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client.py
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357 lines (312 loc) · 12.9 KB
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import sys
import threading
import time
from loguru import logger
from pyfiglet import figlet_format
from termcolor import cprint
import constants
from auction.client_auction_manager import ClientAuctionManager
from broadcast.broadcast import Broadcast
from constants import CLIENT
from discovery.discovery_handler import DiscoveryHandler
from heartbeat.hearbeat import Heartbeat
from messages.client_messages_manager import ClientMessagesManager
from unicast.unicast import Unicast
from util import request_response_handler, uuid_util
logger.remove()
logger.add(sys.stderr, level=40)
class Client:
def __init__(self):
self.uuid = uuid_util.get_uuid()
self.type = CLIENT
self.discovered_servers = {}
self.messages_manager = ClientMessagesManager()
self.broadcast = Broadcast(self.messages_manager)
self.unicast = Unicast(self.messages_manager)
self.discovery_handler = DiscoveryHandler(self)
self.heartbeat_manager = Heartbeat(self, constants.HEART_BEAT_INTERVAL)
self.auction_manager = ClientAuctionManager(self)
self._register_message_handlers()
self.round_tracker = 0
self.leader = None
self.server = None
def _register_message_handlers(self):
mm = self.messages_manager
# Discovery
mm.register(
constants.DISCOVERY_RESPONSE,
self.discovery_handler.process_discovery_response,
)
# Heartbeat
mm.register(
constants.HEART_BEAT_ACK, self.heartbeat_manager.process_heartbeat_ack
)
# Auction creation and joining
mm.register(
constants.AUCTION_CREATE_ACK, self.auction_manager.handle_create_ack
)
mm.register(
constants.AUCTION_CREATE_DENY, self.auction_manager.handle_create_deny
)
mm.register(
constants.AUCTION_LIST_RESPONSE, self.auction_manager.handle_list_response
)
mm.register(constants.AUCTION_JOIN_ACK, self.auction_manager.handle_join_ack)
mm.register(constants.AUCTION_JOIN_DENY, self.auction_manager.handle_join_deny)
# Auction lifecycle
mm.register(
constants.AUCTION_READY_CHECK, self.auction_manager.handle_ready_check
)
mm.register(constants.AUCTION_START, self.auction_manager.handle_auction_start)
mm.register(
constants.AUCTION_CANCEL, self.auction_manager.handle_auction_cancel
)
# Bidding
mm.register(constants.ROUND_START, self.auction_manager.handle_round_start)
mm.register(constants.BID_BROADCAST, self.auction_manager.handle_bid_broadcast)
mm.register(
constants.ROUND_COMPLETE, self.auction_manager.handle_round_complete
)
# Auction completion
mm.register(
constants.AUCTION_WINNER, self.auction_manager.handle_auction_winner
)
mm.register(constants.AUCTION_LOSER, self.auction_manager.handle_auction_loser)
# Leader updates
mm.register(constants.LEADER_DETAILS, self.handle_leader_update)
def start_clients(self):
logger.info("Starting client {}", self.uuid)
self.start_chores()
def start_chores(self):
threading.Thread(target=self.broadcast.listen, daemon=True).start()
threading.Thread(target=self.unicast.listen, daemon=True).start()
self.messages_manager.start()
self.initiate_discovery()
discovery_start = time.time()
self.heartbeat_manager.send_heartbeat()
self.period_debug_info()
# Display auction banner
cprint(
figlet_format("AGORA", font="dos_rebel"),
"green",
"on_black",
attrs=["bold"],
)
print("Finding a server...")
print(f"You are: {self.uuid}")
print(f"Listening on: {self.unicast.ip_address}:{self.unicast.port}")
print("(Make sure the server is running first)")
# Wait for leader discovery - retry every 10 seconds initially
retry_interval = 10
while self.leader is None:
if time.time() - discovery_start > retry_interval:
discovery_start = time.time()
print("Retrying discovery...")
self.initiate_discovery()
time.sleep(1)
# Set server in auction manager
leader_server = self.discovered_servers[self.leader]
self.auction_manager.set_server(leader_server)
print(f"\nConnected to server!")
# Main auction loop
self.run_auction_menu()
def run_auction_menu(self):
"""Main auction menu loop."""
while True:
try:
logger.debug(
"Menu loop: is_finished={}, ready_to_confirm={}, is_bidding={}, is_active={}, is_waiting={}",
self.auction_manager.is_finished,
self.auction_manager.ready_to_confirm,
self.auction_manager.is_bidding,
self.auction_manager.is_active,
self.auction_manager.is_waiting_for_start,
)
if self.auction_manager.is_finished:
print("\nAuction ended. Returning to main menu...")
self.auction_manager.reset()
if self.auction_manager.ready_to_confirm:
self.handle_auctioneer_confirm()
elif self.auction_manager.is_bidding:
self.handle_bidding()
elif (
self.auction_manager.is_active
and not self.auction_manager.is_bidding
):
# Auction is active but waiting for round to start
logger.debug(
"Waiting for round to start (is_active=True, is_bidding=False)"
)
time.sleep(0.5)
elif self.auction_manager.is_waiting_for_start:
print(".", end="", flush=True)
time.sleep(1)
else:
self.show_main_menu()
except EOFError:
print("\nGoodbye!")
break
except KeyboardInterrupt:
print("\nGoodbye!")
break
def show_main_menu(self):
"""Display and handle main menu."""
