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43 lines (37 loc) · 1.44 KB
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#include "projectile.h"
#include <math.h>
const float PROJECTILE_PIXELS_PER_SECOND = 600.0f;
const float PROJECTILE_RANGE = 1000.0f;
const float PROJECTILE_DECAY = 1.0f;
const float PROJECTILE_DAMAGE = 100.0f;
void projectile_initialize(Projectile * projectile, Vector position, float direction, int team_id) {
projectile->position = position;
projectile->hit_count = 0;
projectile->direction = direction;
projectile->team_id = team_id;
projectile->distance_remaining = PROJECTILE_RANGE;
projectile->decay_remaining = PROJECTILE_DECAY;
}
static float projectile_update_movement(Projectile * projectile, float delta) {
float distance = PROJECTILE_PIXELS_PER_SECOND * delta;
if(projectile->distance_remaining < distance) {
distance = projectile->distance_remaining;
projectile->distance_remaining = 0;
} else
projectile->distance_remaining -= distance;
vector_add(&projectile->position,
(Vector){ distance * cosf(projectile->direction), distance * sinf(projectile->direction) });
return distance / PROJECTILE_PIXELS_PER_SECOND;
}
void projectile_update(Projectile * projectile, float delta) {
if(projectile->distance_remaining > 0)
delta -= projectile_update_movement(projectile, delta);
if(delta > 0)
projectile->decay_remaining -= delta;
}
float projectile_damage(Projectile * projectile) {
return PROJECTILE_DAMAGE;
}
int projectile_is_dead(Projectile * projectile) {
return projectile->decay_remaining <= 0.0f;
}