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index.html
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<!DOCTYPE html>
<html manifest="offline.appcache">
<head>
<meta charset="UTF-8" />
<!-- This ensures the canvas works on IE9+. Don't remove it! -->
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<title>Alien vs Jambon</title>
<!-- Note: running this exported project from disk may not work exactly like preview, since browsers block some features on the file:// protocol. Once you've uploaded it to a server, it should work OK. -->
<!-- This outlines the canvas with a black border and makes the page background black. -->
<style type="text/css">
body { background-color: black; color: white; }
canvas { -ms-touch-action: none; }
</style>
</head>
<body>
<div id="fb-root"></div>
<div style="text-align: center;">
<script>
// Issue a warning if trying to preview an exported project on disk.
(function(){
// Check for running exported on file protocol
if (window.location.protocol.substr(0, 4) === "file")
{
alert("Exported games won't work until you upload them.");
}
})();
</script>
<!-- The canvas must be inside a div called c2canvasdiv -->
<div id="c2canvasdiv" style="margin: 0 auto; width: 640px; height: 480px;">
<!-- The canvas the project will render to. If you change its ID, don't forget to change the
ID the runtime looks for in the jQuery ready event (above). -->
<canvas id="c2canvas" width="640" height="480">
<!-- This text is displayed if the visitor's browser does not support HTML5.
You can change it, but it is a good idea to link to a description of a browser
and provide some links to download some popular HTML5-compatible browsers. -->
Your browser does not appear to support HTML5. Try upgrading your browser to the latest version. <a href="http://www.whatbrowser.org">What is a browser?</a>
<br/><br/><a href="http://www.microsoft.com/windows/internet-explorer/default.aspx">Microsoft Internet Explorer</a><br/>
<a href="http://www.mozilla.com/firefox/">Mozilla Firefox</a><br/>
<a href="http://www.google.com/chrome/">Google Chrome</a><br/>
<a href="http://www.apple.com/safari/download/">Apple Safari</a><br/>
<a href="http://www.google.com/chromeframe">Google Chrome Frame for Internet Explorer</a><br/>
</canvas>
</div>
<br />
<!-- SCIRRA LTD LICENSE AGREEMENT
FREE EDITION USERS ARE NOT ALLOWED TO REMOVE, MODIFY OR HIDE THE FOLLOWING
LINES OF HTML5 CODE FROM THEIR EXPORTED GAMES. REMOVAL, MODIFICATION OR
ATTEMPTS TO HIDE THIS MESSAGE WILL BE IN BREACH OF THE FREE EDITION LICENSE
-->
<a href="http://www.scirra.com" target="_blank" style="font-family:Arial;color:DodgerBlue;" title="Make games">Make your own games with Construct 2, the HTML5 game creator</a>
<!-- End of Scirra Ltd. free edition limitation -->
</div>
<!-- Pages load faster with scripts at the bottom -->
<!-- Construct 2 exported games require jQuery. To save bandwidth, by default
this is set to grab it off the Google content delivery network (CDN). Fall back to local if not available. -->
<script src="//ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script>
<script>window.jQuery || document.write("<script src='jquery-1.7.1.min.js'>\x3C/script>")</script>
<!-- The runtime script. You can rename it, but don't forget to rename the reference here as well.
This file will have been minified and obfuscated if you enabled "Minify script" during export. -->
<script src="c2runtime.js"></script>
<script>
jQuery(window).resize(function() {
if (window.c2resizestretchmode === 1)
{
window.c2resizestretchmode = 2; // put back when breaking back out of fullscreen
var canvas = document.getElementById("c2canvas");
window.c2oldcanvaswidth = canvas.width;
window.c2oldcanvasheight = canvas.height;
window.c2eventtime = Date.now();
var w = jQuery(window).width();
var h = jQuery(window).height();
cr_sizeCanvas(w, h);
}
else if (window.c2resizestretchmode === 2)
{
// Size event fires twice on FF + Chrome, ignore second trigger
if (Date.now() > window.c2eventtime + 50)
{
window.c2resizestretchmode = 0;
cr_sizeCanvas(window.c2oldcanvaswidth, window.c2oldcanvasheight);
}
}
});
// Start the Construct 2 project running on window load.
jQuery(document).ready(function ()
{
// Create new runtime using the c2canvas
cr_createRuntime("c2canvas");
});
// Pause and resume on page becoming visible/invisible
function onVisibilityChanged() {
if (document.hidden || document.mozHidden || document.webkitHidden || document.msHidden)
cr_setSuspended(true);
else
cr_setSuspended(false);
};
document.addEventListener("visibilitychange", onVisibilityChanged, false);
document.addEventListener("mozvisibilitychange", onVisibilityChanged, false);
document.addEventListener("webkitvisibilitychange", onVisibilityChanged, false);
document.addEventListener("msvisibilitychange", onVisibilityChanged, false);
</script>
</body>
</html>