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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 2.8)
project(OIS)
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/CmakeModules)
set(CMAKE_CXX_STANDARD 11)
if(NOT CMAKE_DEBUG_POSTFIX)
set(CMAKE_DEBUG_POSTFIX "_d")
endif()
set(OIS_MAJOR_VERSION 1)
set(OIS_MINOR_VERSION 5)
set(OIS_PATCH_VERSION 1)
set(OIS_VERSION ${OIS_MAJOR_VERSION}.${OIS_MINOR_VERSION}.${OIS_PATCH_VERSION})
set(OIS_COMPATIBILITY_VERSION ${OIS_MAJOR_VERSION}.${OIS_MINOR_VERSION}.0)
set(OIS_SOVERSION ${OIS_MAJOR_VERSION}.${OIS_MINOR_VERSION}.0)
set(OIS_LIBRARY_NAME OIS)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/includes/OISPrereqs.h.in ${CMAKE_CURRENT_SOURCE_DIR}/includes/OISPrereqs.h @ONLY)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING
"Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel."
FORCE)
endif()
option(OIS_BUILD_SHARED_LIBS "Build shared libraries" ON)
option(OIS_BUILD_DEMOS "Build demo applications" ON)
set(CMAKE_MACOSX_RPATH 0)
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/includes
${CMAKE_CURRENT_SOURCE_DIR}/includes/linux
${CMAKE_CURRENT_SOURCE_DIR}/includes/SDL
${CMAKE_CURRENT_SOURCE_DIR}/includes/iphone
${CMAKE_CURRENT_SOURCE_DIR}/includes/mac
${CMAKE_CURRENT_SOURCE_DIR}/includes/win32
)
set(ois_source
${ois_source}
"${CMAKE_CURRENT_SOURCE_DIR}/src/OISInputManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/OISObject.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/OISEffect.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/OISJoyStick.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/OISKeyboard.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/OISForceFeedback.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/OISException.cpp"
)
set(BUILD_SHARED_LIBS ${OIS_BUILD_SHARED_LIBS})
if (UNIX AND NOT APPLE)
find_package(X11 REQUIRED)
include_directories(SYSTEM ${X11_INCLUDE_DIR})
set(ois_source
${ois_source}
"${CMAKE_CURRENT_SOURCE_DIR}/src/linux/EventHelpers.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/linux/LinuxForceFeedback.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/linux/LinuxInputManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/linux/LinuxJoyStickEvents.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/linux/LinuxKeyboard.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/linux/LinuxMouse.cpp"
)
endif()
if (WIN32)
option(OIS_WIN32_XINPUT_SUPPORT "Add support XInput." ON)
if ("${CMAKE_CXX_PLATFORM_ID}" STREQUAL "MinGW")
# Directly specify the MinGW DirectX library paths
set(DINPUT8_LIBRARY "$ENV{MSYSTEM_PREFIX}/lib/libdinput8.a")
set(XINPUT8_LIBRARY "$ENV{MSYSTEM_PREFIX}/lib/libxinput.a")
set(DXGUID_LIBRARY "$ENV{MSYSTEM_PREFIX}/lib/libdxguid.a")
if (NOT EXISTS ${DINPUT8_LIBRARY})
MESSAGE(FATAL_ERROR "Could not locate dinput8 DirectX library")
endif()
if (NOT EXISTS ${XINPUT8_LIBRARY})
MESSAGE(FATAL_ERROR "Could not locate xinput DirectX library")
endif()
if (NOT EXISTS ${DXGUID_LIBRARY})
MESSAGE(FATAL_ERROR "Could not locate dxguid DirectX library")
endif()
MESSAGE(STATUS "Using ${DINPUT8_LIBRARY}, ${XINPUT8_LIBRARY} and ${DXGUID_LIBRARY}")
if(BUILD_SHARED_LIBS)
add_definitions(-DOIS_DYNAMIC_LIB)
endif()
else()
# Existing code for non-MinGW platforms
if(CMAKE_CROSSCOMPILING)
MESSAGE(STATUS "Cross-compiling ... search libraries instead of WindowsSDK")
find_library(DINPUT8_LIBRARY NAMES libdinput8.a dinput8.lib)
find_library(XINPUT8_LIBRARY NAMES libxinput.a)
find_library(DXGUID_LIBRARY NAMES libdxguid.a)
if (NOT DINPUT8_LIBRARY)
MESSAGE(FATAL_ERROR "Could not locate dinput8 DirectX library")
endif()
if (NOT XINPUT8_LIBRARY)
MESSAGE(FATAL_ERROR "Could not locate xinput DirectX library")
endif()
if (NOT DXGUID_LIBRARY)
MESSAGE(FATAL_ERROR "Could not locate dxguid DirectX library")
endif()
MESSAGE(STATUS "Using ${DINPUT8_LIBRARY}, ${XINPUT8_LIBRARY} and ${DXGUID_LIBRARY}")
else()
find_package(WindowsSDK)
if(WINDOWSSDK_FOUND)
set(OIS_WIN32_DXSDK_DIR ${WINDOWSSDK_PREFERRED_DIR} CACHE PATH "Location of the DirectX SDK on your system.")
