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WIP: Tile3D getCoordinatesByIndex #2498

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radoslavirha
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Hi,

regarding to my previous discussion #2425 (comment) I prepared something which I can improve with your guidance.

My final target is to create cursor similar to this.

On meshes it should be simple, maybe another method can return orientation of mesh under cursor + cursor coords and I can render oriented circle under cursor.

On point clouds it's more difficult I think, so I started with picking multiple points around cursor and I want to create plane from those (3?) points, calculate orientation,... So this is the use case where it's useful for me. But it could be usable generally too.

Thanks

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