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game.go
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game.go
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package main
/*
* Copyright 2014 Albert P. Tobey <[email protected]> @AlTobey
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import (
"encoding/json"
"fmt"
"github.com/gocql/gocql"
"github.com/gorilla/mux"
"log"
"net/http"
)
type Grid struct {
GameId gocql.UUID `json:"game_id"` // timeuuid
TurnId int `json:"turn_id"` // turn number
OffsetMs float64 `json:"offset_ms"` // time offset from beginning of game (ms)
TurnMs float64 `json:"turn_ms"` // time elapsed between turns
Player string `json:"player"` // arbitrary string, player name
Score float32 `json:"score"` // score at the end of the turn
TileVal int `json:"tile_val"` // the new tile value put on the board
TileIdx int `json:"tile_idx"` // index on the grid where the new tile was placed
Direction string `json:"dir"` // up down left right init
State []int `json:"state"` // every value in the grid
}
type Game []Grid
func (g *Grid) Save(cass *gocql.Session) error {
// update the index on every insert because why not
// TTL 600 - any games older than 10 minutes are irrelevant
pgquery := `INSERT INTO player_game (player, game_id) VALUES (?,?) USING TTL 600`
err := cass.Query(pgquery, g.Player, g.GameId).Exec()
if err != nil {
return err
}
gquery := `INSERT INTO grids (game_id, turn_id, offset_ms, turn_ms, player, score, tile_val, tile_idx, direction, state) VALUES (?,?,?,?,?,?,?,?,?,?)`
return cass.Query(gquery, g.GameId, g.TurnId, g.OffsetMs, g.TurnMs, g.Player, g.Score, g.TileVal, g.TileIdx, g.Direction, g.State).Exec()
}
func GetGame(cass *gocql.Session, id gocql.UUID) (list Game, err error) {
list = make(Game, 0)
query := `SELECT game_id, turn_id, offset_ms, turn_ms, player, score, tile_val, tile_idx, direction, state FROM grids WHERE game_id=?`
iq := cass.Query(query, id).Iter()
for {
g := Grid{}
ok := iq.Scan(&g.GameId, &g.TurnId, &g.OffsetMs, &g.TurnMs, &g.Player, &g.Score, &g.TileVal, &g.TileIdx, &g.Direction, &g.State)
if ok {
list = append(list, g)
} else {
break
}
}
if err = iq.Close(); err != nil {
log.Printf("Error during Cassandra query: %s", err)
}
return list, err
}
func GridHandler(w http.ResponseWriter, r *http.Request) {
switch r.Method {
case "PUT":
g := Grid{}
dec := json.NewDecoder(r.Body)
err := dec.Decode(&g)
if err != nil {
log.Printf("PUT invalid json data: %s", err)
http.Error(w, fmt.Sprintf("PUT invalid json data: %s", err), 500)
}
err = g.Save(cass)
if err != nil {
log.Printf("Write to Cassandra failed: %s", err)
http.Error(w, "Write to Cassandra failed!", 500)
}
default:
http.Error(w, fmt.Sprintf("method '%s' not implemented", r.Method), 500)
return
}
}
func GameHandler(w http.ResponseWriter, r *http.Request) {
vars := mux.Vars(r)
game_id, err := gocql.ParseUUID(vars["game_id"])
if err != nil {
http.Error(w, fmt.Sprintf("could not parse game_id (uuid expected): '%s'", err), 500)
return
}
game, err := GetGame(cass, game_id)
if err != nil {
http.Error(w, fmt.Sprintf("Cassandra query failed: %s", err), 500)
return
}
json, err := json.Marshal(game)
if err != nil {
log.Printf("JSON marshal failed: %s\n", err)
http.Error(w, fmt.Sprintf("Marshaling JSON failed: %s", err), 500)
}
w.Write(json)
}