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<Optimization >Disabled</Optimization >
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<SDLCheck >true</SDLCheck >
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<ConformanceMode >true</ConformanceMode >
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+ <AdditionalIncludeDirectories >$(SolutionDir)BasicOOP\Vendor;$(SolutionDir)Dependencies\GLFW\include;$(SolutionDir)Dependencies\glew-2.1.0\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories >
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+ <PreprocessorDefinitions >GLEW_STATIC;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions >
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</ClCompile >
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<Link >
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<SubSystem >Console</SubSystem >
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+ <AdditionalDependencies >User32.lib;Gdi32.lib;Shell32.lib;opengl32.lib;glew32s.lib;glfw3.lib;</AdditionalDependencies >
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+ <AdditionalLibraryDirectories >$(SolutionDir)Dependencies\glew-2.1.0\lib\Release\x64;$(SolutionDir)Dependencies\GLFW\lib-vc2019</AdditionalLibraryDirectories >
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</Link >
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</ItemDefinitionGroup >
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<ItemDefinitionGroup Condition =" '$(Configuration)|$(Platform)'=='Release|Win32'" >
Original file line number Diff line number Diff line change @@ -114,13 +114,14 @@ Graphics
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* Vector: directional or positional (where does ball go, where does camera go?).
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## Visual Studio 2019 Properities
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+ Solution should target 32 bit `x86` since opengl libs are `0x20` bit compatible.
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C/C++
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- * General: Add GLFW and glew include locatuions using `$(SolutionDir)`.
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+ * General: Add GLFW and glew include locations using `$(SolutionDir)`.
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* Preprocessor: First Preprocessor Definition as `GLEW_STATIC;`.
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Linker
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* General: Add GLFW and glew static libs locations using `$(SolutionDir)`.
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- * Input: List the libs you need, example `glfw3.lib; User32.lib;Gdi32.lib;Shell32.lib;opengl32.lib;glew32s.lib`.
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+ * Input: List the libs you need, example `User32.lib;Gdi32.lib;Shell32.lib;opengl32.lib;glew32s.lib;glfw3.lib; `.
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## Misc. Concepts
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* Quads are squares.
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