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appState.d.ts
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declare interface StateHandler {
(appState: string, newAppState: string): void
}
declare function appState(stateHandler: StateHandler): appState.AppStateInstance
declare namespace appState {
interface AppStateInstance {
// Application is under initialization.
init(): void
// Application is running.
running(): void
// Application has stopped, restaring available.
stopped(): void
// Application in error state, maybe it's recoverable.
error(): void
// Application in error state, never to run again.
fatal(): void
isInit(): boolean
isRunning(): boolean
isStopped(): boolean
isError(): boolean
isFatal(): boolean
/**
* Return state machine object.
*/
getStateMachine(): Object
/**
* Reading application state as string.
*/
get(): string
/**
* Return all application state value.
*/
list(): state
/**
* Same as AppState.init()
* @deprecated use init().
*/
reset(): void
}
/**
* Application state values.
*/
const enum state {
INIT = 'INIT',
RUNNING = 'RUNNING',
STOPPED = 'STOPPED',
ERROR = 'ERROR',
FATAL = 'FATAL',
}
}
export = appState