issues Search Results · repo:tux3/Evolve language:C++
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intux3/Evolve (press backspace or delete to remove)nvcken
- 1
- Opened on Dec 31, 2018
- #41
When you re evolving it in the program, it looks fine: screenshot 2696
However, using save image or save as svg results in some weird streaks in the output. huh
Pichu0102
- Opened on Jul 26, 2016
- #39
There should be a count of how many times it has found a more beneficial mutation, similar to the web evolver s mutation
count. It would be nice when the polygon count has hit its limit and you don t really ...
Pichu0102
- Opened on Mar 30, 2016
- #38
A few things need to be explained to the user, like what the clean and optimize DNA options do.
Pichu0102
- 1
- Opened on Mar 12, 2016
- #37
After hitting 15000 polys the image will continue increasing in generation but will be no longer generate any polys.
Xaue
- 1
- Opened on May 15, 2015
- #36
[parker@x3720 Evolve]$ QT_STYLE_OVERRIDE=gtk ./Evolve
QPainter::begin: Paint device returned engine == 0, type: 2
QPainter::setPen: Painter not active
QPainter::drawRects: Painter not active
QPainter::end: ...
parkerlreed
- 4
- Opened on Apr 1, 2015
- #35
I understand this project is probably abandoned but here s a patch if you want to build it in Clang on OS X
Pretty fun
screen shot 2015-03-18 at 3 47 05 pm
diff --git a/Evolve.pro b/Evolve.pro
index ...
ctrlcctrlv
- 1
- Opened on Mar 18, 2015
- #34
At https://github.com/tux3/Evolve/blob/master/mutation.cpp#L41
QVector::takeAt() function was introduced in Qt 5.2.
Poly poly = newPolys.takeAt(source);
Equivalent to
Poly poly = newPolys.at(source); ...
godspeed1989
- 1
- Opened on Dec 8, 2014
- #33
If you export the DNA and then reimport it, the image is darker than before, as if some polygons had different
brightness or alpha, the fitness value is also lower than before. If you then start the process, ...
bug
ghost
- 1
- Opened on May 21, 2014
- #32
Evolve it s crashing too much. An option to autosave the .dna file every n seconds would be good.
bug
enhancement
underr
- 3
- Opened on May 15, 2014
- #31

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