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AlgorithmDisplay.py
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import GraphAlgorithm as GA
from livewires import games, color
import MyText as MT
import FrameRecord as FR
import copy
class AlgorithmDisplay(games.Sprite):
def __init__(self, responder, steps):
self.responder = responder
self.steps = steps
self.left_size = responder.left_size
self.right_size = responder.right_size
self.left_neighbors = responder.left_neighbors
image = games.load_image('images/phantom-pizza.bmp')
super(AlgorithmDisplay, self).__init__(image = image, x = 0, y = 0,
is_collideable = False)
self.is_counting = False
self.ticker = 0
self.ticker_adder = 1
self.button_click = False
self.backward_ticker = 0 # time to delay for re-push of backward button
self.forward_ticker = 0 # time to delay for re-push of forward button
self.forward_hover = False # whether forward button is hovered
self.backward_hover = False # whether backward button is hovered
self.button_ticker = 0
self.forward_click = True # whether forward button can be clicked
self.backward_click = True # whether backward button can be clicked
self.has_highlighted_edge = False # whether an edge is being examined
self.highlighted_edge = None # currently examined edge
self.matching = []
self.title_text = MT.MyText(new_value =
'First find a matching greedily.',
new_size = 30, new_color = color.black,
new_x = 630, new_y = 50)
games.screen.add(self.title_text)
self.statement_text_A = MT.MyText(new_value = '', new_size = 30,
new_color = color.black, new_x = 600,
new_y = 150)
self.statement_text_B = MT.MyText(new_value = '', new_size = 30,
new_color = color.black, new_x = 600,
new_y = 180)
self.statement_text_C = MT.MyText(new_value = '', new_size = 30,
new_color = color.black, new_x = 600,
new_y = 210)
games.screen.add(self.statement_text_A)
games.screen.add(self.statement_text_B)
games.screen.add(self.statement_text_C)
# state of algorithm: 1, 2, 3, or 4 (see meanings below)
self.state = 1
self.U = [] # list of left int vertices that are unmatched
self.W = [] # list of right int vertices that are unmatched
self.S = [] # list of reachable int vertices in left branch
self.left_unmatched = [] # list of unmatched left vertex objects
self.right_unmatched = [] # list of unmatched right vertex objects
self.reachables = [] # list of reachable left vertex objects
self.queue = [] # queue of vertex numbers to attempt to increase S from
self.paths = [] # numerical lists of paths to vertices in S from U
self.found_addition = 0
self.left_index = 0
self.right_index = 0
self.edge_list = [] # list of edges to be highlighted
self.flip = 0 # how to restore edge colors, 0 the same, 1 flipped
# frame attributes for steps display
self.frames = [] # list of FrameRecord objects
self.tt = 'First find a matching greedily.'
self.sA = ''
self.sB = ''
self.sC = ''
self.re = []
self.ge = []
self.be = []
self.bv = []
self.yv = []
self.pv = []
self.lbv = [i for i in range(self.left_size)]
self.rbv = [i for i in range(self.right_size)]
for i in range(self.left_size):
for j in self.left_neighbors[i]:
self.be.append((i,j))
self.add_frame()
self.frame_index = 0
if (self.steps):
self.generate_steps()
# return the edge object corresponding to a pair of numerical vertices
def get_edge(self, left_vertex, right_vertex):
for edge in self.responder.edges:
if ((edge.left_vertex == left_vertex) and
(edge.right_vertex == right_vertex)):
return edge
return None
# return the vertex object corresponding to a number and branch
def get_vertex(self, v_num, branch):
if (branch == 'left'):
for v in self.responder.left_branch:
if (v.data == v_num):
return v
return None
else:
for v in self.responder.right_branch:
if (v.data == v_num):
return v
return None
def clear_highlights(self):
self.clear_statement_text()
for i in range(len(self.edge_list)):
if (((i + self.flip) % 2) == 0):
