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flow_map.md

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graph TD A[Start] --> B[Initialize System] B --> C[Load Initial Game State] C --> D[Start turn]

subgraph "Environment and NPC Processing"
    D --> DE1[Environment System Prompt]
    D --> DE2[Game State]
    DE1 --> E1[Environment LLM Processing]
    DE2 --> E1
    D --> DN1[NPC System Prompts]
    D --> DN2[Game State]
    DN1 --> E2[NPC LLMs Processing]
    DN2 --> E2
    E1 --> F1[Environment Game State Output]
    E2 --> F2[NPC Game state Output]
end

F1 --> G[Interaction LLM processing]
F2 --> G

G --> H[updated game state]
H --> I[Parse Interaction Output]

subgraph "Prompt and State Updates"
    I --> J1[Update Environment System Prompt]
    I --> J2[Update NPC System Prompts]
    I --> J3[Update Game State]
end

J1 --> K[End Turn]
J2 --> K
J3 --> K

K --> |Next Turn| D