Easing and correct scaling for .anms, custom pivot points #991
Workflow file for this run
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| # This workflow uses actions that are not certified by GitHub. | |
| # They are provided by a third-party and are governed by | |
| # separate terms of service, privacy policy, and support | |
| # documentation. | |
| name: MSBuild | |
| on: | |
| push: | |
| branches: [ "all-in-one-vs2022-wpo" ] | |
| pull_request: | |
| branches: [ "all-in-one-vs2022-wpo" ] | |
| permissions: write-all | |
| env: | |
| # Path to the solution file relative to the root of the project. | |
| SOLUTION_FILE_PATH: src/engine-vs2022.sln | |
| # Configuration type to build. | |
| # You can convert this to a build matrix if you need coverage of multiple configuration types. | |
| # https://docs.github.com/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix | |
| DX11: DX11 | |
| DX10: DX10 | |
| DX9: DX9 | |
| DX8: DX8 | |
| DX11AVX: DX11-AVX | |
| DX10AVX: DX10-AVX | |
| DX9AVX: DX9-AVX | |
| DX8AVX: DX8-AVX | |
| PACK_GAMEDATA_NAME: 00_modded_exes_gamedata.db0 | |
| jobs: | |
| pack_gamedata: | |
| name: pack_gamedata | |
| runs-on: windows-latest | |
| steps: | |
| - name: Checkout repo | |
| uses: actions/checkout@v4 | |
| - name: Pack gamedata | |
| run: | | |
| new-item -path "./compressor/gamedata" -itemtype directory -force | |
| copy-item -path "./gamedata/*" -destination "./compressor/gamedata" -recurse -force | |
| cd ./compressor | |
| start-process -filepath "./! compress_gamedata.cmd" -Wait | |
| rename-item -path gamedata.db0 -newname ${{env.PACK_GAMEDATA_NAME}} | |
| - name: Upload gamedata | |
| uses: actions/upload-artifact@v4.6.0 | |
| with: | |
| # Artifact name | |
| name: ${{env.PACK_GAMEDATA_NAME}} | |
| # A file, directory or wildcard pattern that describes what to upload | |
| path: ./compressor/${{env.PACK_GAMEDATA_NAME}} | |
| # The desired behavior if no files are found using the provided path. Available Options: | |
| # warn: Output a warning but do not fail the action | |
| # error: Fail the action with an error message | |
| # ignore: Do not output any warnings or errors, the action does not fail | |
| if-no-files-found: "error" | |
| # Duration after which artifact will expire in days. 0 means using default retention. Minimum 1 day. Maximum 90 days unless changed from the repository settings page. | |
| retention-days: 1 | |
| build: | |
| name: build-job | |
| runs-on: windows-latest | |
| strategy: | |
| matrix: | |
| buildconf: ["DX11", "DX10", "DX9", "DX8", "DX11-AVX", "DX10-AVX", "DX9-AVX", "DX8-AVX"] | |
| steps: | |
| - name: Configure Pagefile | |
| # You may pin to the exact commit or the version. | |
| # uses: al-cheb/configure-pagefile-action@86589fd789a4de3e62ba628dda2cb10027b66d67 | |
| uses: al-cheb/configure-pagefile-action@v1.3 | |
| with: | |
| # Set minimum size of Pagefile | |
| minimum-size: 8GB | |
| # Set maximum size of Pagefile | |
| maximum-size: 8GB | |
| # Set disk root where pagefile.sys will be located | |
| disk-root: "C:" | |
| - name: Checkout repo | |
| uses: actions/checkout@v4 | |
| # with: | |
| # ref: all-in-one-vs2022 | |
| - name: Init submodules | |
| uses: snickerbockers/submodules-init@v4 | |
| - name: setup-msbuild | |
| uses: microsoft/setup-msbuild@v1.3.1 | |
| with: | |
| # Version of Visual Studio to search; defaults to latest if not specified | |
| # vs-version: '[17.6, 17.7)' | |
| # The preferred processor architecture of MSBuild. Can be either "x86", "x64", or "arm64". "x64" is only available from Visual Studio version 17.0 and later. | |
| msbuild-architecture: "x64" | |
| - name: Add Dependencies | |
| run: | | |
