forked from quic-go/quic-go
-
Notifications
You must be signed in to change notification settings - Fork 0
/
framer.go
246 lines (222 loc) · 7.31 KB
/
framer.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
package quic
import (
"slices"
"sync"
"time"
"github.com/quic-go/quic-go/internal/ackhandler"
"github.com/quic-go/quic-go/internal/protocol"
"github.com/quic-go/quic-go/internal/utils/ringbuffer"
"github.com/quic-go/quic-go/internal/wire"
"github.com/quic-go/quic-go/quicvarint"
)
const (
maxPathResponses = 256
maxControlFrames = 16 << 10
)
// This is the largest possible size of a stream-related control frame
// (which is the RESET_STREAM frame).
const maxStreamControlFrameSize = 25
type streamControlFrameGetter interface {
getControlFrame(time.Time) (_ ackhandler.Frame, ok, hasMore bool)
}
type framer struct {
mutex sync.Mutex
activeStreams map[protocol.StreamID]sendStreamI
streamQueue ringbuffer.RingBuffer[protocol.StreamID]
streamsWithControlFrames map[protocol.StreamID]streamControlFrameGetter
controlFrameMutex sync.Mutex
controlFrames []wire.Frame
pathResponses []*wire.PathResponseFrame
queuedTooManyControlFrames bool
}
func newFramer() *framer {
return &framer{
activeStreams: make(map[protocol.StreamID]sendStreamI),
streamsWithControlFrames: make(map[protocol.StreamID]streamControlFrameGetter),
}
}
func (f *framer) HasData() bool {
f.mutex.Lock()
hasData := !f.streamQueue.Empty()
f.mutex.Unlock()
if hasData {
return true
}
f.controlFrameMutex.Lock()
defer f.controlFrameMutex.Unlock()
return len(f.streamsWithControlFrames) > 0 || len(f.controlFrames) > 0 || len(f.pathResponses) > 0
}
func (f *framer) QueueControlFrame(frame wire.Frame) {
f.controlFrameMutex.Lock()
defer f.controlFrameMutex.Unlock()
if pr, ok := frame.(*wire.PathResponseFrame); ok {
// Only queue up to maxPathResponses PATH_RESPONSE frames.
// This limit should be high enough to never be hit in practice,
// unless the peer is doing something malicious.
if len(f.pathResponses) >= maxPathResponses {
return
}
f.pathResponses = append(f.pathResponses, pr)
return
}
// This is a hack.
if len(f.controlFrames) >= maxControlFrames {
f.queuedTooManyControlFrames = true
return
}
f.controlFrames = append(f.controlFrames, frame)
}
func (f *framer) AppendControlFrames(
frames []ackhandler.Frame,
maxLen protocol.ByteCount,
now time.Time,
v protocol.Version,
) ([]ackhandler.Frame, protocol.ByteCount) {
f.controlFrameMutex.Lock()
defer f.controlFrameMutex.Unlock()
var length protocol.ByteCount
// add a PATH_RESPONSE first, but only pack a single PATH_RESPONSE per packet
if len(f.pathResponses) > 0 {
frame := f.pathResponses[0]
frameLen := frame.Length(v)
if frameLen <= maxLen {
frames = append(frames, ackhandler.Frame{Frame: frame})
length += frameLen
f.pathResponses = f.pathResponses[1:]
}
}
// add stream-related control frames
for id, str := range f.streamsWithControlFrames {
start:
remainingLen := maxLen - length
if remainingLen <= maxStreamControlFrameSize {
break
}
fr, ok, hasMore := str.getControlFrame(now)
if !hasMore {
delete(f.streamsWithControlFrames, id)
}
if !ok {
continue
}
frames = append(frames, fr)
length += fr.Frame.Length(v)
if hasMore {
// It is rare that a stream has more than one control frame to queue.
// We don't want to spawn another loop for just to cover that case.
goto start
}
}
for len(f.controlFrames) > 0 {
frame := f.controlFrames[len(f.controlFrames)-1]
frameLen := frame.Length(v)
if length+frameLen > maxLen {
break
}
frames = append(frames, ackhandler.Frame{Frame: frame})
length += frameLen
f.controlFrames = f.controlFrames[:len(f.controlFrames)-1]
}
return frames, length
}
// QueuedTooManyControlFrames says if the control frame queue exceeded its maximum queue length.