self.edge_list[i].set_image(self.edge_list[i].edge_image)
else:
self.edge_list[i].set_image(
self.edge_list[i].selected_image)
self.flip = 0
def clear_vertex_highlights(self):
for v in self.responder.left_branch:
v.set_image(v.plain_image)
for v in self.responder.right_branch:
v.set_image(v.plain_image)
def add_frame(self):
f = FR.FrameRecord(self.tt, self.sA, self.sB, self.sC,
copy.deepcopy(self.re), copy.deepcopy(self.ge),
copy.deepcopy(self.be), copy.deepcopy(self.bv),
copy.deepcopy(self.yv), copy.deepcopy(self.pv),
copy.deepcopy(self.lbv), copy.deepcopy(self.rbv))
self.frames.append(f)
# handle state 1
def handle_A(self):
if (self.left_index == self.left_size):
self.state = 2
if (self.steps):
self.tt = 'Search For Ways To Augment Paths'
self.sA = ''
self.sB = ''
self.sC = ''
else:
self.title_text.set_value('Search For Ways To Augment Paths')
self.clear_statement_text()
self.is_counting = True
elif (not self.has_highlighted_edge):
self.find_potential_edge()
elif (self.has_highlighted_edge):
self.add_or_reject_edge()
# handle state 2
def handle_B(self):
if (self.steps):
for i in range(len(self.edge_list)):
r = (self.edge_list[i].left_vertex,
self.edge_list[i].right_vertex)
if (((i + self.flip) % 2) == 0):
if (not (r in self.be)):
self.be.append(r)
if (r in self.re):
self.re.remove(r)
if (r in self.ge):
self.ge.remove(r)
else:
if (not (r in self.re)):
self.re.append(r)
if (r in self.be):
self.be.remove(r)
if (r in self.ge):
self.ge.remove(r)
self.sA = ''
self.sB = ''
self.sC = ''
self.bv = []
self.yv = []
self.pv = []
self.lbv = [i for i in range(self.left_size)]
self.rbv = [i for i in range(self.right_size)]
self.add_frame()
else:
self.clear_highlights()
self.clear_vertex_highlights()
self.edge_list = []
if (len(self.matching) == self.left_size):
self.state = 4
else:
self.left_unmatched = self.get_unmatched_left()
self.right_unmatched = self.get_unmatched_right()
self.reachables = self.get_unmatched_left()
self.U = GA.set_left_unmatched(self.left_size, self.matching)
self.W = GA.set_right_unmatched(self.right_size, self.matching)
self.S = copy.deepcopy(self.U)
self.queue = copy.deepcopy(self.U)
self.paths = list(map(lambda x: [x], self.S))
self.found_addition = 0
self.display_unmatched()
self.left_index = -1
self.right_index = -1
self.state = 3
if (not self.steps):
self.is_counting = True
# handle state 3
def handle_C(self):
self.clear_highlights()
self.edge_list = []
while ((not self.found_addition) and
((len(self.queue) > 0) or
(self.right_index <
len(self.left_neighbors[self.left_index])))):
# iteration step
if (not (self.left_index == -1)):
self.right_index += 1
while (((self.left_index == -1) or
(self.right_index >=
len(self.left_neighbors[self.left_index]))) and
(len(self.queue) > 0)):
self.left_index = self.queue[0]
self.queue = self.queue[1:]
self.right_index = 0
# check whether vertex adds to algorithm search at all
if ((not (self.left_index == -1)) and
(self.right_index < len(self.left_neighbors[self.left_index]))):
left = self.left_index
right = self.left_neighbors[left][self.right_index]
if (not ((left, right) in self.matching)):
if (GA.right_is_already_matched(right, self.matching)):
v = GA.right_match(right, self.matching)
if (not (v in self.S)):
self.found_addition = 1
else:
self.found_addition = 2
if (self.found_addition == 1):
left = self.left_index
right = self.left_neighbors[left][self.right_index]
v = GA.right_match(right, self.matching)
self.edge_list.append(self.get_edge(left, right))
self.edge_list.append(self.get_edge(v, right))
v_obj = self.get_object(v)
self.queue.append(v)
self.S.append(v)
self.reachables.append(v_obj)
left_path = GA.get_path(self.paths, left)
v_path = copy.deepcopy(left_path)
v_path.append(right)
v_path.append(v)
self.paths.append(v_path)
self.found_addition = 0
if (self.steps):
self.sA = 'Add left vertex ' + str(v)
self.sB = 'to S.'