| cd "C:\Program Files (x86)\Microsoft Visual Studio\Installer" | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.VC.ATLMFC","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.VC.14.36.17.6.x86.x64","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.VC.14.36.17.6.ATL","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.VC.14.36.17.6.MFC","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.Windows10SDK","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.Windows11SDK.22000","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.Windows10SDK.20348","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.Component.VC.Runtime.UCRTSDK","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.VC.ASAN","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.VC.ATL","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.VC.Redist.14.Latest","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.VC.Tools.x86.x64","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.Vcpkg","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # - name: Fake Build ${{matrix.buildconf}} | |
| # working-directory: ${{env.GITHUB_WORKSPACE}} | |
| # run: | | |
| # New-Item -Type Directory -Path "./_build/_game/bin_dbg" | |
| # New-Item -Path "./_build/_game/bin_dbg/${{matrix.buildconf}}.exe" | |
| # New-Item -Path "./_build/_game/bin_dbg/${{matrix.buildconf}}.pdb" | |
| - name: Build ${{matrix.buildconf}} | |
| working-directory: ${{env.GITHUB_WORKSPACE}} | |
| # Add additional options to the MSBuild command line here (like platform or verbosity level). | |
| # See https://docs.microsoft.com/visualstudio/msbuild/msbuild-command-line-reference | |
| run: msbuild /p:Configuration=${{matrix.buildconf}} ${{env.SOLUTION_FILE_PATH}} | |
| - name: Upload Exe | |
| uses: actions/upload-artifact@v4.6.0 | |
| with: | |
| # Artifact name | |
| name: ${{matrix.buildconf}}_exe | |
| # A file, directory or wildcard pattern that describes what to upload | |
| path: ./_build/_game/bin_dbg/*.exe | |
| # The desired behavior if no files are found using the provided path. Available Options: | |
| # warn: Output a warning but do not fail the action | |
| # error: Fail the action with an error message | |
| # ignore: Do not output any warnings or errors, the action does not fail | |
| if-no-files-found: "error" | |
| # Duration after which artifact will expire in days. 0 means using default retention. Minimum 1 day. Maximum 90 days unless changed from the repository settings page. | |
| retention-days: 1 | |
| - name: Zip PDB | |
| run: | | |
| cd ./_build/_game/bin_dbg | |
| compress-archive -DestinationPath "STALKER-Anomaly-modded-exes_${{matrix.buildconf}}_pdb.zip" -Path "./*.pdb" | |
| - name: Upload PDB | |
| uses: actions/upload-artifact@v4.6.0 | |
| with: | |
| # Artifact name | |
| name: ${{matrix.buildconf}}_pdb | |
| # A file, directory or wildcard pattern that describes what to upload | |
| path: ./_build/_game/bin_dbg/*.zip | |
| # The desired behavior if no files are found using the provided path. Available Options: | |
| # warn: Output a warning but do not fail the action | |
| # error: Fail the action with an error message | |
| # ignore: Do not output any warnings or errors, the action does not fail | |
| if-no-files-found: "error" | |
| # Duration after which artifact will expire in days. 0 means using default retention. Minimum 1 day. Maximum 90 days unless changed from the repository settings page. | |
| retention-days: 1 | |
| build_mt: | |
| name: build-mt-job | |
| runs-on: windows-latest | |
| strategy: | |
| matrix: | |
| buildconf: ["DX11", "DX10", "DX9", "DX8", "DX11-AVX", "DX10-AVX", "DX9-AVX", "DX8-AVX"] | |
| steps: | |
| - name: Configure Pagefile | |
| # You may pin to the exact commit or the version. | |
| # uses: al-cheb/configure-pagefile-action@86589fd789a4de3e62ba628dda2cb10027b66d67 | |
| uses: al-cheb/configure-pagefile-action@v1.3 | |
| with: | |
| # Set minimum size of Pagefile | |
| minimum-size: 8GB | |
| # Set maximum size of Pagefile | |
| maximum-size: 8GB | |
| # Set disk root where pagefile.sys will be located | |
| disk-root: "C:" | |
| - name: Checkout repo | |
