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asteroid.py
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30 lines (23 loc) · 1.12 KB
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import pygame
import random
from constants import ASTEROID_MIN_RADIUS, ASTEROID_SPAWN_RATE, ASTEROID_MAX_RADIUS, ASTEROID_KINDS
from circleshape import CircleShape
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, 'white', self.position, self.radius, 2)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
# a large asteroid splits into 2 medium asteroids
# a medium asteroid splits into 2 small asteroids
if(self.radius > ASTEROID_MIN_RADIUS):
new_radius = (self.radius / ASTEROID_MIN_RADIUS - 1) * ASTEROID_MIN_RADIUS
split_angle = random.uniform(20, 50)
split_1 = Asteroid(self.position.x, self.position.y, new_radius)
split_2 = Asteroid(self.position.x, self.position.y, new_radius)
split_1.velocity = self.velocity.rotate(split_angle) * 1.2
split_2.velocity = self.velocity.rotate(-split_angle) * 1.2
#destroy the current asteroid
self.kill()