshInfo(ply);
}
}
}