| uses: actions/checkout@v4 | |
| with: | |
| ref: all-in-one-vs2022-wpo-mt | |
| - name: Init submodules | |
| uses: snickerbockers/submodules-init@v4 | |
| - name: setup-msbuild | |
| uses: microsoft/setup-msbuild@v1.3.1 | |
| with: | |
| # Version of Visual Studio to search; defaults to latest if not specified | |
| # vs-version: '[17.6, 17.7)' | |
| # The preferred processor architecture of MSBuild. Can be either "x86", "x64", or "arm64". "x64" is only available from Visual Studio version 17.0 and later. | |
| msbuild-architecture: "x64" | |
| - name: Add Dependencies | |
| run: | | |
| cd "C:\Program Files (x86)\Microsoft Visual Studio\Installer" | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.VC.ATLMFC","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.VC.14.36.17.6.x86.x64","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.VC.14.36.17.6.ATL","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.VC.14.36.17.6.MFC","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.Windows10SDK","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.Windows11SDK.22000","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.Windows10SDK.20348","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.Component.VC.Runtime.UCRTSDK","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.VC.ASAN","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.VC.ATL","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.VC.Redist.14.Latest","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.VC.Tools.x86.x64","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # Start-Process -FilePath .\setup.exe -ArgumentList "modify","--add","Microsoft.VisualStudio.Component.Vcpkg","--includeRecommended","--includeOptional","--channelId","VisualStudio.17.Release","--productId","Microsoft.VisualStudio.Product.Enterprise","--quiet","--norestart" -Wait -PassThru | |
| # - name: Fake Build ${{matrix.buildconf}} | |
| # working-directory: ${{env.GITHUB_WORKSPACE}} | |
| # run: | | |
| # New-Item -Type Directory -Path "./_build/_game/bin_dbg" | |
| # New-Item -Path "./_build/_game/bin_dbg/${{matrix.buildconf}}_mt.exe" | |
| # New-Item -Path "./_build/_game/bin_dbg/${{matrix.buildconf}}_mt.pdb" | |
| - name: Build ${{matrix.buildconf}} | |
| working-directory: ${{env.GITHUB_WORKSPACE}} | |
| # Add additional options to the MSBuild command line here (like platform or verbosity level). | |
| # See https://docs.microsoft.com/visualstudio/msbuild/msbuild-command-line-reference | |
| run: msbuild /p:Configuration=${{matrix.buildconf}} ${{env.SOLUTION_FILE_PATH}} | |
| - name: Upload Exe | |
| uses: actions/upload-artifact@v4.6.0 | |
| with: | |
| # Artifact name | |
| name: ${{matrix.buildconf}}_mt_exe | |
| # A file, directory or wildcard pattern that describes what to upload | |
| path: ./_build/_game/bin_dbg/*.exe | |
| # The desired behavior if no files are found using the provided path. Available Options: | |
| # warn: Output a warning but do not fail the action | |
| # error: Fail the action with an error message | |
| # ignore: Do not output any warnings or errors, the action does not fail | |
| if-no-files-found: "error" | |
| # Duration after which artifact will expire in days. 0 means using default retention. Minimum 1 day. Maximum 90 days unless changed from the repository settings page. | |
| retention-days: 1 | |
| - name: Zip PDB | |
| run: | | |
| cd ./_build/_game/bin_dbg | |
| compress-archive -DestinationPath "STALKER-Anomaly-modded-exes_${{matrix.buildconf}}_mt_pdb.zip" -Path "./*.pdb" | |
| - name: Upload PDB | |
| uses: actions/upload-artifact@v4.6.0 | |
| with: | |
| # Artifact name | |
| name: ${{matrix.buildconf}}_mt_pdb | |
| # A file, directory or wildcard pattern that describes what to upload | |
| path: ./_build/_game/bin_dbg/*.zip | |
| # The desired behavior if no files are found using the provided path. Available Options: | |