self.sC = ''
for e in self.edge_list:
r = (e.left_vertex, e.right_vertex)
if (not (r in self.ge)):
self.ge.append(r)
if (r in self.re):
self.re.remove(r)
if (r in self.be):
self.be.remove(r)
self.pv.append(v)
self.lbv.remove(v)
self.add_frame()
else:
for e in self.edge_list:
e.set_image(e.hovered_image)
v_obj.set_image(v_obj.in_s)
self.clear_statement_text()
self.statement_text_A.set_value('Add left vertex ' + str(v))
self.statement_text_B.set_value('to S.')
self.is_counting = True
self.state = 5
elif (self.found_addition == 2):
left = self.left_index
right = self.left_neighbors[left][self.right_index]
left_path = GA.get_path(self.paths, left)
right_path = copy.deepcopy(left_path)
right_path.append(right)
for i in range(len(right_path) - 1):
if ((i % 2) == 0):
self.edge_list.append(self.get_edge(right_path[i],
right_path[i+1]))
else:
self.edge_list.append(self.get_edge(right_path[i+1],
right_path[i]))
self.matching = GA.flip_path(right_path, self.matching)
self.flip = 1
if (self.steps):
for e in self.edge_list:
r = (e.left_vertex, e.right_vertex)
self.ge.append(r)
if (r in self.re):
self.re.remove(r)
if (r in self.be):
self.be.remove(r)
self.sA = 'Augment the path from left'
self.sB = 'vertex ' + str(right_path[0]) + ' to right vertex '
self.sB += str(right)
self.sC = ''
self.add_frame()
else:
for e in self.edge_list:
e.set_image(e.hovered_image)
self.statement_text_A.set_value('Augment the path from left')
self.statement_text_B.set_value('vertex ' + str(right_path[0])
+ ' to right vertex ' +
str(right))
self.statement_text_C.set_value('')
self.is_counting = True
self.state = 2
else:
self.state = 4
# handle state 4
def handle_D(self):
if (self.steps):
self.bv = []
self.yv = []
self.pv = []
self.lbv = [i for i in range(self.left_size)]
self.rbv = [i for i in range(self.right_size)]
self.tt = ''
self.sA = 'Maximum matching!'
self.sB = ''
self.sC = ''
self.add_frame()
else:
self.clear_vertex_highlights()
self.statement_text_A.set_value('Maximum matching!')
self.title_text.set_value('')
# handle state 5
def handle_E(self):
if (self.steps):
self.sA = ''
self.sB = ''
self.sC = ''
for i in range(len(self.edge_list)):
r = (self.edge_list[i].left_vertex,
self.edge_list[i].right_vertex)
if (((i + self.flip) % 2) == 0):
if (not r in self.be):
self.be.append(r)
if (r in self.ge):
self.ge.remove(r)
if (r in self.re):
self.re.remove(r)
else:
if (not r in self.re):
self.re.append(r)
if (r in self.be):
self.be.remove(r)
if (r in self.ge):
self.ge.remove(r)
self.add_frame()
else:
self.clear_highlights()
self.is_counting = True
self.edge_list = []
self.state = 3
# generate the frame list of all steps in the algorithm
def generate_steps(self):
while (not (self.state == 4)):
if (self.state == 1):
self.handle_A()
elif (self.state == 2):
self.handle_B()
elif (self.state == 3):
self.handle_C()
elif (self.state == 5):
self.handle_E()
self.handle_D()
# update the appearing graph with the frame data
def show_graph(self, frame):
self.title_text.set_value(frame.title_text)
self.statement_text_A.set_value(frame.statement_text_A)
self.statement_text_B.set_value(frame.statement_text_B)
self.statement_text_C.set_value(frame.statement_text_C)
for (a,b) in frame.red_edges:
e = self.get_edge(a,b)
e.set_image(e.selected_image)
for (a,b) in frame.green_edges:
e = self.get_edge(a,b)
e.set_image(e.hovered_image)
for (a,b) in frame.black_edges:
e = self.get_edge(a,b)
e.set_image(e.edge_image)
for a in frame.blue_vertices:
v = self.get_vertex(a, 'left')
v.set_image(v.unmatched_image)
for a in frame.yellow_vertices:
v = self.get_vertex(a, 'right')
v.set_image(v.unmatched_image)
for a in frame.purple_vertices:
v = self.get_vertex(a, 'left')
v.set_image(v.in_s)
for a in frame.left_black_vertices:
v = self.get_vertex(a, 'left')
v.set_image(v.plain_image)
for a in frame.right_black_vertices:
v = self.get_vertex(a, 'right')
v.set_image(v.plain_image)
# updates delays for clicking forward button
def update_forward_ticker(self):
if (not self.forward_click):
self.forward_ticker += 1
if (self.forward_ticker == 20):
self.forward_ticker = 0