print("\n" + "=" * 50)
print(" AUCTION SYSTEM - MAIN MENU")
print("=" * 50)
print(" 1. Create Auction")
print(" 2. List Auctions")
print(" 3. Join Auction")
print(" 4. Exit")
print("=" * 50)
try:
choice = input("Enter choice (1-4): ").strip()
if choice == "1":
self.handle_create_auction()
elif choice == "2":
self.handle_list_auctions()
elif choice == "3":
self.handle_join_auction()
elif choice == "4":
print("Goodbye!")
raise KeyboardInterrupt
else:
print("Invalid choice. Please try again.")
except ValueError:
print("Invalid input.")
def handle_create_auction(self):
"""Handle auction creation flow."""
print("\n--- Create New Auction ---")
try:
item_name = input("Item name: ").strip()
if not item_name:
print("Item name cannot be empty.")
return
min_bid_str = input("Minimum bid price ($): ").strip()
min_bid_price = float(min_bid_str)
if min_bid_price <= 0:
print("Minimum bid must be positive.")
return
min_rounds_str = input("Minimum rounds (default 3): ").strip()
min_rounds = int(min_rounds_str) if min_rounds_str else 3
if min_rounds < 1:
print("Minimum rounds must be at least 1.")
return
min_bidders_str = input("Minimum bidders (default 2): ").strip()
min_bidders = int(min_bidders_str) if min_bidders_str else 2
if min_bidders < 2:
print("Minimum bidders must be at least 2.")
return
print(f"\nCreating auction for '{item_name}'...")
self.auction_manager.create_auction(
item_name, min_bid_price, min_rounds, min_bidders
)
# Wait for response
time.sleep(2)
except ValueError:
print("Invalid input. Please enter valid numbers.")
def handle_list_auctions(self):
"""Handle listing available auctions."""
print("\n--- Available Auctions ---")
self.auction_manager.list_available_auctions()
# Wait for response
time.sleep(2)
auctions = self.auction_manager.available_auctions
if not auctions:
print("No auctions available.")
return
print(f"\n{'ID':<8} {'Item':<20} {'Min Bid':<10} {'Rounds':<8} {'Bidders':<10}")
print("-" * 60)
for i, auction in enumerate(auctions, 1):
print(
f"{i:<8} {auction['item_name'][:18]:<20} ${auction['min_bid_price']:<9.2f} "
f"{auction['min_rounds']:<8} {auction['current_bidders']}/{auction['min_bidders']:<9}"
)
def handle_join_auction(self):
"""Handle joining an auction."""
print("\n--- Join Auction ---")
# First, list available auctions
self.auction_manager.list_available_auctions()
time.sleep(2)
auctions = self.auction_manager.available_auctions
if not auctions:
print("No auctions available to join.")
return
print(f"\n{'#':<4} {'Item':<20} {'Min Bid':<10} {'Bidders':<10}")
print("-" * 50)
for i, auction in enumerate(auctions, 1):
print(
f"{i:<4} {auction['item_name'][:18]:<20} ${auction['min_bid_price']:<9.2f} "
f"{auction['current_bidders']}/{auction['min_bidders']}"
)
try:
choice_str = input(
"\nEnter auction number to join (or 0 to cancel): "
).strip()
choice = int(choice_str)
if choice == 0:
return
if 1 <= choice <= len(auctions):
auction = auctions[choice - 1]
print(f"\nJoining auction for '{auction['item_name']}'...")
self.auction_manager.join_auction(auction["auction_id"])
time.sleep(2)
else:
print("Invalid choice.")
except ValueError:
print("Invalid input.")
def handle_auctioneer_confirm(self):
"""Handle auctioneer confirmation to start."""
try:
confirm = input("Start auction now? (y/n): ").strip().lower()
if confirm == "y":
self.auction_manager.confirm_start()
print("Starting auction...")
else:
print("Waiting for more bidders...")
self.auction_manager.ready_to_confirm = False
except (EOFError, KeyboardInterrupt):
raise
def handle_bidding(self):
"""Handle bidding input."""
logger.info(
"In handle_bidding: is_active={}, is_bidding={}, is_auctioneer={}",
self.auction_manager.is_active,
self.auction_manager.is_bidding,
self.auction_manager.is_auctioneer,
)
try:
bid_str = input(
f" Your bid (min ${self.auction_manager.min_bid_price}): $"
).strip()
# Auction may have been cancelled while waiting for input
if self.auction_manager.is_finished or not self.auction_manager.is_active:
return
bid_amount = float(bid_str)
self.auction_manager.submit_bid(bid_amount)
except ValueError:
if self.auction_manager.is_finished:
return
print(" Invalid bid amount. Please enter a number.")
except (EOFError, KeyboardInterrupt):
raise
def handle_leader_update(self, message):
"""Handle LEADER_DETAILS message — update leader and reconnect auction manager."""
leader_server = message["leader_details"]
self.leader = leader_server["uuid"]
if self.leader not in self.discovered_servers:
self.discovered_servers[leader_server["uuid"]] = leader_server
self.auction_manager.set_server(leader_server)
self.heartbeat_manager.election_triggered = False
logger.info("Received new leader info: {}", leader_server["uuid"])
def initiate_discovery(self):
self.broadcast.broadcast(request_response_handler.discovery_request(self))
def period_debug_info(self):
try:
self.round_tracker += 1
threading.Timer(60, self.period_debug_info).start()
except Exception as e:
raise KeyboardInterrupt
if __name__ == "__main__":
client = Client()
client.start_clients()