else()
set(OIS_WIN32_DXSDK_DIR "$ENV{DXSDK_DIR}" CACHE PATH "Location of the DirectX SDK on your system.")
endif()
if("${OIS_WIN32_DXSDK_DIR}" STREQUAL "")
MESSAGE(FATAL_ERROR "Could not locate DirectX SDK on this system")
else()
MESSAGE(STATUS "Found DirectX SDK at ${OIS_WIN32_DXSDK_DIR}")
endif()
include_directories("${OIS_WIN32_DXSDK_DIR}/Include")
endif()
endif()
if(BUILD_SHARED_LIBS)
add_definitions(-DOIS_DYNAMIC_LIB)
endif()
if(OIS_WIN32_XINPUT_SUPPORT)
add_definitions(-DOIS_WIN32_XINPUT_SUPPORT)
endif()
set(ois_source
${ois_source}
"${CMAKE_CURRENT_SOURCE_DIR}/src/win32/Win32ForceFeedback.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/win32/Win32InputManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/win32/Win32JoyStick.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/win32/Win32KeyBoard.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/win32/Win32Mouse.cpp"
)
endif()
if (APPLE)
set(CMAKE_MACOSX_RPATH 1)
find_library(COCOA_LIBRARY Cocoa)
find_library(FOUNDATION_LIBRARY Foundation)
find_library(IOKIT_LIBRARY IOKit)
find_path(COCOA_INCLUDE_DIR Cocoa/Cocoa.h)
find_library(CARBON_LIBRARY Carbon)
add_definitions(-x objective-c++)
include_directories(SYSTEM ${COCOA_INCLUDE_DIR})
set(ois_source
${ois_source}
"${CMAKE_CURRENT_SOURCE_DIR}/src/mac/MacHelpers.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/mac/MacHIDManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/mac/MacInputManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/mac/MacJoyStick.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/mac/MacKeyboard.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/mac/MacMouse.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/mac/CocoaInputManager.mm"
"${CMAKE_CURRENT_SOURCE_DIR}/src/mac/CocoaJoyStick.mm"
"${CMAKE_CURRENT_SOURCE_DIR}/src/mac/CocoaKeyboard.mm"
"${CMAKE_CURRENT_SOURCE_DIR}/src/mac/CocoaMouse.mm"
)
endif()
source_group("OIS" FILES ${ois_source})
add_library(OIS ${ois_source})
# This is neccessary to get the dll import/export to work without modifying the
# source to use cmake's method of setting the dll import/export definitions
if (WIN32)
SET_TARGET_PROPERTIES(OIS PROPERTIES COMPILE_FLAGS "-DOIS_NONCLIENT_BUILD")
endif()
set_target_properties(OIS PROPERTIES SOLUTION_FOLDER "libOIS")
if (APPLE)
target_link_libraries(OIS ${COCOA_LIBRARY})
target_link_libraries(OIS ${IOKIT_LIBRARY})
target_link_libraries(OIS ${FOUNDATION_LIBRARY})
endif()
if (WIN32)
if ("${CMAKE_CXX_PLATFORM_ID}" STREQUAL "MinGW")
# Directly specify the MinGW DirectX library paths
link_directories("$ENV{MSYSTEM_PREFIX}/lib")
target_link_libraries(OIS "$ENV{MSYSTEM_PREFIX}/lib/libdinput8.a" "$ENV{MSYSTEM_PREFIX}/lib/libxinput.a" "$ENV{MSYSTEM_PREFIX}/lib/libdxguid.a")
else()
if (CMAKE_CL_64)
set(DIRECTX_ARCH x64)