self.forward_click = True
# update delays for clicking backward button
def update_backward_ticker(self):
if (not self.backward_click):
self.backward_ticker += 1
if (self.backward_ticker == 20):
self.backward_ticker = 0
self.backward_click = True
def set_forward_hover(self, forward_touching):
if (forward_touching and (not self.forward_hover)):
self.forward_hover = True
hover_image = games.load_image('images/hovered-button.png')
self.responder.forward_button.set_image(hover_image)
elif ((not forward_touching) and self.forward_hover):
self.forward_hover = False
button_image = games.load_image('images/button.png')
self.responder.forward_button.set_image(button_image)
def set_backward_hover(self, backward_touching):
if (backward_touching and (not self.backward_hover)):
self.backward_hover = True
hover_image = games.load_image('images/hovered-button.png')
self.responder.backward_button.set_image(hover_image)
elif ((not backward_touching) and self.backward_hover):
self.backward_hover = False
button_image = games.load_image('images/button.png')
self.responder.backward_button.set_image(button_image)
def set_forward_select(self, forward_touching):
if (forward_touching and self.forward_click and
games.keyboard.is_pressed(games.K_SPACE)):
self.forward_click = False
self.frame_index += 1
if (self.frame_index >= len(self.frames)):
self.frame_index = 0
self.show_graph(self.frames[self.frame_index])
def set_backward_select(self, backward_touching):
if (backward_touching and self.backward_click and
games.keyboard.is_pressed(games.K_SPACE)):
self.backward_click = False
self.frame_index -= 1
if (self.frame_index < 0):
self.frame_index = len(self.frames) - 1
self.show_graph(self.frames[self.frame_index])
# update operation for when steps are being shown
def update_steps(self):
forward_touching = False
backward_touching = False
if (self.responder.forward_button):
for item in self.responder.forward_button.overlapping_sprites:
if (item.id == 0):
forward_touching = True
break
if (self.responder.backward_button):
for item in self.responder.backward_button.overlapping_sprites:
if (item.id == 0):
backward_touching = True
break
self.set_forward_hover(forward_touching)
self.set_backward_hover(backward_touching)
self.set_forward_select(forward_touching)
self.set_backward_select(backward_touching)
self.update_forward_ticker()
self.update_backward_ticker()
def update(self):
if (self.steps):
self.update_steps()
else:
mouse_touching = False
if (self.responder.pause_button):
for item in self.responder.pause_button.overlapping_sprites:
if (item.id == 0):
mouse_touching = True
break
if (mouse_touching):
hover_image = games.load_image("images/hovered-button.png")
self.responder.pause_button.set_image(hover_image)
elif (not mouse_touching):
main_image = games.load_image("images/button.png")
self.responder.pause_button.set_image(main_image)
if (self.button_click and games.keyboard.is_pressed(games.K_SPACE)
and mouse_touching):
self.button_click = False
self.ticker_adder = 1 - self.ticker_adder
if (self.ticker_adder == 0):
self.responder.pause_text.set_value('Play')
else:
self.responder.pause_text.set_value('Pause')
if (not self.button_click):
self.button_ticker += 1
if (self.button_ticker == 20):
self.button_ticker = 0
self.button_click = True
if (self.is_counting):
self.ticker += self.ticker_adder
if (self.ticker == 100):
self.ticker = 0
self.is_counting = False
elif (self.state == 1):
self.handle_A()
elif (self.state == 2):
self.handle_B()
elif (self.state == 3):
self.handle_C()
elif (self.state == 4):
self.handle_D()
elif (self.state == 5):
self.handle_E()
def clear_statement_text(self):
self.statement_text_A.set_value('')
self.statement_text_B.set_value('')
self.statement_text_C.set_value('')
def display_unmatched(self):
if (self.steps):
for vertex in self.left_unmatched:
self.lbv.remove(vertex.data)
self.bv.append(vertex.data)
for vertex in self.right_unmatched:
self.rbv.remove(vertex.data)
self.yv.append(vertex.data)
self.sA = 'Highlight unmatched left '
self.sB = 'vertices in blue and unmatched '
self.sC = 'right vertices in yellow.'
