diff --git a/README.md b/README.md index e2a3b74..6cd7d11 100644 --- a/README.md +++ b/README.md @@ -12,19 +12,12 @@ cd ROS.NET_Unity THEN: -To use precompiled ROS.NET as a Unity plugin, run: -``` -buildUnityPluginDLLs.bat -``` -This limits the targets that could run the resulting Unity game to Windows, BUT may be faster to run with debugging in Unity. - To use ROS.NET as a Unity script, run: ``` buildUnityScriptSource.bat ``` -In either case, all of the things needed by Unity to allow you to call ROS.Init(...) and make NodeHandles and all of that ROS-Y stuff - now exists in the COPY_TO_UNITY_PROJECT\ directory +All of the things needed by Unity to allow you to call ROS.Init(...) and make NodeHandles and all of that ROS-Y stuff now exists in the COPY_TO_UNITY_PROJECT\ directory Copy the contents of that foler into INTO: ```/Assets/Plugins```( or a subdirectory there-of)