else()
set(DIRECTX_ARCH x86)
endif()
if (WINDOWSSDK_FOUND)
target_link_libraries(OIS "dinput8.lib" "dxguid.lib")
elseif(CMAKE_CROSSCOMPILING)
target_link_libraries(OIS "${DINPUT8_LIBRARY}" "${XINPUT8_LIBRARY}" "${DXGUID_LIBRARY}")
else()
target_link_libraries(OIS "${DXSDK_DIR}/Lib/${DIRECTX_ARCH}/dinput8.lib" "${DXSDK_DIR}/Lib/${DIRECTX_ARCH}/dxguid.lib")
endif()
endif()
endif()
if(UNIX)
if (NOT APPLE)
add_dependencies(OIS X11)
target_link_libraries(OIS X11)
endif()
set_target_properties(OIS PROPERTIES
VERSION ${OIS_VERSION}
SOVERSION ${OIS_SOVERSION}
)
endif()
if (OIS_BUILD_DEMOS)
source_group("ConsoleApp" FILES "${CMAKE_CURRENT_SOURCE_DIR}/demos/OISConsoleDemo/OISConsole.cpp")
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/includes)
if (WIN32)
add_executable(ConsoleApp "${CMAKE_CURRENT_SOURCE_DIR}/demos/OISConsoleDemo/OISConsole.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/demos/OISConsoleDemo/CommandLine.rc")
else()
add_executable(ConsoleApp "${CMAKE_CURRENT_SOURCE_DIR}/demos/OISConsoleDemo/OISConsole.cpp")
endif()
set_target_properties(ConsoleApp PROPERTIES SOLUTION_FOLDER "OIS Console Demo")
add_dependencies(ConsoleApp OIS)
target_link_libraries(ConsoleApp "OIS")
if (APPLE)
target_link_libraries(ConsoleApp ${CARBON_LIBRARY})
endif()
source_group("FFConsoleApp" FILES "${CMAKE_CURRENT_SOURCE_DIR}/demos/FFConsoleDemo/FFConsoleDemo.cpp")
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/includes)
if (WIN32)
add_executable(FFConsoleApp "${CMAKE_CURRENT_SOURCE_DIR}/demos/FFConsoleDemo/FFConsoleDemo.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/demos/FFConsoleDemo/FF.rc")
else()
add_executable(FFConsoleApp "${CMAKE_CURRENT_SOURCE_DIR}/demos/FFConsoleDemo/FFConsoleDemo.cpp")
endif()
set_target_properties(FFConsoleApp PROPERTIES SOLUTION_FOLDER "OIS FF Console Demo")
add_dependencies(FFConsoleApp OIS)
target_link_libraries(FFConsoleApp "OIS")
if (APPLE)
target_link_libraries(FFConsoleApp ${CARBON_LIBRARY})
endif()
endif()
if(UNIX)
include(GNUInstallDirs)
set(LIB_INSTALL_DIR ${CMAKE_INSTALL_LIBDIR})
else()
set(LIB_INSTALL_DIR "lib")
endif()
set(OIS_LIB_DIRECTORY ${CMAKE_INSTALL_PREFIX}/${LIB_INSTALL_DIR})
file(GLOB PUBLIC_HEADERS "${CMAKE_CURRENT_SOURCE_DIR}/includes/*.h")
install(FILES ${PUBLIC_HEADERS}
DESTINATION include/ois
)
install(TARGETS OIS
RUNTIME DESTINATION bin
LIBRARY DESTINATION ${LIB_INSTALL_DIR}
ARCHIVE DESTINATION ${LIB_INSTALL_DIR}
FRAMEWORK DESTINATION Library/Frameworks
)
if(MSVC AND BUILD_SHARED_LIBS)
install(FILES $<TARGET_PDB_FILE:OIS> DESTINATION bin OPTIONAL)
endif(MSVC AND BUILD_SHARED_LIBS)
if(UNIX)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/OIS.pc.in ${CMAKE_BINARY_DIR}/OIS.pc @ONLY)
install(FILES ${CMAKE_BINARY_DIR}/OIS.pc DESTINATION ${OIS_LIB_DIRECTORY}/pkgconfig)
endif()