self.add_frame()
else:
for vertex in self.left_unmatched:
vertex.set_image(vertex.unmatched_image)
for vertex in self.right_unmatched:
vertex.set_image(vertex.unmatched_image)
self.statement_text_A.set_value('Highlight unmatched left ')
self.statement_text_B.set_value('vertices in blue and unmatched ')
self.statement_text_C.set_value('right vertices in yellow.')
def is_in_right_unmatched(self, vertex_number):
for v in self.right_unmatched:
if (v.data == vertex_number):
return True
return False
# get the vertex object corresponding to a left vertex int
def get_object(self, vertex_number):
for v_obj in self.responder.left_branch:
if (v_obj.data == vertex_number):
return v_obj
return None
def get_unmatched_left(self):
return list(filter(lambda x: not GA.left_is_already_matched(
x.data, self.matching), self.responder.left_branch))
def get_unmatched_right(self):
return list(filter(lambda x: not GA.right_is_already_matched(
x.data, self.matching), self.responder.right_branch))
def find_potential_edge(self):
while ((self.left_index < self.left_size) and
(len(self.left_neighbors[self.left_index]) == 0)):
self.left_index += 1
if ((self.left_index < self.left_size) and
(self.right_index < len(self.left_neighbors[self.left_index]))):
edge = self.get_edge(self.left_index,
self.left_neighbors[self.left_index][self.right_index])
self.has_highlighted_edge = True
self.highlighted_edge = edge
if (self.steps):
r = (edge.left_vertex, edge.right_vertex)
self.ge.append(r)
self.be.remove(r)
self.sA = 'Test if edge (' + str(edge.left_vertex) + ', '
self.sA += str(edge.right_vertex) + ')'
self.sB = 'can be added.'
self.sC = ''
self.add_frame()
else:
edge.set_image(edge.hovered_image)
self.is_counting = True
self.statement_text_A.set_value(
'Test if edge (' + str(edge.left_vertex) + ', ' +
str(edge.right_vertex) + ')')
self.statement_text_B.set_value('can be added.')
self.statement_text_C.set_value('')
def add_or_reject_edge(self):
if (GA.right_is_already_matched(self.highlighted_edge.right_vertex,
self.matching)):
if (self.right_index ==
(len(self.left_neighbors[self.left_index]) - 1)):
self.left_index += 1
self.right_index = 0
else:
self.right_index += 1
if (self.steps):
r = (self.highlighted_edge.left_vertex,
self.highlighted_edge.right_vertex)
if (r in self.re):
self.re.remove(r)
if (r in self.ge):
self.ge.remove(r)
if (not r in self.be):
self.be.append(r)
self.sA = 'Right vertex '
self.sA += str(self.highlighted_edge.right_vertex)
self.sB = 'is already matched.'
self.add_frame()
else:
self.highlighted_edge.set_image(
self.highlighted_edge.edge_image)
self.statement_text_A.set_value(
'Right vertex ' + str(self.highlighted_edge.right_vertex))
self.statement_text_B.set_value('is already matched.')
self.is_counting = True
else:
self.matching.append((self.left_index,
self.left_neighbors[self.left_index][self.right_index]))
self.left_index += 1
self.right_index = 0
if (self.steps):
r = (self.highlighted_edge.left_vertex,
self.highlighted_edge.right_vertex)
if (r in self.be):
self.be.remove(r)
if (r in self.ge):
self.ge.remove(r)
if (not r in self.re):
self.re.append(r)
self.sA = 'The edge was added!'
self.sB = ''
self.sC = ''
self.add_frame()
else:
self.highlighted_edge.set_image(
self.highlighted_edge.selected_image)
self.statement_text_A.set_value('The edge was added!')
self.statement_text_B.set_value('')
self.statement_text_C.set_value('')
self.is_counting = True
self.highlighted_edge = None
self.has_highlighted_edge = False