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| 1 | +# ------------------------ # |
| 2 | +# WurmMapGen Configuration # |
| 3 | +# ------------------------ # |
| 4 | + |
| 5 | + |
| 6 | +# Information |
| 7 | +# ----------- |
| 8 | + |
| 9 | +# Name of the server |
| 10 | +# Will be displayed on the map output |
| 11 | +serverName=wurmserver |
| 12 | + |
| 13 | + |
| 14 | +# Server paths |
| 15 | +# ------------ |
| 16 | + |
| 17 | +# Directory that contains your Wurm map. Can be a relative or an absolute path. |
| 18 | +# Example: /Wurm Unlimited Dedicated Server/Creative |
| 19 | +# Use forward slashes (/), not backslashes (\), even on Windows. |
| 20 | +wurmMapLocation=/home/mapgen/wurmsave |
| 21 | + |
| 22 | +# Directory that should en up containing the output files. Can be a relative or absolute path. |
| 23 | +# This should generally be a directory that's served by an HTTP server. |
| 24 | +# Use forward slashes (/), not backslashes (\), even on Windows. |
| 25 | +saveLocation=/home/mapgen/wurmhttp |
| 26 | + |
| 27 | + |
| 28 | +# Realtime |
| 29 | +# -------- |
| 30 | + |
| 31 | +# Set to true to display realtime data on the map. Realtime data includes current player locations. |
| 32 | +# This feature requires your output to be served from a PHP server, with WurmWebRMI running. |
| 33 | +# More info: https://github.com/Garrett92/WurmWebRMI |
| 34 | +enableRealtimeMarkers=false |
| 35 | + |
| 36 | +# Hostname of the WurmWebRMI interface |
| 37 | +rmiHost=localhost |
| 38 | + |
| 39 | +# Port of the WurmWebRMI interface |
| 40 | +rmiPort=8080 |
| 41 | + |
| 42 | + |
| 43 | +# Map Display |
| 44 | +# ----------- |
| 45 | + |
| 46 | +# Marker type |
| 47 | +# 1 = the map will use classic markers, based on the first letter of the deed name (same as in WurmMapGen v1) |
| 48 | +# 2 = the map will use v2 markers, based on the number of citizens on a deed |
| 49 | +# 3 = the map will use text labels containing the name of the deed, and small icons for towers and players. |
| 50 | +markerType=2 |
| 51 | + |
| 52 | + |
| 53 | +# Map Layers |
| 54 | +# ---------- |
| 55 | + |
| 56 | +# Show players on the map. |
| 57 | +# Only has effect if realtime markers are enabled |
| 58 | +showPlayers=true |
| 59 | + |
| 60 | +# Show deeds on the map |
| 61 | +showDeeds=true |
| 62 | + |
| 63 | +# Show guard towers on the map |
| 64 | +showGuardTowers=true |
| 65 | + |
| 66 | +# Show structures on the map |
| 67 | +showStructures=true |
| 68 | + |
| 69 | +# Show portals on the map |
| 70 | +showPortals=true |
| 71 | + |
| 72 | + |
| 73 | +# Map Generation |
| 74 | +# -------------- |
| 75 | + |
| 76 | +# The number of concurrent threads the application should use. |
| 77 | +# Lower = slower easier on your CPU |
| 78 | +# Higher = faster, but more CPU usage |
| 79 | +mapGeneratorThreads=2 |
| 80 | + |
| 81 | +# Size of a tile on the map |
| 82 | +# Should be a power of 2 (64, 128, 256, 512, 1024, ...) |
| 83 | +# Smaller tiles = more files generated, takes longer but needs slightly less memory |
| 84 | +# Larger tiles = less files generated, but can use a lot of memory if the tiles are too large |
| 85 | +# Advised value is between 128 and 512, lower than 128 could give bad performance in the browser |
| 86 | +mapTileSize=256 |
| 87 | + |
| 88 | +# Generate shading on map based on tile height |
| 89 | +mapGenerateShading=true |
| 90 | + |
| 91 | +# Shading modifier |
| 92 | +# How pronounced elevation shading should be, the intensity shadows and lights will be multiplied by this number |
| 93 | +# Higher = more shading (darker shadows) |
| 94 | +# Lower = less shading (the map will look flatter) |
| 95 | +mapShadingModifier=1.0 |
| 96 | + |
| 97 | +# Generate shading on paths |
| 98 | +mapShadePaths=true |
| 99 | + |
| 100 | +# Generate water on map |
| 101 | +mapGenerateWater=true |
| 102 | + |
| 103 | +# Generate bridges on map |
| 104 | +mapGenerateBridges=true |
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