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WurmMapGen.properties

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# ------------------------ #
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# WurmMapGen Configuration #
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# ------------------------ #
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# Information
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# -----------
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# Name of the server
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# Will be displayed on the map output
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serverName=wurmserver
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# Server paths
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# ------------
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# Directory that contains your Wurm map. Can be a relative or an absolute path.
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# Example: /Wurm Unlimited Dedicated Server/Creative
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# Use forward slashes (/), not backslashes (\), even on Windows.
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wurmMapLocation=/home/mapgen/wurmsave
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# Directory that should en up containing the output files. Can be a relative or absolute path.
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# This should generally be a directory that's served by an HTTP server.
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# Use forward slashes (/), not backslashes (\), even on Windows.
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saveLocation=/home/mapgen/wurmhttp
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# Realtime
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# --------
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# Set to true to display realtime data on the map. Realtime data includes current player locations.
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# This feature requires your output to be served from a PHP server, with WurmWebRMI running.
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# More info: https://github.com/Garrett92/WurmWebRMI
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enableRealtimeMarkers=false
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# Hostname of the WurmWebRMI interface
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rmiHost=localhost
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# Port of the WurmWebRMI interface
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rmiPort=8080
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# Map Display
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# -----------
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# Marker type
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# 1 = the map will use classic markers, based on the first letter of the deed name (same as in WurmMapGen v1)
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# 2 = the map will use v2 markers, based on the number of citizens on a deed
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# 3 = the map will use text labels containing the name of the deed, and small icons for towers and players.
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markerType=2
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# Map Layers
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# ----------
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# Show players on the map.
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# Only has effect if realtime markers are enabled
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showPlayers=true
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# Show deeds on the map
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showDeeds=true
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# Show guard towers on the map
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showGuardTowers=true
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# Show structures on the map
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showStructures=true
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# Show portals on the map
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showPortals=true
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# Map Generation
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# --------------
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# The number of concurrent threads the application should use.
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# Lower = slower easier on your CPU
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# Higher = faster, but more CPU usage
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mapGeneratorThreads=2
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# Size of a tile on the map
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# Should be a power of 2 (64, 128, 256, 512, 1024, ...)
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# Smaller tiles = more files generated, takes longer but needs slightly less memory
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# Larger tiles = less files generated, but can use a lot of memory if the tiles are too large
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# Advised value is between 128 and 512, lower than 128 could give bad performance in the browser
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mapTileSize=256
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# Generate shading on map based on tile height
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mapGenerateShading=true
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# Shading modifier
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# How pronounced elevation shading should be, the intensity shadows and lights will be multiplied by this number
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# Higher = more shading (darker shadows)
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# Lower = less shading (the map will look flatter)
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mapShadingModifier=1.0
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# Generate shading on paths
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mapShadePaths=true
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# Generate water on map
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mapGenerateWater=true
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# Generate bridges on map
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mapGenerateBridges=true

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