| # warn: Output a warning but do not fail the action | |
| # error: Fail the action with an error message | |
| # ignore: Do not output any warnings or errors, the action does not fail | |
| if-no-files-found: "error" | |
| # Duration after which artifact will expire in days. 0 means using default retention. Minimum 1 day. Maximum 90 days unless changed from the repository settings page. | |
| retention-days: 1 | |
| release: | |
| needs: [pack_gamedata, build, build_mt] | |
| name: Release | |
| runs-on: ubuntu-latest | |
| steps: | |
| - uses: actions/checkout@v4 | |
| # with: | |
| # ref: all-in-one-vs2022 | |
| - name: Get Datetime | |
| id: datetime | |
| run: echo "::set-output name=today::$(date +'%-Y.%-m.%-d')" | |
| # Use the output from the `datetime` step | |
| - name: Get Version | |
| run: echo "VERSION ${{steps.datetime.outputs.today}}" | |
| env: | |
| VERSION: "${{steps.datetime.outputs.today}}" | |
| - name: Download artifacts | |
| uses: actions/download-artifact@v4.1.8 | |
| - name: Zip Exe folder | |
| run: | | |
| mkdir release | |
| mkdir release/bin | |
| mkdir release/db | |
| mkdir release/db/mods | |
| mkdir release_mt | |
| mkdir release_mt/bin | |
| mkdir release_mt/db | |
| mkdir release_mt/db/mods | |
| cp ${{env.PACK_GAMEDATA_NAME}}/*.db0 release/db/mods | |
| mv ${{env.PACK_GAMEDATA_NAME}}/*.db0 release_mt/db/mods | |
| mv ${{env.DX11}}_exe/*.exe release/bin | |
| mv ${{env.DX10}}_exe/*.exe release/bin | |
| mv ${{env.DX9}}_exe/*.exe release/bin | |
| mv ${{env.DX8}}_exe/*.exe release/bin | |
| mv ${{env.DX11AVX}}_exe/*.exe release/bin | |
| mv ${{env.DX10AVX}}_exe/*.exe release/bin | |
| mv ${{env.DX9AVX}}_exe/*.exe release/bin | |
| mv ${{env.DX8AVX}}_exe/*.exe release/bin | |
| mv ${{env.DX11}}_mt_exe/*.exe release_mt/bin | |
| mv ${{env.DX10}}_mt_exe/*.exe release_mt/bin | |
| mv ${{env.DX9}}_mt_exe/*.exe release_mt/bin | |
| mv ${{env.DX8}}_mt_exe/*.exe release_mt/bin | |
| mv ${{env.DX11AVX}}_mt_exe/*.exe release_mt/bin | |
| mv ${{env.DX10AVX}}_mt_exe/*.exe release_mt/bin | |
| mv ${{env.DX9AVX}}_mt_exe/*.exe release_mt/bin | |
| mv ${{env.DX8AVX}}_mt_exe/*.exe release_mt/bin | |
| cd release | |
| zip -r 'STALKER-Anomaly-modded-exes_${{steps.datetime.outputs.today}}.zip' ./* | |
| mv 'STALKER-Anomaly-modded-exes_${{steps.datetime.outputs.today}}.zip' ../ | |
| cd .. | |
| cd release_mt | |
| zip -r 'STALKER-Anomaly-modded-exes-MT-TEST_${{steps.datetime.outputs.today}}.zip' ./* | |
| mv 'STALKER-Anomaly-modded-exes-MT-TEST_${{steps.datetime.outputs.today}}.zip' ../ | |
| cd .. | |
| env: | |
| RELEASE_NAME_FULL: "${{steps.datetime.outputs.today}}" | |
| - name: Move PDBs to folder | |
| run: | | |
| mkdir pdb | |
| mv ${{env.DX11}}_pdb/*.zip pdb | |
| mv ${{env.DX10}}_pdb/*.zip pdb | |
| mv ${{env.DX9}}_pdb/*.zip pdb | |
| mv ${{env.DX8}}_pdb/*.zip pdb | |
| mv ${{env.DX11AVX}}_pdb/*.zip pdb | |
| mv ${{env.DX10AVX}}_pdb/*.zip pdb | |
| mv ${{env.DX9AVX}}_pdb/*.zip pdb | |
| mv ${{env.DX8AVX}}_pdb/*.zip pdb | |
| mv ${{env.DX11}}_mt_pdb/*.zip pdb | |
| mv ${{env.DX10}}_mt_pdb/*.zip pdb | |
| mv ${{env.DX9}}_mt_pdb/*.zip pdb | |
| mv ${{env.DX8}}_mt_pdb/*.zip pdb | |
| mv ${{env.DX11AVX}}_mt_pdb/*.zip pdb | |
| mv ${{env.DX10AVX}}_mt_pdb/*.zip pdb | |
| mv ${{env.DX9AVX}}_mt_pdb/*.zip pdb | |
| mv ${{env.DX8AVX}}_mt_pdb/*.zip pdb | |
| - name: Publish | |
| uses: softprops/action-gh-release@v2.3.2 | |
| with: | |
| files: | | |
| *.zip | |
| pdb/*.zip | |
| tag_name: "${{steps.datetime.outputs.today}}" | |
| generate_release_notes: true | |
| token: "${{ secrets.GITHUB_TOKEN }}" | |
| - name: Remove artifacts | |
| # You may pin to the exact commit or the version. | |
| # uses: c-hive/gha-remove-artifacts@24dc23384a1fa6a058b79c73727ae0cb2200ca4c | |
| uses: c-hive/gha-remove-artifacts@v1.2.0 | |
| with: | |
| # Artifacts older than this will be deleted (e.g. "2 months", "1 day"). Parsed by moment. | |
| age: "1 second" |