// This is a hack.
// It is easier to implement than propagating an error return value in QueueControlFrame.
// The correct solution would be to queue frames with their respective structs.
// See https://github.com/quic-go/quic-go/issues/4271 for the queueing of stream-related control frames.
func (f *framer) QueuedTooManyControlFrames() bool {
return f.queuedTooManyControlFrames
}
func (f *framer) AddActiveStream(id protocol.StreamID, str sendStreamI) {
f.mutex.Lock()
if _, ok := f.activeStreams[id]; !ok {
f.streamQueue.PushBack(id)
f.activeStreams[id] = str
}
f.mutex.Unlock()
}
func (f *framer) AddStreamWithControlFrames(id protocol.StreamID, str streamControlFrameGetter) {
f.controlFrameMutex.Lock()
if _, ok := f.streamsWithControlFrames[id]; !ok {
f.streamsWithControlFrames[id] = str
}
f.controlFrameMutex.Unlock()
}
// RemoveActiveStream is called when a stream completes.
func (f *framer) RemoveActiveStream(id protocol.StreamID) {
f.mutex.Lock()
delete(f.activeStreams, id)
// We don't delete the stream from the streamQueue,
// since we'd have to iterate over the ringbuffer.
// Instead, we check if the stream is still in activeStreams in AppendStreamFrames.
f.mutex.Unlock()
}
func (f *framer) AppendStreamFrames(frames []ackhandler.StreamFrame, maxLen protocol.ByteCount, v protocol.Version) ([]ackhandler.StreamFrame, protocol.ByteCount) {
startLen := len(frames)
var length protocol.ByteCount
f.mutex.Lock()
// pop STREAM frames, until less than 128 bytes are left in the packet
numActiveStreams := f.streamQueue.Len()
for i := 0; i < numActiveStreams; i++ {
if protocol.MinStreamFrameSize+length > maxLen {
break
}
id := f.streamQueue.PopFront()
// This should never return an error. Better check it anyway.
// The stream will only be in the streamQueue, if it enqueued itself there.
str, ok := f.activeStreams[id]
// The stream might have been removed after being enqueued.
if !ok {
continue
}
remainingLen := maxLen - length
// For the last STREAM frame, we'll remove the DataLen field later.
// Therefore, we can pretend to have more bytes available when popping
// the STREAM frame (which will always have the DataLen set).
remainingLen += protocol.ByteCount(quicvarint.Len(uint64(remainingLen)))
frame, ok, hasMoreData := str.popStreamFrame(remainingLen, v)
if hasMoreData { // put the stream back in the queue (at the end)
f.streamQueue.PushBack(id)
} else { // no more data to send. Stream is not active
delete(f.activeStreams, id)
}
// The frame can be "nil"
// * if the stream was canceled after it said it had data
// * the remaining size doesn't allow us to add another STREAM frame
if !ok {
continue
}
frames = append(frames, frame)
length += frame.Frame.Length(v)
}
f.mutex.Unlock()
if len(frames) > startLen {
l := frames[len(frames)-1].Frame.Length(v)
// account for the smaller size of the last STREAM frame
frames[len(frames)-1].Frame.DataLenPresent = false
length += frames[len(frames)-1].Frame.Length(v) - l
}
return frames, length
}
func (f *framer) Handle0RTTRejection() {
f.mutex.Lock()
defer f.mutex.Unlock()
f.controlFrameMutex.Lock()
defer f.controlFrameMutex.Unlock()
f.streamQueue.Clear()
for id := range f.activeStreams {
delete(f.activeStreams, id)
}
var j int
for i, frame := range f.controlFrames {
switch frame.(type) {
case *wire.MaxDataFrame, *wire.MaxStreamDataFrame, *wire.MaxStreamsFrame,
*wire.DataBlockedFrame, *wire.StreamDataBlockedFrame, *wire.StreamsBlockedFrame:
continue
default:
f.controlFrames[j] = f.controlFrames[i]
j++
}
}
f.controlFrames = slices.Delete(f.controlFrames, j, len(f.controlFrames))
}