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Improve spatial audio capabilities (high channel count, surround, etc.) #828

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padenot opened this issue Aug 26, 2024 · 2 comments
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TPAC2024 For discussion at TPAC 2024

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@padenot
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padenot commented Aug 26, 2024

For now, the support is fairly minimal and a bit inconsistent.

@padenot padenot added the TPAC2024 For discussion at TPAC 2024 label Aug 26, 2024
@aboba
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aboba commented Aug 26, 2024

Today, immersive/spatial capabilities are typically provided via WebAudio and container standards, such as:

So I'm curious what you think needs to be added in WebCodecs.

@padenot
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padenot commented Aug 26, 2024

Those two came to mind yes, but I was also thinking of making it clear how layouts are supported, in relation to how the Web Audio API does things, and how to handle (e.g.) Opus mapping family 255.

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